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scummvm/engines/hpl1/engine/haptic/HapticShape.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_HAPTIC_SHAPE_H
#define HPL_HAPTIC_SHAPE_H
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/haptic/HapticTypes.h"
#include "hpl1/engine/math/MathTypes.h"
namespace hpl {
class iHapticSurface;
class iLowLevelGraphics;
class iPhysicsBody;
class cSubMeshEntity;
class iHapticShape {
public:
iHapticShape(const tString &asName, eHapticShapeType aType) : mpSurface(NULL), mType(aType), msName(asName),
mpBody(NULL), mpSubMeshEntity(NULL), mlTransformCount(-1) {}
virtual ~iHapticShape() {}
eHapticShapeType GetType() { return mType; }
const tString &GetName() { return msName; }
virtual void SetEnabled(bool abX) = 0;
virtual bool GetEnabled() = 0;
virtual void SetTransform(const cMatrixf &a_mtxTransform) = 0;
virtual cMatrixf GetTransform() = 0;
virtual cVector3f GetAppliedForce() = 0;
virtual void SetSurface(iHapticSurface *apSurface) = 0;
virtual void RenderDebug(iLowLevelGraphics *apLowLevel, const cColor &aColor) = 0;
iHapticSurface *GetSurface() const { return mpSurface; }
cVector3f GetSize() const { return mvSize; }
iPhysicsBody *GetBody() const { return mpBody; }
void SetBody(iPhysicsBody *apBody) { mpBody = apBody; }
cSubMeshEntity *GetSubMeshEntity() const { return mpSubMeshEntity; }
void SetSubMeshEntity(cSubMeshEntity *apSubMeshEntity) { mpSubMeshEntity = apSubMeshEntity; }
int GetTransformCount() const { return mlTransformCount; }
void SetTransformCount(int alX) { mlTransformCount = alX; }
protected:
tString msName;
iHapticSurface *mpSurface;
eHapticShapeType mType;
cVector3f mvSize;
iPhysicsBody *mpBody;
cSubMeshEntity *mpSubMeshEntity;
int mlTransformCount;
};
} // namespace hpl
#endif // HPL_HAPTIC_SHAPE_H