mirror of
https://github.com/scummvm/scummvm.git
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209 lines
6.1 KiB
C++
209 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "freescape/freescape.h"
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#include "freescape/language/8bitDetokeniser.h"
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namespace Freescape {
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static const entrancesTableEntry rawEntranceTable[] = {
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{183, {36, 137, 13}}, // Correct?
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{184, {36, 137, 13}}, // TODO
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{185, {204, 68, 66}},
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{186, {204, 88, 66}},
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{187, {36, 137, 13}}, // TODO
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{188, {352, 105, 204}},
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{190, {36, 137, 13}}, // TODO
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{191, {49, 7, 23}}, // TODO
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{192, {36, 137, 13}}, // TODO
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{193, {36, 137, 13}}, // TODO
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{194, {36, 137, 13}}, // TODO
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{195, {36, 137, 13}}, // TODO
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{196, {36, 137, 13}}, // <-
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{197, {203, 0, 31}}, // TODO
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{198, {36, 137, 13}}, // TODO
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{199, {36, 137, 13}}, // TODO
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{200, {36, 137, 13}}, // TODO
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{201, {36, 137, 13}}, // TODO
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{202, {360, 25, 373}},
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{203, {207, 25, 384}},
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{204, {33, 48, 366}},
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{206, {25, 8, 200}},
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{0, {0, 0, 0}}, // NULL
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};
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static const char *rawMessagesTable[] = {
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"HEART FAILURE",
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"SUN ECLIPSED",
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"CRUSHED TO DEATH",
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"FATAL FALL",
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"CURSE OVERCOME",
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"TOTAL ECLIPSE",
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"TOO HOT TO REST!",
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"RESTING...",
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" ANKH FOUND ",
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"WAY BLOCKED",
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"5 ANKHS REQUIRED",
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"$2M REWARD",
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"MAKE THE MATCH",
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"TOUCH TO COLLECT",
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"NO ENTRY",
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"REMOVE LID",
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"POISON AIR",
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"MATCH MADE",
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NULL};
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EclipseEngine::EclipseEngine(OSystem *syst, const ADGameDescription *gd) : FreescapeEngine(syst, gd) {
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_viewArea = Common::Rect(40, 32, 280, 132);
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_playerHeightNumber = 1;
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_playerHeights.push_back(16);
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_playerHeights.push_back(48);
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_playerHeight = _playerHeights[_playerHeightNumber];
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_playerWidth = 8;
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_playerDepth = 8;
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const entrancesTableEntry *entry = rawEntranceTable;
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while (entry->id) {
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_entranceTable[entry->id] = entry;
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entry++;
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}
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const char **messagePtr = rawMessagesTable;
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debugC(1, kFreescapeDebugParser, "String table:");
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while (*messagePtr) {
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Common::String message(*messagePtr);
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_messagesList.push_back(message);
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debugC(1, kFreescapeDebugParser, "%s", message.c_str());
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messagePtr++;
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}
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}
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void EclipseEngine::loadAssets() {
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Common::File file;
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if (_renderMode == Common::kRenderEGA) {
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loadBundledImages();
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file.open("TOTEE.EXE");
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if (!file.isOpen())
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error("Failed to open TOTEE.EXE");
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loadFonts(&file, 0xd403);
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load8bitBinary(&file, 0x3ce0, 16);
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for (auto &it : _areaMap)
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it._value->addStructure(_areaMap[255]);
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} else if (_renderMode == Common::kRenderCGA) {
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loadBundledImages();
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file.open("TOTEC.EXE");
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if (!file.isOpen())
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error("Failed to open TOTEC.EXE");
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load8bitBinary(&file, 0x7bb0, 4); // TODO
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} else
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error("Invalid or unsupported render mode %s for Total Eclipse", Common::getRenderModeDescription(_renderMode));
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}
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void EclipseEngine::gotoArea(uint16 areaID, int entranceID) {
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debugC(1, kFreescapeDebugMove, "Jumping to area: %d, entrance: %d", areaID, entranceID);
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if (!_gameStateBits.contains(areaID))
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_gameStateBits[areaID] = 0;
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assert(_areaMap.contains(areaID));
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_currentArea = _areaMap[areaID];
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_currentArea->show();
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_currentAreaMessages.clear();
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_currentAreaMessages.push_back(_currentArea->_name);
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int scale = _currentArea->getScale();
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assert(scale > 0);
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Entrance *entrance = nullptr;
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if (entranceID == -1)
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return;
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assert(entranceID > 0);
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entrance = (Entrance *)_currentArea->entranceWithID(entranceID);
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if (!entrance) {
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assert(_entranceTable.contains(entranceID));
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const entrancesTableEntry *entry = _entranceTable[entranceID];
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_position = scale * Math::Vector3d(entry->position[0], entry->position[1], entry->position[2]);
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_position.setValue(1, _position.y() + scale * _playerHeight);
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debugC(1, kFreescapeDebugMove, "entrace position: %f %f %f", _position.x(), _position.y(), _position.z());
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debugC(1, kFreescapeDebugMove, "player height: %d", scale * _playerHeight);
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} else
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traverseEntrance(entranceID);
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_lastPosition = _position;
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if (_currentArea->_skyColor > 0 && _currentArea->_skyColor != 255) {
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_gfx->_keyColor = 0;
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_gfx->clear(_currentArea->_skyColor);
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} else
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_gfx->_keyColor = 255;
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}
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void EclipseEngine::drawUI() {
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_gfx->setViewport(_fullscreenViewArea);
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Graphics::Surface *surface = new Graphics::Surface();
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surface->create(_screenW, _screenH, _gfx->_texturePixelFormat);
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uint32 gray = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0xA0, 0xA0, 0xA0);
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surface->fillRect(_fullscreenViewArea, gray);
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drawCrossair(surface);
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int score = _gameStateVars[k8bitVariableScore];
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uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0x55);
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uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
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uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0xFF);
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if (!_currentAreaMessages.empty())
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drawStringInSurface(_currentAreaMessages[0], 102, 135, black, yellow, surface);
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drawStringInSurface(Common::String::format("%07d", score), 136, 6, black, white, surface);
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if (!_uiTexture)
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_uiTexture = _gfx->createTexture(surface);
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else
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_uiTexture->update(surface);
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_gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, _uiTexture);
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surface->free();
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delete surface;
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_gfx->setViewport(_viewArea);
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}
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Common::Error EclipseEngine::saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave) {
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return Common::kNoError;
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}
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Common::Error EclipseEngine::loadGameStreamExtended(Common::SeekableReadStream *stream) {
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return Common::kNoError;
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}
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} // End of namespace Freescape
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