mirror of
https://github.com/scummvm/scummvm.git
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255 lines
7.9 KiB
C++
255 lines
7.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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//=============================================================================
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// Author: Arvind
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// Purpose: Contains the button functions
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//=============================================================================
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#include "crab/crab.h"
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#include "crab/ui/button.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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using namespace pyrodactyl::image;
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using namespace pyrodactyl::input;
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using namespace pyrodactyl::music;
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using namespace pyrodactyl::text;
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//------------------------------------------------------------------------
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// Purpose: Constructor
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//------------------------------------------------------------------------
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Button::Button() {
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visible = false;
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canmove = false;
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se_click = -1;
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se_hover = -1;
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hover_prev = false;
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Reset();
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}
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//------------------------------------------------------------------------
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// Purpose: Load a new Button from a file
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//------------------------------------------------------------------------
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void Button::Load(rapidxml::xml_node<char> *node, const bool &echo) {
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img.Load(node, echo);
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Element::Load(node, img.normal, echo);
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LoadNum(se_click, "click", node, echo);
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LoadNum(se_hover, "hover", node, echo);
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if (NodeValid("hotkey", node, false))
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hotkey.Load(node->first_node("hotkey"));
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tooltip.Load(node->first_node("tooltip"), this);
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caption.Load(node->first_node("caption"), this);
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visible = true;
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canmove = false;
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Reset();
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}
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//------------------------------------------------------------------------
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// Purpose: Load a new Button
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//------------------------------------------------------------------------
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void Button::Init(const Button &ref, const int &XOffset, const int &YOffset) {
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img = ref.img;
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Element::Init(ref, img.normal, XOffset, YOffset);
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se_click = ref.se_click;
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se_hover = ref.se_hover;
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caption.Init(ref.caption, XOffset, YOffset);
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tooltip.Init(ref.tooltip, XOffset, YOffset);
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visible = true;
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canmove = false;
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Reset();
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}
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//------------------------------------------------------------------------
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// Purpose: Reset the button
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//------------------------------------------------------------------------
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void Button::Reset() {
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mousepressed = false;
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hover_mouse = false;
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hover_key = false;
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}
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//------------------------------------------------------------------------
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// Purpose: Draw
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//------------------------------------------------------------------------
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void Button::Draw(const int &XOffset, const int &YOffset, Rect *clip) {
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if (visible) {
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if (mousepressed) {
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g_engine->_imageManager->Draw(x + XOffset, y + YOffset, img.select, clip);
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tooltip.Draw(XOffset, YOffset);
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caption.Draw(true, XOffset, YOffset);
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} else if (hover_mouse || hover_key) {
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g_engine->_imageManager->Draw(x + XOffset, y + YOffset, img.hover, clip);
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tooltip.Draw(XOffset, YOffset);
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caption.Draw(true, XOffset, YOffset);
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} else {
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g_engine->_imageManager->Draw(x + XOffset, y + YOffset, img.normal, clip);
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caption.Draw(false, XOffset, YOffset);
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}
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}
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}
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void Button::ImageCaptionOnlyDraw(const int &XOffset, const int &YOffset, Rect *clip) {
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if (visible) {
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if (mousepressed) {
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g_engine->_imageManager->Draw(x + XOffset, y + YOffset, img.select, clip);
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caption.Draw(true, XOffset, YOffset);
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} else if (hover_mouse || hover_key) {
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g_engine->_imageManager->Draw(x + XOffset, y + YOffset, img.hover, clip);
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caption.Draw(true, XOffset, YOffset);
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} else {
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g_engine->_imageManager->Draw(x + XOffset, y + YOffset, img.normal, clip);
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caption.Draw(false, XOffset, YOffset);
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}
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}
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}
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void Button::HoverInfoOnlyDraw(const int &XOffset, const int &YOffset, Rect *clip) {
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if (visible) {
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if (mousepressed || hover_mouse || hover_key)
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tooltip.Draw(XOffset, YOffset);
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Handle input and stuff
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//------------------------------------------------------------------------
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ButtonAction Button::HandleEvents(const Common::Event &Event, const int &XOffset, const int &YOffset) {
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Rect dim = *this;
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dim.x += XOffset;
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dim.y += YOffset;
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if (visible) {
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if (dim.Contains(g_engine->_mouse->motion.x, g_engine->_mouse->motion.y)) {
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hover_mouse = true;
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if (!hover_prev) {
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hover_prev = true;
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g_engine->_musicManager->PlayEffect(se_hover, 0);
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}
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} else {
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hover_prev = false;
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hover_mouse = false;
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}
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if (Event.type == Common::EVENT_MOUSEMOVE) {
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if (canmove && mousepressed) {
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x += g_engine->_mouse->rel.x;
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y += g_engine->_mouse->rel.y;
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return BUAC_GRABBED;
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}
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} else if (Event.type == Common::EVENT_LBUTTONDOWN || Event.type == Common::EVENT_RBUTTONDOWN) {
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// The g_engine->_mouse button pressed, then released, comprises of a click action
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if (dim.Contains(g_engine->_mouse->button.x, g_engine->_mouse->button.y))
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mousepressed = true;
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} else if ((Event.type == Common::EVENT_LBUTTONUP || Event.type == Common::EVENT_RBUTTONUP) && mousepressed) {
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Reset();
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if (dim.Contains(g_engine->_mouse->button.x, g_engine->_mouse->button.y)) {
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mousepressed = false;
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if (Event.type == Common::EVENT_LBUTTONUP) {
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g_engine->_musicManager->PlayEffect(se_click, 0);
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return BUAC_LCLICK;
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} else if (Event.type == Common::EVENT_RBUTTONUP)
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return BUAC_RCLICK;
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}
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} else if (hotkey.HandleEvents(Event)) {
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g_engine->_musicManager->PlayEffect(se_click, 0);
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return BUAC_LCLICK;
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}
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}
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return BUAC_IGNORE;
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}
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#if 0
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//------------------------------------------------------------------------
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// Purpose: Handle input and stuff
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//------------------------------------------------------------------------
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ButtonAction Button::HandleEvents(const SDL_Event &Event, const int &XOffset, const int &YOffset) {
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Rect dim = *this;
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dim.x += XOffset;
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dim.y += YOffset;
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if (visible) {
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if (dim.Contains(g_engine->_mouse->motion.x, g_engine->_mouse->motion.y)) {
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hover_mouse = true;
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if (!hover_prev) {
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hover_prev = true;
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g_engine->_musicManager->PlayEffect(se_hover, 0);
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}
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} else {
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hover_prev = false;
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hover_mouse = false;
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}
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if (Event.type == SDL_MOUSEMOTION) {
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if (canmove && mousepressed) {
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x += g_engine->_mouse->rel.x;
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y += g_engine->_mouse->rel.y;
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return BUAC_GRABBED;
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}
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} else if (Event.type == SDL_MOUSEBUTTONDOWN) {
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// The g_engine->_mouse button pressed, then released, comprises of a click action
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if (dim.Contains(g_engine->_mouse->button.x, g_engine->_mouse->button.y))
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mousepressed = true;
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} else if (Event.type == SDL_MOUSEBUTTONUP && mousepressed) {
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Reset();
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if (dim.Contains(g_engine->_mouse->button.x, g_engine->_mouse->button.y)) {
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mousepressed = false;
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if (Event.button.button == SDL_BUTTON_LEFT) {
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g_engine->_musicManager->PlayEffect(se_click, 0);
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return BUAC_LCLICK;
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} else if (Event.button.button == SDL_BUTTON_RIGHT)
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return BUAC_RCLICK;
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}
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} else if (hotkey.HandleEvents(Event)) {
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g_engine->_musicManager->PlayEffect(se_click, 0);
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return BUAC_LCLICK;
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}
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}
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return BUAC_IGNORE;
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}
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#endif
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void Button::SetUI(Rect *parent) {
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Element::SetUI(parent);
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tooltip.SetUI(this);
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caption.SetUI(this);
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}
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} // End of namespace Crab
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