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installMenu loads a menu definition from a text cast member. In our implementation, at load time we coerce the contents to Unicode based on the platform encoding. Unfortunately for us, Macromedia decided to use two non-ASCII codepoints for indicating checkmarks and code separators, which are evaluated as the byte value instead of whatever physical character they correspond to. Amending this is slightly hacky, as the UTF-8 equivalent of these codepoints is two bytes long. The text is first normalised to remove the platform transformation. The checkmark UTF-8 sequence is replaced with the single byte equivalent, to maintain compatibility with MacMenu. Finally, the code separator UTF-8 sequence is used to split the line between menu definition and script definition. Fixes the menu system in Eastern Mind.
152 lines
4.9 KiB
C++
152 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/substream.h"
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#include "director/director.h"
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#include "director/cast.h"
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#include "director/stxt.h"
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namespace Director {
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Stxt::Stxt(Cast *cast, Common::SeekableReadStreamEndian &textStream) : _cast(cast) {
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// TODO: Side effects on textStream make this a little hard to understand in context?
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_textType = kTextTypeFixed;
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_textAlign = kTextAlignLeft;
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_textShadow = kSizeNone;
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_unk1f = _unk2f = 0;
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_unk3f = 0;
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_size = textStream.size();
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// D4+ variant
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if (textStream.size() == 0)
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return;
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uint32 offset = textStream.readUint32();
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if (offset != 12) {
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error("Stxt init: unhandled offset");
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return;
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}
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uint32 strLen = textStream.readUint32();
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uint32 dataLen = textStream.readUint32();
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Common::String text = textStream.readString(0, strLen);
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debugC(3, kDebugText, "Stxt init: offset: %d strLen: %d dataLen: %d textlen: %u", offset, strLen, dataLen, text.size());
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// TODO: Before applying formatting and decoding the text to a U32String,
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// check if the following hold true:
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// - The engine platform doesn't match the file platform
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// - The movie has a valid font table (FXmp)
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// - The font table has a mapping between the two platforms
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// - The text has sections written in a font without a Map None qualifier
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// If yes, then just those sections should be preprocessed by churning the
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// bytes through the appropriate mapping (e.g. if running a Mac file on
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// Windows, use the "Mac: => Win:" rules).
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// Confirmed in real Director 4 that these sections are preprocessed in
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// the cast member on startup and not faked at text render time.
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uint16 formattingCount = textStream.readUint16();
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uint32 prevPos = 0;
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debugC(3, kDebugText, "Stxt init: formattingCount: %u", formattingCount);
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Common::U32String logText;
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while (formattingCount) {
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uint16 currentFont = _style.fontId;
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_style.read(textStream, _cast);
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assert(prevPos <= _style.formatStartOffset); // If this is triggered, we have to implement sorting
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Common::String textPart;
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while (prevPos != _style.formatStartOffset) {
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char f = text.firstChar();
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textPart += f;
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text.deleteChar(0);
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if (f == '\001') // Insert two \001s as a replacement
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_ftext += '\001';
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prevPos++;
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}
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Common::CodePage encoding = detectFontEncoding(cast->_platform, currentFont);
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Common::U32String u32TextPart(textPart, encoding);
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_ptext += u32TextPart;
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_ftext += u32TextPart;
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logText += Common::toPrintable(u32TextPart);
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Common::String format = Common::String::format("\001\016%04x%02x%04x%04x%04x%04x", _style.fontId, _style.textSlant, _style.fontSize, _style.r, _style.g, _style.b);
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_ftext += format;
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logText += Common::toPrintable(format);
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formattingCount--;
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}
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Common::CodePage encoding = detectFontEncoding(cast->_platform, _style.fontId);
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Common::U32String u32Text(text, encoding);
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_ptext += u32Text;
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_ftext += u32Text;
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logText += Common::toPrintable(u32Text);
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debugC(4, kDebugText, "#### text:\n%s\n####", logText.encode(Common::kUtf8).c_str());
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}
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FontStyle::FontStyle() {
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formatStartOffset = 0;
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height = 0;
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ascent = 0;
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fontId = 0;
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textSlant = 0;
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fontSize = 12;
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r = g = b = 0;
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}
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void FontStyle::read(Common::ReadStreamEndian &stream, Cast *cast) {
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formatStartOffset = stream.readUint32();
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uint16 originalHeight = height = stream.readUint16();
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ascent = stream.readUint16();
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uint16 originalFontId = fontId = stream.readUint16();
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textSlant = stream.readByte();
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stream.readByte(); // padding
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fontSize = stream.readUint16();
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r = stream.readUint16();
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g = stream.readUint16();
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b = stream.readUint16();
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if (cast->_fontMap.contains(originalFontId)) {
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FontMapEntry *info = cast->_fontMap[originalFontId];
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fontId = info->toFont;
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if (info->sizeMap.contains(originalHeight)) {
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height = info->sizeMap[height];
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}
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}
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debugC(3, kDebugLoading, "FontStyle::read(): formatStartOffset: %d, height: %d -> %d ascent: %d, fontId: %d -> %d, textSlant: %d, fontSize: %d, r: %x g: %x b: %x",
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formatStartOffset, originalHeight, height, ascent, originalFontId, fontId, textSlant, fontSize, r, g, b);
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}
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} // End of namespace Director
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