mirror of
https://github.com/scummvm/scummvm.git
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153 lines
5.0 KiB
C++
153 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/dynobj/cc_dynamic_array.h"
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#include "ags/globals.h"
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namespace AGS3 {
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// return the type name of the object
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const char *CCDynamicArray::GetType() {
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return CC_DYNAMIC_ARRAY_TYPE_NAME;
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}
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int CCDynamicArray::Dispose(const char *address, bool force) {
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address -= 8;
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// If it's an array of managed objects, release their ref counts;
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// except if this array is forcefully removed from the managed pool,
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// in which case just ignore these.
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if (!force) {
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int *elementCount = (int *)const_cast<char *>(address);
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if (elementCount[0] & ARRAY_MANAGED_TYPE_FLAG) {
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elementCount[0] &= ~ARRAY_MANAGED_TYPE_FLAG;
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for (int i = 0; i < elementCount[0]; i++) {
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if (elementCount[2 + i] != 0) {
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ccReleaseObjectReference(elementCount[2 + i]);
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}
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}
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}
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}
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delete address;
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return 1;
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}
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// serialize the object into BUFFER (which is BUFSIZE bytes)
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// return number of bytes used
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int CCDynamicArray::Serialize(const char *address, char *buffer, int bufsize) {
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const int *sizeInBytes = &((const int *)address)[-1];
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int sizeToWrite = *sizeInBytes + 8;
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if (sizeToWrite > bufsize) {
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// buffer not big enough, ask for a bigger one
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return -sizeToWrite;
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}
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memcpy(buffer, address - 8, sizeToWrite);
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return sizeToWrite;
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}
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void CCDynamicArray::Unserialize(int index, const char *serializedData, int dataSize) {
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char *newArray = new char[dataSize];
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memcpy(newArray, serializedData, dataSize);
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ccRegisterUnserializedObject(index, &newArray[8], this);
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}
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DynObjectRef CCDynamicArray::Create(int numElements, int elementSize, bool isManagedType) {
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char *newArray = new char[numElements * elementSize + 8]();
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int *sizePtr = (int *)newArray;
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sizePtr[0] = numElements;
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sizePtr[1] = numElements * elementSize;
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if (isManagedType)
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sizePtr[0] |= ARRAY_MANAGED_TYPE_FLAG;
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void *obj_ptr = &newArray[8];
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int32_t handle = ccRegisterManagedObject(obj_ptr, this);
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if (handle == 0) {
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delete[] newArray;
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return DynObjectRef(0, nullptr);
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}
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return DynObjectRef(handle, obj_ptr);
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}
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const char *CCDynamicArray::GetFieldPtr(const char *address, intptr_t offset) {
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return address + offset;
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}
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void CCDynamicArray::Read(const char *address, intptr_t offset, void *dest, int size) {
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memcpy(dest, address + offset, size);
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}
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uint8_t CCDynamicArray::ReadInt8(const char *address, intptr_t offset) {
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return *(const uint8_t *)(address + offset);
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}
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int16_t CCDynamicArray::ReadInt16(const char *address, intptr_t offset) {
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return *(const int16_t *)(address + offset);
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}
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int32_t CCDynamicArray::ReadInt32(const char *address, intptr_t offset) {
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return *(const int32_t *)(address + offset);
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}
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float CCDynamicArray::ReadFloat(const char *address, intptr_t offset) {
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return *(const float *)(address + offset);
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}
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void CCDynamicArray::Write(const char *address, intptr_t offset, void *src, int size) {
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memcpy((void *)(const_cast<char *>(address) + offset), src, size);
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}
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void CCDynamicArray::WriteInt8(const char *address, intptr_t offset, uint8_t val) {
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*(uint8_t *)(const_cast<char *>(address) + offset) = val;
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}
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void CCDynamicArray::WriteInt16(const char *address, intptr_t offset, int16_t val) {
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*(int16_t *)(const_cast<char *>(address) + offset) = val;
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}
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void CCDynamicArray::WriteInt32(const char *address, intptr_t offset, int32_t val) {
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*(int32_t *)(const_cast<char *>(address) + offset) = val;
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}
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void CCDynamicArray::WriteFloat(const char *address, intptr_t offset, float val) {
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*(float *)(const_cast<char *>(address) + offset) = val;
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}
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DynObjectRef DynamicArrayHelpers::CreateStringArray(const std::vector<const char *> items) {
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// NOTE: we need element size of "handle" for array of managed pointers
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DynObjectRef arr = _GP(globalDynamicArray).Create(items.size(), sizeof(int32_t), true);
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if (!arr.second)
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return arr;
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// Create script strings and put handles into array
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int32_t *slots = static_cast<int32_t *>(arr.second);
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for (auto s : items) {
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DynObjectRef str = _G(stringClassImpl)->CreateString(s);
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// We must add reference count, because the string is going to be saved
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// within another object (array), not returned to script directly
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ccAddObjectReference(str.first);
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*(slots++) = str.first;
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}
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return arr;
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}
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} // namespace AGS3
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