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54 lines
2.2 KiB
C++
54 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_STATOBJ_AGS_STATIC_OBJECT_H
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#define AGS_ENGINE_AC_STATOBJ_AGS_STATIC_OBJECT_H
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#include "ags/engine/ac/statobj/static_object.h"
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namespace AGS3 {
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struct AGSStaticObject : public ICCStaticObject {
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~AGSStaticObject() override {}
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// Legacy support for reading and writing object values by their relative offset
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const char *GetFieldPtr(const char *address, intptr_t offset) override;
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void Read(const char *address, intptr_t offset, void *dest, int size) override;
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uint8_t ReadInt8(const char *address, intptr_t offset) override;
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int16_t ReadInt16(const char *address, intptr_t offset) override;
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int32_t ReadInt32(const char *address, intptr_t offset) override;
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float ReadFloat(const char *address, intptr_t offset) override;
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void Write(const char *address, intptr_t offset, void *src, int size) override;
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void WriteInt8(const char *address, intptr_t offset, uint8_t val) override;
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void WriteInt16(const char *address, intptr_t offset, int16_t val) override;
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void WriteInt32(const char *address, intptr_t offset, int32_t val) override;
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void WriteFloat(const char *address, intptr_t offset, float val) override;
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};
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// Wrapper around script's "Game" struct, managing access to its variables
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struct StaticGame : public AGSStaticObject {
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void WriteInt32(const char *address, intptr_t offset, int32_t val) override;
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};
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} // namespace AGS3
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#endif
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