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scummvm/engines/freescape/games/eclipse.cpp
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209 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "freescape/freescape.h"
#include "freescape/language/8bitDetokeniser.h"
namespace Freescape {
static const entrancesTableEntry rawEntranceTable[] = {
{183, {36, 137, 13}}, // Correct?
{184, {36, 137, 13}}, // TODO
{185, {204, 68, 66}},
{186, {204, 88, 66}},
{187, {36, 137, 13}}, // TODO
{188, {352, 105, 204}},
{190, {36, 137, 13}}, // TODO
{191, {49, 7, 23}}, // TODO
{192, {36, 137, 13}}, // TODO
{193, {36, 137, 13}}, // TODO
{194, {36, 137, 13}}, // TODO
{195, {36, 137, 13}}, // TODO
{196, {36, 137, 13}}, // <-
{197, {203, 0, 31}}, // TODO
{198, {36, 137, 13}}, // TODO
{199, {36, 137, 13}}, // TODO
{200, {36, 137, 13}}, // TODO
{201, {36, 137, 13}}, // TODO
{202, {360, 25, 373}},
{203, {207, 25, 384}},
{204, {33, 48, 366}},
{206, {25, 8, 200}},
{0, {0, 0, 0}}, // NULL
};
static const char *rawMessagesTable[] = {
"HEART FAILURE",
"SUN ECLIPSED",
"CRUSHED TO DEATH",
"FATAL FALL",
"CURSE OVERCOME",
"TOTAL ECLIPSE",
"TOO HOT TO REST!",
"RESTING...",
" ANKH FOUND ",
"WAY BLOCKED",
"5 ANKHS REQUIRED",
"$2M REWARD",
"MAKE THE MATCH",
"TOUCH TO COLLECT",
"NO ENTRY",
"REMOVE LID",
"POISON AIR",
"MATCH MADE",
NULL};
EclipseEngine::EclipseEngine(OSystem *syst, const ADGameDescription *gd) : FreescapeEngine(syst, gd) {
_viewArea = Common::Rect(40, 32, 280, 132);
_playerHeightNumber = 1;
_playerHeights.push_back(16);
_playerHeights.push_back(48);
_playerHeight = _playerHeights[_playerHeightNumber];
_playerWidth = 8;
_playerDepth = 8;
const entrancesTableEntry *entry = rawEntranceTable;
while (entry->id) {
_entranceTable[entry->id] = entry;
entry++;
}
const char **messagePtr = rawMessagesTable;
debugC(1, kFreescapeDebugParser, "String table:");
while (*messagePtr) {
Common::String message(*messagePtr);
_messagesList.push_back(message);
debugC(1, kFreescapeDebugParser, "%s", message.c_str());
messagePtr++;
}
}
void EclipseEngine::loadAssets() {
Common::File file;
if (_renderMode == Common::kRenderEGA) {
loadBundledImages();
file.open("TOTEE.EXE");
if (!file.isOpen())
error("Failed to open TOTEE.EXE");
loadFonts(&file, 0xd403);
load8bitBinary(&file, 0x3ce0, 16);
for (auto &it : _areaMap)
it._value->addStructure(_areaMap[255]);
} else if (_renderMode == Common::kRenderCGA) {
loadBundledImages();
file.open("TOTEC.EXE");
if (!file.isOpen())
error("Failed to open TOTEC.EXE");
load8bitBinary(&file, 0x7bb0, 4); // TODO
} else
error("Invalid or unsupported render mode %s for Total Eclipse", Common::getRenderModeDescription(_renderMode));
}
void EclipseEngine::gotoArea(uint16 areaID, int entranceID) {
debugC(1, kFreescapeDebugMove, "Jumping to area: %d, entrance: %d", areaID, entranceID);
if (!_gameStateBits.contains(areaID))
_gameStateBits[areaID] = 0;
assert(_areaMap.contains(areaID));
_currentArea = _areaMap[areaID];
_currentArea->show();
_currentAreaMessages.clear();
_currentAreaMessages.push_back(_currentArea->_name);
int scale = _currentArea->getScale();
assert(scale > 0);
Entrance *entrance = nullptr;
if (entranceID == -1)
return;
assert(entranceID > 0);
entrance = (Entrance *)_currentArea->entranceWithID(entranceID);
if (!entrance) {
assert(_entranceTable.contains(entranceID));
const entrancesTableEntry *entry = _entranceTable[entranceID];
_position = scale * Math::Vector3d(entry->position[0], entry->position[1], entry->position[2]);
_position.setValue(1, _position.y() + scale * _playerHeight);
debugC(1, kFreescapeDebugMove, "entrace position: %f %f %f", _position.x(), _position.y(), _position.z());
debugC(1, kFreescapeDebugMove, "player height: %d", scale * _playerHeight);
} else
traverseEntrance(entranceID);
_lastPosition = _position;
if (_currentArea->_skyColor > 0 && _currentArea->_skyColor != 255) {
_gfx->_keyColor = 0;
_gfx->clear(_currentArea->_skyColor);
} else
_gfx->_keyColor = 255;
}
void EclipseEngine::drawUI() {
_gfx->setViewport(_fullscreenViewArea);
Graphics::Surface *surface = new Graphics::Surface();
surface->create(_screenW, _screenH, _gfx->_texturePixelFormat);
uint32 gray = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0xA0, 0xA0, 0xA0);
surface->fillRect(_fullscreenViewArea, gray);
drawCrossair(surface);
int score = _gameStateVars[k8bitVariableScore];
uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0x55);
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0xFF);
if (!_currentAreaMessages.empty())
drawStringInSurface(_currentAreaMessages[0], 102, 135, black, yellow, surface);
drawStringInSurface(Common::String::format("%07d", score), 136, 6, black, white, surface);
if (!_uiTexture)
_uiTexture = _gfx->createTexture(surface);
else
_uiTexture->update(surface);
_gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, _uiTexture);
surface->free();
delete surface;
_gfx->setViewport(_viewArea);
}
Common::Error EclipseEngine::saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave) {
return Common::kNoError;
}
Common::Error EclipseEngine::loadGameStreamExtended(Common::SeekableReadStream *stream) {
return Common::kNoError;
}
} // End of namespace Freescape