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scummvm/base
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Nicolas Bacca 37b311d628 Remove old savePath handling on WinCE
svn-id: r13900
2004-05-30 12:30:29 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
Remove old savePath handling on WinCE
2004-05-30 12:30:29 +00:00
engine.h
Modified version of patch #892795 (Let scumvm -v show supported libs)
2004-02-09 01:27:27 +00:00
gameDetector.cpp
Not yet supported
2004-05-25 15:03:24 +00:00
gameDetector.h
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
2004-02-24 22:39:42 +00:00
main.cpp
Renamed more OSystem methods
2004-03-28 16:30:50 +00:00
module.mk
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
2004-01-30 21:54:28 +00:00
plugins.cpp
removed awe based on Endy statement
2004-05-09 13:12:19 +00:00
plugins.h
removed awe based on Endy statement
2004-05-09 13:12:19 +00:00
version.h
Modified version of patch #892795 (Let scumvm -v show supported libs)
2004-02-09 01:27:27 +00:00
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