Files
scummvm/engines/grim/shaders/grim_text.vertex
T
2022-06-06 08:42:54 +02:00

16 lines
276 B
Plaintext

in vec2 position;
in vec2 texcoord;
out vec2 Texcoord;
void main() {
Texcoord = texcoord;
// Coordinates are [0.0;1.0], transform to [-1.0; 1.0]
vec2 pos = position;
pos.x = pos.x * 2.0 - 1.0;
pos.y = -1.0 * (pos.y * 2.0 - 1.0);
gl_Position = vec4(pos, 0.0, 1.0);
}