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scummvm/engines/ags/plugins/core/dynamic_sprite.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_CORE_DYNAMIC_SPRITE_H
#define AGS_PLUGINS_CORE_DYNAMIC_SPRITE_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace Core {
class DynamicSprite : public ScriptContainer {
BUILT_IN_HASH(DynamicSprite)
public:
virtual ~DynamicSprite() {}
void AGS_EngineStartup(IAGSEngine *engine) override;
void ChangeCanvasSize(ScriptMethodParams &params);
void CopyTransparencyMask(ScriptMethodParams &params);
void Crop(ScriptMethodParams &params);
void Delete(ScriptMethodParams &params);
void Flip(ScriptMethodParams &params);
void GetDrawingSurface(ScriptMethodParams &params);
void Resize(ScriptMethodParams &params);
void Rotate(ScriptMethodParams &params);
void SaveToFile(ScriptMethodParams &params);
void Tint(ScriptMethodParams &params);
void GetColorDepth(ScriptMethodParams &params);
void GetGraphic(ScriptMethodParams &params);
void GetHeight(ScriptMethodParams &params);
void GetWidth(ScriptMethodParams &params);
void Create(ScriptMethodParams &params);
void CreateFromBackground(ScriptMethodParams &params);
void CreateFromDrawingSurface(ScriptMethodParams &params);
void CreateFromExistingSprite_Old(ScriptMethodParams &params);
void CreateFromExistingSprite(ScriptMethodParams &params);
void CreateFromFile(ScriptMethodParams &params);
void CreateFromSaveGame(ScriptMethodParams &params);
void CreateFromScreenShot(ScriptMethodParams &params);
};
} // namespace Core
} // namespace Plugins
} // namespace AGS3
#endif