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reg32_t was a transitive solution, before reg_t's were adapted to use 32-bit addresses internally, and before support for SCI3 was added. It was introduced as another way to handle large script offsets in SCI3, and was only used for the program counter (PC). It's no longer needed, as we now support SCI3 script offsets using reg_t's, so we can use make_reg32 in all cases where we need to access offsets over 64KB
338 lines
12 KiB
C++
338 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sci/sci.h"
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#include "sci/resource.h"
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#include "sci/engine/seg_manager.h"
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#include "sci/engine/script.h"
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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#include "sci/engine/kernel.h"
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#ifdef ENABLE_SCI32
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#include "sci/engine/features.h"
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#include "sci/sound/audio32.h"
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#endif
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#include "common/file.h"
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namespace Sci {
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// Loads arbitrary resources of type 'restype' with resource numbers 'resnrs'
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// This implementation ignores all resource numbers except the first one.
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reg_t kLoad(EngineState *s, int argc, reg_t *argv) {
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ResourceType restype = g_sci->getResMan()->convertResType(argv[0].toUint16());
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int resnr = argv[1].toUint16();
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// Request to dynamically allocate hunk memory for later use
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if (restype == kResourceTypeMemory)
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return s->_segMan->allocateHunkEntry("kLoad()", resnr);
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return make_reg(0, ((restype << 11) | resnr)); // Return the resource identifier as handle
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}
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// Unloads an arbitrary resource of type 'restype' with resource number 'resnr'
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// behavior of this call didn't change between sci0->sci1.1 parameter wise, which means getting called with
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// 1 or 3+ parameters is not right according to sierra sci
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reg_t kUnLoad(EngineState *s, int argc, reg_t *argv) {
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// NOTE: Locked resources in SSCI could be disposed by kUnLoad regardless
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// of lock state. With this ScummVM implementation of kUnLoad, game scripts
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// that dispose locked resources via kUnLoad without unlocking them with
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// kLock will leak the resource until the engine is restarted.
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ResourceType restype = g_sci->getResMan()->convertResType(argv[0].toUint16());
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reg_t resnr = argv[1];
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if (restype == kResourceTypeMemory)
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s->_segMan->freeHunkEntry(resnr);
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return s->r_acc;
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}
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reg_t kLock(EngineState *s, int argc, reg_t *argv) {
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// NOTE: In SSCI, kLock uses a boolean lock flag, not a lock counter.
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// ScummVM's current counter-based implementation should be better than SSCI
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// at dealing with game scripts that unintentionally lock & unlock the same
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// resource multiple times (e.g. through recursion), but it will introduce
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// memory bugs (resource leaks lasting until the engine is restarted, or
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// destruction of kernel locks that lead to a use-after-free) that are
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// masked by ResourceManager's LRU cache if scripts rely on kLock being
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// idempotent like it was in SSCI.
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//
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// Like SSCI, resource locks are not persisted in save games in ScummVM
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// until GK2, so it is also possible that kLock bugs will appear only after
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// restoring a save game.
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//
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// See also kUnLoad.
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ResourceType type = g_sci->getResMan()->convertResType(argv[0].toUint16());
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if (type == kResourceTypeSound && getSciVersion() >= SCI_VERSION_1_1) {
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type = g_sci->_soundCmd->getSoundResourceType(argv[1].toUint16());
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}
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const ResourceId id(type, argv[1].toUint16());
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const bool lock = argc > 2 ? argv[2].toUint16() : true;
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#ifdef ENABLE_SCI32
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// SSCI GK2+SCI3 also saves lock states for View, Pic, and Sync resources,
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// but so far it seems like audio resources are the only ones that actually
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// need to be handled
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if (g_sci->_features->hasSci3Audio() && type == kResourceTypeAudio) {
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g_sci->_audio32->lockResource(id, lock);
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return s->r_acc;
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}
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#endif
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if (getSciVersion() == SCI_VERSION_1_1 &&
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(type == kResourceTypeAudio36 || type == kResourceTypeSync36)) {
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return s->r_acc;
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}
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if (lock) {
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g_sci->getResMan()->findResource(id, true);
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} else {
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if (getSciVersion() < SCI_VERSION_2 && id.getNumber() == 0xFFFF) {
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// Unlock all resources of the requested type
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Common::List<ResourceId> resources = g_sci->getResMan()->listResources(type);
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Common::List<ResourceId>::iterator itr;
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for (itr = resources.begin(); itr != resources.end(); ++itr) {
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Resource *res = g_sci->getResMan()->testResource(*itr);
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if (res->isLocked())
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g_sci->getResMan()->unlockResource(res);
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}
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} else {
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Resource *which = g_sci->getResMan()->findResource(id, false);
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if (which)
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g_sci->getResMan()->unlockResource(which);
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else {
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if (id.getType() == kResourceTypeInvalid)
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warning("[resMan] Attempt to unlock resource %i of invalid type %i", id.getNumber(), argv[0].toUint16());
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else
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// Happens in CD games (e.g. LSL6CD) with the message
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// resource. It isn't fatal, and it's usually caused
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// by leftover scripts.
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debugC(kDebugLevelResMan, "[resMan] Attempt to unlock non-existent resource %s", id.toString().c_str());
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}
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}
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}
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return s->r_acc;
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}
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reg_t kResCheck(EngineState *s, int argc, reg_t *argv) {
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Resource *res = nullptr;
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ResourceType restype = g_sci->getResMan()->convertResType(argv[0].toUint16());
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if ((restype == kResourceTypeAudio36) || (restype == kResourceTypeSync36)) {
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if (argc >= 6) {
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uint noun = argv[2].toUint16() & 0xff;
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uint verb = argv[3].toUint16() & 0xff;
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uint cond = argv[4].toUint16() & 0xff;
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uint seq = argv[5].toUint16() & 0xff;
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res = g_sci->getResMan()->testResource(ResourceId(restype, argv[1].toUint16(), noun, verb, cond, seq));
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}
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} else {
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res = g_sci->getResMan()->testResource(ResourceId(restype, argv[1].toUint16()));
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}
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#ifdef ENABLE_SCI32
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// GK2 stores some VMDs inside of resource volumes, but usually videos are
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// streamed from the filesystem.
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if (res == nullptr) {
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const char *format;
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switch (restype) {
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case kResourceTypeRobot:
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format = "%u.rbt";
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break;
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case kResourceTypeDuck:
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format = "%u.duk";
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break;
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case kResourceTypeVMD:
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format = "%u.vmd";
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break;
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default:
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format = nullptr;
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}
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if (format) {
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const Common::String fileName = Common::String::format(format, argv[1].toUint16());
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return make_reg(0, Common::File::exists(fileName));
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}
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}
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#endif
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return make_reg(0, res != nullptr);
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}
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reg_t kClone(EngineState *s, int argc, reg_t *argv) {
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reg_t parentAddr = argv[0];
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const Object *parentObj = s->_segMan->getObject(parentAddr);
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reg_t cloneAddr;
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Clone *cloneObj; // same as Object*
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if (!parentObj) {
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error("Attempt to clone non-object/class at %04x:%04x failed", PRINT_REG(parentAddr));
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return NULL_REG;
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}
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debugC(kDebugLevelMemory, "Attempting to clone from %04x:%04x", PRINT_REG(parentAddr));
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uint16 infoSelector = parentObj->getInfoSelector().toUint16();
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cloneObj = s->_segMan->allocateClone(&cloneAddr);
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if (!cloneObj) {
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error("Cloning %04x:%04x failed-- internal error", PRINT_REG(parentAddr));
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return NULL_REG;
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}
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// In case the parent object is a clone itself we need to refresh our
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// pointer to it here. This is because calling allocateClone might
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// invalidate all pointers, references and iterators to data in the clones
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// segment.
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//
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// The reason why it might invalidate those is, that the segment code
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// (Table) uses Common::Array for internal storage. Common::Array now
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// might invalidate references to its contained data, when it has to
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// extend the internal storage size.
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if (infoSelector & kInfoFlagClone)
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parentObj = s->_segMan->getObject(parentAddr);
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*cloneObj = *parentObj;
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// Mark as clone
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infoSelector &= ~kInfoFlagClass; // remove class bit
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cloneObj->setInfoSelector(make_reg(0, infoSelector | kInfoFlagClone));
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cloneObj->setSpeciesSelector(cloneObj->getPos());
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if (parentObj->isClass())
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cloneObj->setSuperClassSelector(parentObj->getPos());
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s->_segMan->getScript(parentObj->getPos().getSegment())->incrementLockers();
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s->_segMan->getScript(cloneObj->getPos().getSegment())->incrementLockers();
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return cloneAddr;
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}
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extern void _k_view_list_mark_free(EngineState *s, reg_t off);
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reg_t kDisposeClone(EngineState *s, int argc, reg_t *argv) {
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reg_t obj = argv[0];
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Clone *object = s->_segMan->getObject(obj);
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if (!object) {
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error("Attempt to dispose non-class/object at %04x:%04x",
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PRINT_REG(obj));
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return s->r_acc;
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}
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// SCI uses this technique to find out, if it's a clone and if it's supposed to get freed
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// At least kq4early relies on this behavior. The scripts clone "Sound", then set bit 1 manually
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// and call kDisposeClone later. In that case we may not free it, otherwise we will run into issues
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// later, because kIsObject would then return false and Sound object wouldn't get checked.
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uint16 infoSelector = object->getInfoSelector().toUint16();
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if ((infoSelector & 3) == kInfoFlagClone)
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object->markAsFreed();
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return s->r_acc;
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}
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// Returns script dispatch address index in the supplied script
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reg_t kScriptID(EngineState *s, int argc, reg_t *argv) {
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int script = argv[0].toUint16();
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uint16 index = (argc > 1) ? argv[1].toUint16() : 0;
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if (argv[0].getSegment())
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return argv[0];
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SegmentId scriptSeg = s->_segMan->getScriptSegment(script, SCRIPT_GET_LOAD);
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if (!scriptSeg)
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return NULL_REG;
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Script *scr = s->_segMan->getScript(scriptSeg);
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if (!scr->getExportsNr()) {
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// This is normal. Some scripts don't have a dispatch (exports) table,
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// and this call is probably used to load them in memory, ignoring
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// the return value. If only one argument is passed, this call is done
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// only to load the script in memory. Thus, don't show any warning,
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// as no return value is expected. If an export is requested, then
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// it will most certainly fail with OOB access.
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if (argc == 2)
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error("Script 0x%x does not have a dispatch table and export %d "
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"was requested from it", script, index);
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return NULL_REG;
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}
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// WORKAROUND: Avoid referencing invalid export 0 in script 601 (Snakes & Ladders) in Hoyle 3 Amiga
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if (g_sci->getGameId() == GID_HOYLE3 && g_sci->getPlatform() == Common::kPlatformAmiga && script == 601 && argc == 1)
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return NULL_REG;
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const uint32 address = scr->validateExportFunc(index, true) + scr->getHeapOffset();
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// WORKAROUND: Bugfix for the intro speed in PQ2 version 1.002.011.
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// This is taken from the patch by NewRisingSun(NRS) / Belzorash. Global 3
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// is used for timing during the intro, and in the problematic version it's
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// initialized to 0, whereas it's 6 in other versions. Thus, we assign it
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// to 6 here, fixing the speed of the introduction. Refer to bug #3102071.
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if (g_sci->getGameId() == GID_PQ2 && script == 200 &&
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s->variables[VAR_GLOBAL][kGlobalVarSpeed].isNull()) {
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s->variables[VAR_GLOBAL][kGlobalVarSpeed] = make_reg(0, 6);
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}
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return make_reg32(scriptSeg, address);
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}
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reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv) {
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int script = argv[0].getOffset();
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SegmentId id = s->_segMan->getScriptSegment(script);
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Script *scr = s->_segMan->getScriptIfLoaded(id);
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if (scr && !scr->isMarkedAsDeleted()) {
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if (s->_executionStack.back().addr.pc.getSegment() != id)
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scr->setLockers(1);
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}
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s->_segMan->uninstantiateScript(script);
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if (argc != 2) {
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return s->r_acc;
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} else {
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return argv[1];
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}
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}
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reg_t kIsObject(EngineState *s, int argc, reg_t *argv) {
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if (argv[0].getOffset() == SIGNAL_OFFSET) // Treated specially
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return NULL_REG;
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else
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return make_reg(0, s->_segMan->isHeapObject(argv[0]));
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}
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reg_t kRespondsTo(EngineState *s, int argc, reg_t *argv) {
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reg_t obj = argv[0];
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int selector = argv[1].toUint16();
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return make_reg(0, s->_segMan->isHeapObject(obj) && lookupSelector(s->_segMan, obj, selector, NULL, NULL) != kSelectorNone);
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}
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} // End of namespace Sci
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