Files
scummvm/engines/ags/engine/ac/screen_overlay.cpp
T
Paul Gilbert f782f0f2b2 AGS: Implemented Overlay.Graphic
From upstream b3ca7d110664f29f54c11315400486a0fc11d33a
2022-05-08 11:37:49 -07:00

130 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/lib/std/utility.h"
#include "ags/engine/ac/screen_overlay.h"
#include "ags/shared/ac/sprite_cache.h"
#include "ags/shared/util/stream.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
Bitmap *ScreenOverlay::GetImage() const {
return IsSpriteReference() ?
_GP(spriteset)[_sprnum] :
_pic.get();
}
void ScreenOverlay::SetImage(Shared::Bitmap *pic) {
_flags &= ~kOver_SpriteReference;
_pic.reset(pic);
_sprnum = -1;
offsetX = offsetY = 0;
scaleWidth = scaleHeight = 0;
const auto *img = GetImage();
if (img) {
scaleWidth = img->GetWidth();
scaleHeight = img->GetHeight();
}
MarkChanged();
}
void ScreenOverlay::SetSpriteNum(int sprnum) {
_flags |= kOver_SpriteReference;
_pic.reset();
_sprnum = sprnum;
offsetX = offsetY = 0;
scaleWidth = scaleHeight = 0;
const auto *img = GetImage();
if (img) {
scaleWidth = img->GetWidth();
scaleHeight = img->GetHeight();
}
MarkChanged();
}
void ScreenOverlay::ReadFromFile(Stream *in, bool &has_bitmap, int32_t cmp_ver) {
_pic.reset();
ddb = nullptr;
in->ReadInt32(); // ddb 32-bit pointer value (nasty legacy format)
int pic = in->ReadInt32();
type = in->ReadInt32();
x = in->ReadInt32();
y = in->ReadInt32();
timeout = in->ReadInt32();
bgSpeechForChar = in->ReadInt32();
associatedOverlayHandle = in->ReadInt32();
if (cmp_ver >= 3) {
_flags = in->ReadInt16();
} else {
if (in->ReadBool()) // has alpha
_flags |= kOver_AlphaChannel;
if (!(in->ReadBool())) // screen relative position
_flags |= kOver_PositionAtRoomXY;
}
if (cmp_ver >= 1) {
offsetX = in->ReadInt32();
offsetY = in->ReadInt32();
}
if (cmp_ver >= 2) {
zorder = in->ReadInt32();
transparency = in->ReadInt32();
scaleWidth = in->ReadInt32();
scaleHeight = in->ReadInt32();
}
if (_flags & kOver_SpriteReference) {
_sprnum = pic;
has_bitmap = false;
} else {
_sprnum = -1;
has_bitmap = pic != 0;
}
}
void ScreenOverlay::WriteToFile(Stream *out) const {
out->WriteInt32(0); // ddb 32-bit pointer value (nasty legacy format)
if (_flags & kOver_SpriteReference)
out->WriteInt32(_sprnum); // sprite reference
else
out->WriteInt32(_pic ? 1 : 0); // has bitmap
out->WriteInt32(type);
out->WriteInt32(x);
out->WriteInt32(y);
out->WriteInt32(timeout);
out->WriteInt32(bgSpeechForChar);
out->WriteInt32(associatedOverlayHandle);
out->WriteInt16(_flags);
// since cmp_ver = 1
out->WriteInt32(offsetX);
out->WriteInt32(offsetY);
// since cmp_ver = 2
out->WriteInt32(zorder);
out->WriteInt32(transparency);
out->WriteInt32(scaleWidth);
out->WriteInt32(scaleHeight);
}
} // namespace AGS3