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scummvm/engines/ags/engine/ac/dynobj/managed_object_pool.h
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Thierry Crozat 5fd47e4055 AGS: define verbose sprite cache log through a macro function
From upstream a3e762c55b9424ebfc3f311b57ac30a8bcedf945
2022-10-09 18:34:44 +01:00

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3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_DYNOBJ_CC_MANAGED_OBJECT_POOL_H
#define AGS_ENGINE_AC_DYNOBJ_CC_MANAGED_OBJECT_POOL_H
#include "ags/lib/std/vector.h"
#include "ags/lib/std/queue.h"
#include "ags/lib/std/map.h"
#include "ags/shared/core/platform.h"
#include "ags/engine/script/runtime_script_value.h"
#include "ags/engine/ac/dynobj/cc_dynamic_object.h" // ICCDynamicObject
namespace AGS3 {
namespace AGS {
namespace Shared {
class Stream;
} // namespace Shared
} // namespace AGS
using namespace AGS; // FIXME later
struct Pointer_Hash {
uint operator()(const char *v) const {
return static_cast<uint>(reinterpret_cast<uintptr>(v));
}
};
struct ManagedObjectPool final {
private:
// TODO: find out if we can make handle size_t
struct ManagedObject {
ScriptValueType obj_type;
int32_t handle;
// TODO: this makes no sense having this as "const char*",
// void* will be proper (and in all related functions)
const char *addr;
ICCDynamicObject *callback;
int refCount;
bool isUsed() const {
return obj_type != kScValUndefined;
}
ManagedObject() : obj_type(kScValUndefined), handle(0), addr(nullptr),
callback(nullptr), refCount(0) {
}
ManagedObject(ScriptValueType theType, int32_t theHandle,
const char *theAddr, ICCDynamicObject *theCallback)
: obj_type(theType), handle(theHandle), addr(theAddr),
callback(theCallback), refCount(0) {
}
};
int objectCreationCounter; // used to do garbage collection every so often
int32_t nextHandle{}; // TODO: manage nextHandle's going over INT32_MAX !
std::queue<int32_t> available_ids;
std::vector<ManagedObject> objects;
std::unordered_map<const char *, int32_t, Pointer_Hash> handleByAddress;
void Init(int32_t theHandle, const char *theAddress, ICCDynamicObject *theCallback, ScriptValueType objType);
int Remove(ManagedObject &o, bool force = false);
void RunGarbageCollection();
public:
int32_t AddRef(int32_t handle);
int CheckDispose(int32_t handle);
int32_t SubRef(int32_t handle);
int32_t AddressToHandle(const char *addr);
const char *HandleToAddress(int32_t handle);
ScriptValueType HandleToAddressAndManager(int32_t handle, void *&object, ICCDynamicObject *&manager);
int RemoveObject(const char *address);
void RunGarbageCollectionIfAppropriate();
int AddObject(const char *address, ICCDynamicObject *callback, bool plugin_object);
int AddUnserializedObject(const char *address, ICCDynamicObject *callback, bool plugin_object, int handle);
void WriteToDisk(Shared::Stream *out);
int ReadFromDisk(Shared::Stream *in, ICCObjectReader *reader);
void reset();
ManagedObjectPool();
const char *disableDisposeForObject{ nullptr };
};
// Extreme(!!) verbosity managed memory pool log
#if DEBUG_MANAGED_OBJECTS
#define ManagedObjectLog(...) Debug::Printf(kDbgGroup_ManObj, kDbgMsg_Debug, __VA_ARGS__)
#else
#define ManagedObjectLog(...)
#endif
} // namespace AGS3
#endif