mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
118 lines
3.6 KiB
C++
118 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "hpl1/engine/game/low_level_game_setup.h"
|
|
#include "hpl1/engine/system/low_level_system.h"
|
|
#include "hpl1/engine/impl/low_level_graphics_tgl.h"
|
|
#include "hpl1/engine/impl/KeyboardSDL.h"
|
|
#include "hpl1/engine/impl/LowLevelGraphicsSDL.h"
|
|
#include "hpl1/engine/impl/LowLevelInputSDL.h"
|
|
#include "hpl1/engine/impl/LowLevelPhysicsNewton.h"
|
|
#include "hpl1/engine/resources/low_level_resources.h"
|
|
#include "hpl1/engine/impl/LowLevelSoundOpenAL.h"
|
|
#include "hpl1/engine/impl/MouseSDL.h"
|
|
#include "hpl1/engine/haptic/LowLevelHaptic.h"
|
|
#include "hpl1/graphics.h"
|
|
|
|
namespace hpl {
|
|
|
|
static iLowLevelGraphics *createLowLevelGfx()
|
|
{
|
|
#ifdef USE_OPENGL
|
|
if (Hpl1::useOpenGL())
|
|
return hplNew(cLowLevelGraphicsSDL, ());
|
|
#endif
|
|
#ifdef USE_TINYGL
|
|
return hplNew(LowLevelGraphicsTGL, ());
|
|
#else
|
|
error("Can't find a valid renderer: TinyGL is not supported");
|
|
#endif
|
|
}
|
|
|
|
LowLevelGameSetup::LowLevelGameSetup() {
|
|
_lowLevelSystem = hplNew(LowLevelSystem, ());
|
|
_lowLevelGraphics = createLowLevelGfx();
|
|
_lowLevelInput = hplNew(cLowLevelInputSDL, (_lowLevelGraphics));
|
|
_lowLevelResources = hplNew(LowLevelResources, (_lowLevelGraphics));
|
|
_lowLevelSound = hplNew(cLowLevelSoundOpenAL, ());
|
|
_lowLevelPhysics = hplNew(cLowLevelPhysicsNewton, ());
|
|
_lowLevelHaptic = nullptr;
|
|
}
|
|
|
|
LowLevelGameSetup::~LowLevelGameSetup() {
|
|
Log("Deleting lowlevel stuff.\n");
|
|
|
|
Log("Physics\n");
|
|
hplDelete(_lowLevelPhysics);
|
|
Log("Sound\n");
|
|
hplDelete(_lowLevelSound);
|
|
Log("Input\n");
|
|
hplDelete(_lowLevelInput);
|
|
Log("Resources\n");
|
|
hplDelete(_lowLevelResources);
|
|
Log("System\n");
|
|
hplDelete(_lowLevelSystem);
|
|
Log("Graphics\n");
|
|
hplDelete(_lowLevelGraphics);
|
|
Log("Haptic\n");
|
|
if (_lowLevelHaptic)
|
|
hplDelete(_lowLevelHaptic);
|
|
}
|
|
|
|
cScene *LowLevelGameSetup::createScene(cGraphics *graphics, cResources *resources, cSound *sound,
|
|
cPhysics *physics, cSystem *system, cAI *ai, cHaptic *haptic) {
|
|
return hplNew(cScene, (graphics, resources, sound, physics, system, ai, haptic));
|
|
}
|
|
|
|
cResources *LowLevelGameSetup::createResources(cGraphics *graphics) {
|
|
return hplNew(cResources, (_lowLevelResources, _lowLevelGraphics));
|
|
}
|
|
|
|
cInput *LowLevelGameSetup::createInput(cGraphics *graphics) {
|
|
return hplNew(cInput, (_lowLevelInput));
|
|
}
|
|
|
|
cSystem *LowLevelGameSetup::createSystem() {
|
|
return hplNew(cSystem, (_lowLevelSystem));
|
|
}
|
|
|
|
cGraphics *LowLevelGameSetup::createGraphics() {
|
|
return hplNew(cGraphics, (_lowLevelGraphics, _lowLevelResources));
|
|
}
|
|
|
|
cSound *LowLevelGameSetup::createSound() {
|
|
return hplNew(cSound, (_lowLevelSound));
|
|
}
|
|
|
|
cPhysics *LowLevelGameSetup::createPhysics() {
|
|
return hplNew(cPhysics, (_lowLevelPhysics));
|
|
}
|
|
|
|
cAI *LowLevelGameSetup::createAi() {
|
|
return hplNew(cAI, ());
|
|
}
|
|
|
|
cHaptic *LowLevelGameSetup::createHaptic() {
|
|
return hplNew(cHaptic, (_lowLevelHaptic));
|
|
}
|
|
|
|
} // namespace hpl
|