mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ags/shared/ac/inventory_item_info.h"
|
|
#include "ags/shared/util/stream.h"
|
|
#include "ags/shared/util/string_utils.h"
|
|
|
|
namespace AGS3 {
|
|
|
|
using namespace AGS::Shared;
|
|
|
|
void InventoryItemInfo::ReadFromFile(Stream *in) {
|
|
in->Read(name, 25);
|
|
pic = in->ReadInt32();
|
|
cursorPic = in->ReadInt32();
|
|
hotx = in->ReadInt32();
|
|
hoty = in->ReadInt32();
|
|
in->ReadArrayOfInt32(reserved, 5);
|
|
flags = in->ReadInt8();
|
|
}
|
|
|
|
void InventoryItemInfo::WriteToFile(Stream *out) {
|
|
out->Write(name, 25);
|
|
out->WriteInt32(pic);
|
|
out->WriteInt32(cursorPic);
|
|
out->WriteInt32(hotx);
|
|
out->WriteInt32(hoty);
|
|
out->WriteArrayOfInt32(reserved, 5);
|
|
out->WriteInt8(flags);
|
|
}
|
|
|
|
void InventoryItemInfo::ReadFromSavegame(Stream *in) {
|
|
StrUtil::ReadString(name, in, 25);
|
|
pic = in->ReadInt32();
|
|
cursorPic = in->ReadInt32();
|
|
}
|
|
|
|
void InventoryItemInfo::WriteToSavegame(Stream *out) const {
|
|
StrUtil::WriteString(name, out);
|
|
out->WriteInt32(pic);
|
|
out->WriteInt32(cursorPic);
|
|
}
|
|
|
|
} // namespace AGS3
|