mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
288 lines
7.1 KiB
C++
288 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of HPL1 Engine.
|
|
*/
|
|
|
|
#ifndef HPL_RENDER_SET_H
|
|
#define HPL_RENDER_SET_H
|
|
|
|
#include "hpl1/engine/graphics/GPUProgram.h"
|
|
#include "hpl1/engine/graphics/GraphicsTypes.h"
|
|
#include "hpl1/engine/graphics/Material.h"
|
|
#include "hpl1/engine/math/MathTypes.h"
|
|
#include "hpl1/engine/system/SystemTypes.h"
|
|
|
|
namespace hpl {
|
|
|
|
class cRenderSettings;
|
|
class iRenderable;
|
|
class iLight3D;
|
|
class cSector;
|
|
|
|
enum eRenderStateType {
|
|
eRenderStateType_Sector = 0,
|
|
eRenderStateType_Pass = 1,
|
|
eRenderStateType_DepthTest = 2,
|
|
eRenderStateType_Depth = 3,
|
|
eRenderStateType_AlphaMode = 4,
|
|
eRenderStateType_BlendMode = 5,
|
|
eRenderStateType_VertexProgram = 6,
|
|
eRenderStateType_FragmentProgram = 7,
|
|
eRenderStateType_Texture = 8,
|
|
eRenderStateType_VertexBuffer = 9,
|
|
eRenderStateType_Matrix = 10,
|
|
eRenderStateType_Render = 11,
|
|
eRenderStateType_GpuProgram = 12,
|
|
eRenderStateType_LastEnum = 13
|
|
};
|
|
///////////// INTERFACE ////////////////////
|
|
|
|
class iRenderState {
|
|
public:
|
|
iRenderState() {}
|
|
|
|
int Compare(const iRenderState *apState) const;
|
|
void SetMode(cRenderSettings *apSettings);
|
|
|
|
void Set(const iRenderState *apState);
|
|
|
|
eRenderStateType mType;
|
|
|
|
// Properties:
|
|
// Sector
|
|
cSector *mpSector;
|
|
|
|
// Pass
|
|
int mlPass;
|
|
|
|
// DepthTest
|
|
bool mbDepthTest;
|
|
|
|
// Depth:
|
|
float mfZ;
|
|
|
|
// Alpha
|
|
eMaterialAlphaMode mAlphaMode;
|
|
|
|
// Blend
|
|
eMaterialBlendMode mBlendMode;
|
|
eMaterialChannelMode mChannelMode;
|
|
|
|
iGpuProgram *gpuProgram;
|
|
iMaterialProgramSetup *gpuProgramSetup;
|
|
|
|
// Vertex program
|
|
iGpuProgram *mpVtxProgram;
|
|
iMaterialProgramSetup *mpVtxProgramSetup;
|
|
bool mbUsesLight;
|
|
bool mbUsesEye;
|
|
iLight3D *mpLight;
|
|
|
|
// Fragment program
|
|
iGpuProgram *mpFragProgram;
|
|
iMaterialProgramSetup *mpFragProgramSetup;
|
|
|
|
// Texture
|
|
iTexture *mpTexture[MAX_TEXTUREUNITS];
|
|
eMaterialBlendMode mTextureBlend[MAX_TEXTUREUNITS];
|
|
|
|
// Vertex buffer
|
|
iVertexBuffer *mpVtxBuffer;
|
|
|
|
// Matrix
|
|
cMatrixf *mpModelMatrix;
|
|
cMatrixf *mpInvModelMatrix;
|
|
|
|
// Scale
|
|
cVector3f mvScale;
|
|
|
|
// Render
|
|
iRenderable *mpObject;
|
|
|
|
private:
|
|
// Compare
|
|
int CompareSector(const iRenderState *apState) const;
|
|
int ComparePass(const iRenderState *apState) const;
|
|
int CompareDepthTest(const iRenderState *apState) const;
|
|
int CompareDepth(const iRenderState *apState) const;
|
|
int CompareAlpha(const iRenderState *apState) const;
|
|
int CompareBlend(const iRenderState *apState) const;
|
|
int CompareVtxProg(const iRenderState *apState) const;
|
|
int CompareFragProg(const iRenderState *apState) const;
|
|
int CompareTexture(const iRenderState *apState) const;
|
|
int CompareVtxBuff(const iRenderState *apState) const;
|
|
int CompareMatrix(const iRenderState *apState) const;
|
|
int CompareRender(const iRenderState *apState) const;
|
|
int compareGpuProgram(const iRenderState *state) const;
|
|
// Set mode
|
|
void SetSectorMode(cRenderSettings *apSettings);
|
|
void SetPassMode(cRenderSettings *apSettings);
|
|
void SetDepthTestMode(cRenderSettings *apSettings);
|
|
void SetDepthMode(cRenderSettings *apSettings);
|
|
void SetBlendMode(cRenderSettings *apSettings);
|
|
void SetAlphaMode(cRenderSettings *apSettings);
|
|
void SetVtxProgMode(cRenderSettings *apSettings);
|
|
void SetFragProgMode(cRenderSettings *apSettings);
|
|
void setGpuProgMode(cRenderSettings *settings);
|
|
void SetTextureMode(cRenderSettings *apSettings);
|
|
void SetVtxBuffMode(cRenderSettings *apSettings);
|
|
void SetMatrixMode(cRenderSettings *apSettings);
|
|
void SetRenderMode(cRenderSettings *apSettings);
|
|
};
|
|
|
|
////////////// DEPTH ///////////////////
|
|
|
|
/*class cRenderState_Depth : public iRenderState
|
|
{
|
|
public:
|
|
cRenderState_Depth() : iRenderState(eRenderStateType_Depth){}
|
|
|
|
int Compare(iRenderState* apState);
|
|
void SetMode(cRenderSettings* apSettings);
|
|
|
|
//Properties:
|
|
float mfZ;
|
|
};
|
|
|
|
////////////// ALPHA MODE ///////////////////
|
|
|
|
class cRenderState_AlphaMode : public iRenderState
|
|
{
|
|
public:
|
|
cRenderState_AlphaMode() : iRenderState(eRenderStateType_AlphaMode){}
|
|
|
|
int Compare(iRenderState* apState);
|
|
void SetMode(cRenderSettings* apSettings);
|
|
|
|
//Properties:
|
|
eMaterialAlphaMode mMode;
|
|
};
|
|
|
|
////////////// BLEND MODE ///////////////////
|
|
|
|
class cRenderState_BlendMode : public iRenderState
|
|
{
|
|
public:
|
|
cRenderState_BlendMode() : iRenderState(eRenderStateType_BlendMode){}
|
|
|
|
int Compare(iRenderState* apState);
|
|
void SetMode(cRenderSettings* apSettings);
|
|
|
|
//Properties:
|
|
eMaterialBlendMode mBlendMode;
|
|
eMaterialChannelMode mChannelMode;
|
|
};
|
|
|
|
/////////////// VERTEX PROGRAM //////////////////
|
|
|
|
class cRenderState_VertexProgram : public iRenderState
|
|
{
|
|
public:
|
|
cRenderState_VertexProgram() : iRenderState(eRenderStateType_VertexProgram){}
|
|
|
|
int Compare(iRenderState* apState);
|
|
void SetMode(cRenderSettings* apSettings);
|
|
|
|
//Properties:
|
|
iGpuProgram *mpProgram;
|
|
bool mbUsesLight;
|
|
bool mbUsesEye;
|
|
};
|
|
|
|
//////////////// FRAGMENT PROGRAM /////////////////
|
|
|
|
class cRenderState_FragmentProgram : public iRenderState
|
|
{
|
|
public:
|
|
cRenderState_FragmentProgram() : iRenderState(eRenderStateType_FragmentProgram){}
|
|
|
|
int Compare(iRenderState* apState);
|
|
void SetMode(cRenderSettings* apSettings);
|
|
|
|
//Properties:
|
|
iGpuProgram *mpProgram;
|
|
};
|
|
|
|
///////////////// TEXTURE ////////////////
|
|
|
|
class cRenderState_Texture : public iRenderState
|
|
{
|
|
public:
|
|
cRenderState_Texture() : iRenderState(eRenderStateType_Texture){}
|
|
|
|
int Compare(iRenderState* apState);
|
|
void SetMode(cRenderSettings* apSettings);
|
|
|
|
//Properties:
|
|
iTexture* mpTexture[MAX_TEXTUREUNITS];
|
|
};
|
|
|
|
///////////////// VERTEX BUFFER ////////////////
|
|
|
|
class cRenderState_VertexBuffer : public iRenderState
|
|
{
|
|
public:
|
|
cRenderState_VertexBuffer() : iRenderState(eRenderStateType_VertexBuffer){}
|
|
|
|
int Compare(iRenderState* apState);
|
|
void SetMode(cRenderSettings* apSettings);
|
|
|
|
//Properties:
|
|
iVertexBuffer *mpVtxBuffer;
|
|
};
|
|
|
|
///////////////// MATRIX //////////////////////
|
|
|
|
class cRenderState_Matrix : public iRenderState
|
|
{
|
|
public:
|
|
cRenderState_Matrix() : iRenderState(eRenderStateType_Matrix){}
|
|
|
|
int Compare(iRenderState* apState);
|
|
void SetMode(cRenderSettings* apSettings);
|
|
|
|
//Properties:
|
|
cMatrixf *mpModelMatrix;
|
|
cMatrixf *mpInvModelMatrix;
|
|
};
|
|
|
|
///////////////// RENDER //////////////////////
|
|
|
|
class cRenderState_Render : public iRenderState
|
|
{
|
|
public:
|
|
cRenderState_Render() : iRenderState(eRenderStateType_Render){}
|
|
|
|
int Compare(iRenderState* apState);
|
|
void SetMode(cRenderSettings* apSettings);
|
|
|
|
//Properties:
|
|
iRenderable *mpObject;
|
|
};*/
|
|
|
|
} // namespace hpl
|
|
|
|
#endif // HPL_RENDER_SET_H
|