Files
scummvm/engines/ags/shared/ac/mouse_cursor.h
T
Paul Gilbert dcb1099f2b AGS: Cursor.AnimationDelay property and arg to ChangeModeView()
From upstream 7393b0a8ee8a23949b63cf8ba57eb1c4f4e381fd
2022-04-10 19:39:09 -07:00

66 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_SHARED_AC_MOUSE_CURSOR_H
#define AGS_SHARED_AC_MOUSE_CURSOR_H
#include "ags/shared/core/types.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
class Stream;
} // namespace Shared
} // namespace AGS
using namespace AGS; // FIXME later
#define MCF_ANIMMOVE 1
#define MCF_DISABLED 2
#define MCF_STANDARD 4
#define MCF_HOTSPOT 8 // only animate when over hotspot
// IMPORTANT: exposed to plugin API as AGSCursor!
// do not change topmost fields, unless planning breaking compatibility.
struct MouseCursor {
int pic = 0;
short hotx = 0, hoty = 0;
short view = -1;
char name[10]{};
char flags = 0;
// up to here is a part of plugin API
int animdelay = 5;
MouseCursor() {}
void clear();
void ReadFromFile(Shared::Stream *in);
void WriteToFile(Shared::Stream *out);
void ReadFromSavegame(Shared::Stream *in, int cmp_ver);
void WriteToSavegame(Shared::Stream *out) const;
};
} // namespace AGS3
#endif