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scummvm/engines/freescape/objects/group.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef FREESCAPE_GROUP_H
#define FREESCAPE_GROUP_H
#include "freescape/objects/object.h"
namespace Freescape {
class Group : public Object {
public:
Group(uint16 objectID_,
const Math::Vector3d &origin_,
const Math::Vector3d &rotation_) {
_objectID = objectID_;
_origin = origin_;
_rotation = rotation_;
}
ObjectType getType() override { return ObjectType::kGroupType; };
void draw(Freescape::Renderer *gfx) override { error("cannot render Group"); };
void scale(int factor) override { warning("cannot scale Group"); };
Object *duplicate() override { error("cannot duplicate Group"); };
};
} // End of namespace Freescape
#endif // FREESCAPE_GLOBAL_H