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scummvm/engines/ags/engine/ac/statobj/ags_static_object.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_STATOBJ_AGS_STATIC_OBJECT_H
#define AGS_ENGINE_AC_STATOBJ_AGS_STATIC_OBJECT_H
#include "ags/engine/ac/statobj/static_object.h"
namespace AGS3 {
struct AGSStaticObject : public ICCStaticObject {
~AGSStaticObject() override {}
// Legacy support for reading and writing object values by their relative offset
const char *GetFieldPtr(const char *address, intptr_t offset) override;
void Read(const char *address, intptr_t offset, void *dest, int size) override;
uint8_t ReadInt8(const char *address, intptr_t offset) override;
int16_t ReadInt16(const char *address, intptr_t offset) override;
int32_t ReadInt32(const char *address, intptr_t offset) override;
float ReadFloat(const char *address, intptr_t offset) override;
void Write(const char *address, intptr_t offset, void *src, int size) override;
void WriteInt8(const char *address, intptr_t offset, uint8_t val) override;
void WriteInt16(const char *address, intptr_t offset, int16_t val) override;
void WriteInt32(const char *address, intptr_t offset, int32_t val) override;
void WriteFloat(const char *address, intptr_t offset, float val) override;
};
// Wrapper around script's "Game" struct, managing access to its variables
struct StaticGame : public AGSStaticObject {
void WriteInt32(const char *address, intptr_t offset, int32_t val) override;
};
} // namespace AGS3
#endif