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90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_HAPTIC_SHAPE_H
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#define HPL_HAPTIC_SHAPE_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/haptic/HapticTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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namespace hpl {
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class iHapticSurface;
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class iLowLevelGraphics;
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class iPhysicsBody;
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class cSubMeshEntity;
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class iHapticShape {
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public:
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iHapticShape(const tString &asName, eHapticShapeType aType) : mpSurface(NULL), mType(aType), msName(asName),
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mpBody(NULL), mpSubMeshEntity(NULL), mlTransformCount(-1) {}
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virtual ~iHapticShape() {}
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eHapticShapeType GetType() { return mType; }
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const tString &GetName() { return msName; }
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virtual void SetEnabled(bool abX) = 0;
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virtual bool GetEnabled() = 0;
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virtual void SetTransform(const cMatrixf &a_mtxTransform) = 0;
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virtual cMatrixf GetTransform() = 0;
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virtual cVector3f GetAppliedForce() = 0;
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virtual void SetSurface(iHapticSurface *apSurface) = 0;
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virtual void RenderDebug(iLowLevelGraphics *apLowLevel, const cColor &aColor) = 0;
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iHapticSurface *GetSurface() const { return mpSurface; }
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cVector3f GetSize() const { return mvSize; }
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iPhysicsBody *GetBody() const { return mpBody; }
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void SetBody(iPhysicsBody *apBody) { mpBody = apBody; }
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cSubMeshEntity *GetSubMeshEntity() const { return mpSubMeshEntity; }
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void SetSubMeshEntity(cSubMeshEntity *apSubMeshEntity) { mpSubMeshEntity = apSubMeshEntity; }
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int GetTransformCount() const { return mlTransformCount; }
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void SetTransformCount(int alX) { mlTransformCount = alX; }
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protected:
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tString msName;
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iHapticSurface *mpSurface;
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eHapticShapeType mType;
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cVector3f mvSize;
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iPhysicsBody *mpBody;
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cSubMeshEntity *mpSubMeshEntity;
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int mlTransformCount;
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};
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} // namespace hpl
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#endif // HPL_HAPTIC_SHAPE_H
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