Files
scummvm/engines/ags/shared/util/path.cpp
T
Thierry Crozat dac2d795d5 AGS: Fix access to files in game path subdirectories for some games
Most AGS games use either a single file or a flat structure. But
a few don't, and if they were released on Windows the script may
be trying to use path with backslashes. There is code to convert
those to slashes, but it was only enabled in the original code
for the Windows version of the interpreter, and never enabled in
ScummVM. Enabling that code allows playing those Windows game on
any platform. Let's hope no AGS game released for another platform
uses backslashes as part of their file names...
2022-02-13 22:20:06 +00:00

313 lines
8.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/core/platform.h"
#if AGS_PLATFORM_OS_WINDOWS
#define NOMINMAX
//include <windows.h>
#endif
#include "ags/lib/allegro/file.h"
#include "ags/shared/util/path.h"
#include "ags/shared/util/stdio_compat.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
namespace Path {
String get_filename(const String &path) {
Common::String p = path;
size_t i = p.findLastOf('/');
return (i == Common::String::npos) ? path : String(p.c_str() + i + 1);
}
String get_extension(const String &path) {
Common::String filename = get_filename(path);
size_t i = filename.findLastOf('.');
return (i == Common::String::npos) ?
filename : Common::String(filename.c_str() + i + 1);
}
bool IsDirectory(const String &filename) {
// stat() does not like trailing slashes, remove them
String fixed_path = MakePathNoSlash(filename);
return ags_directory_exists(fixed_path.GetCStr()) != 0;
}
bool IsFile(const String &filename) {
return ags_file_exists(filename.GetCStr()) != 0;
}
bool IsFileOrDir(const String &filename) {
// stat() does not like trailing slashes, remove them
String fixed_path = MakePathNoSlash(filename);
return ags_path_exists(fixed_path.GetCStr()) != 0;
}
String GetParent(const String &path) {
const char *cstr = path.GetCStr();
const char *ptr_end = cstr + path.GetLength();
for (const char *ptr = ptr_end; ptr > cstr; --ptr) {
if (*ptr == '/' || *ptr == PATH_ALT_SEPARATOR)
return String(cstr, ptr - cstr);
}
return ".";
}
String GetFilename(const String &path) {
return get_filename(path.GetCStr());
}
String GetFileExtension(const String &path) {
return get_extension(path.GetCStr());
}
int ComparePaths(const String &path1, const String &path2) {
// Make minimal absolute paths
String fixed_path1 = MakeAbsolutePath(path1);
String fixed_path2 = MakeAbsolutePath(path2);
#if AGS_PLATFORM_OS_WINDOWS
// On Windows make sure both are represented as short names (at least until we support wide paths)
fixed_path1 = GetPathInASCII(fixed_path1);
fixed_path2 = GetPathInASCII(fixed_path2);
#endif
fixed_path1.TrimRight('/');
fixed_path2.TrimRight('/');
int cmp_result =
#if defined AGS_CASE_SENSITIVE_FILESYSTEM
fixed_path1.Compare(fixed_path2);
#else
fixed_path1.CompareNoCase(fixed_path2);
#endif // AGS_CASE_SENSITIVE_FILESYSTEM
return cmp_result;
}
String GetDirectoryPath(const String &path) {
if (IsDirectory(path))
return path;
String dir = path;
FixupPath(dir);
size_t slash_at = dir.FindCharReverse('/');
if (slash_at != (size_t)-1) {
dir.ClipMid(slash_at + 1);
return dir;
}
return "./";
}
bool IsSameOrSubDir(const String &parent, const String &path) {
char can_parent[MAX_PATH_SZ];
char can_path[MAX_PATH_SZ];
char relative[MAX_PATH_SZ];
// canonicalize_filename treats "." as "./." (file in working dir)
const char *use_parent = parent == "." ? "./" : parent.GetCStr();
const char *use_path = path == "." ? "./" : path.GetCStr();
canonicalize_filename(can_parent, use_parent, sizeof(can_parent));
canonicalize_filename(can_path, use_path, sizeof(can_path));
const char *pstr = make_relative_filename(relative, can_parent, can_path, sizeof(relative));
if (!pstr)
return false;
for (pstr = strstr(pstr, ".."); pstr && *pstr; pstr = strstr(pstr, "..")) {
pstr += 2;
if (*pstr == '/' || *pstr == '\\' || *pstr == 0)
return false;
}
return true;
}
bool IsRelativePath(const String &path) {
return is_relative_filename(path.GetCStr()) != 0;
}
void FixupPath(String &path) {
//#if AGS_PLATFORM_OS_WINDOWS
path.Replace('\\', '/'); // bring Windows path separators to uniform style
//#endif
path.MergeSequences('/');
}
String MakePathNoSlash(const String &path) {
String dir_path = path;
FixupPath(dir_path);
#if AGS_PLATFORM_OS_WINDOWS
// if the path is 'x:/' don't strip the slash
if (path.GetLength() == 3 && path[1u] == ':')
;
else
#endif
// if the path is '/' don't strip the slash
if (dir_path.GetLength() > 1)
dir_path.TrimRight('/');
return dir_path;
}
String MakeTrailingSlash(const String &path) {
if (path.GetLast() == '/' || path.GetLast() == '\\')
return path;
String dir_path = String::FromFormat("%s/", path.GetCStr());
FixupPath(dir_path);
return dir_path;
}
String MakeAbsolutePath(const String &path) {
if (path.IsEmpty()) {
return "";
}
// canonicalize_filename treats "." as "./." (file in working dir)
String abs_path = path == "." ? "./" : path;
#if AGS_PLATFORM_OS_WINDOWS
// NOTE: cannot use long path names in the engine, because it does not have unicode strings support
//
//char long_path_buffer[MAX_PATH_SZ];
//if (GetLongPathNameA(path, long_path_buffer, MAX_PATH_SZ) > 0)
//{
// abs_path = long_path_buffer;
//}
#endif
char buf[MAX_PATH_SZ];
canonicalize_filename(buf, abs_path.GetCStr(), sizeof(buf));
abs_path = buf;
FixupPath(abs_path);
return abs_path;
}
String MakeRelativePath(const String &base, const String &path) {
char can_parent[MAX_PATH_SZ];
char can_path[MAX_PATH_SZ];
char relative[MAX_PATH_SZ];
// canonicalize_filename treats "." as "./." (file in working dir)
const char *use_parent = base == "." ? "./" : base.GetCStr();
const char *use_path = path == "." ? "./" : path.GetCStr(); // FIXME?
canonicalize_filename(can_parent, use_parent, sizeof(can_parent));
canonicalize_filename(can_path, use_path, sizeof(can_path));
String rel_path = make_relative_filename(relative, can_parent, can_path, sizeof(relative));
FixupPath(rel_path);
return rel_path;
}
String ConcatPaths(const String &parent, const String &child) {
if (parent.IsEmpty())
return child;
if (child.IsEmpty())
return parent;
String path = String::FromFormat("%s/%s", parent.GetCStr(), child.GetCStr());
FixupPath(path);
return path;
}
String ConcatPaths(String &buf, const String &parent, const String &child) {
if (parent.IsEmpty())
buf = child;
else if (child.IsEmpty())
buf = parent;
else
buf.Format("%s/%s", parent.GetCStr(), child.GetCStr());
FixupPath(buf);
return buf;
}
String MakePath(const String &parent, const String &filename) {
String path = String::FromFormat("%s/%s", parent.GetCStr(), filename.GetCStr());
FixupPath(path);
return path;
}
String MakePath(const String &parent, const String &filename, const String &ext) {
String path = String::FromFormat("%s/%s.%s", parent.GetCStr(), filename.GetCStr(), ext.GetCStr());
FixupPath(path);
return path;
}
std::vector<String> Split(const String &path) {
return path.Split('/');
}
String FixupSharedFilename(const String &filename) {
const char *illegal_chars = "\\/:?\"<>|*";
String fixed_name = filename;
for (size_t i = 0; i < filename.GetLength(); ++i) {
if (filename[i] < ' ') {
fixed_name.SetAt(i, '_');
} else {
for (const char *ch_ptr = illegal_chars; *ch_ptr; ++ch_ptr)
if (filename[i] == *ch_ptr)
fixed_name.SetAt(i, '_');
}
}
return fixed_name;
}
String GetPathInASCII(const String &path) {
#if AGS_PLATFORM_OS_WINDOWS
char ascii_buffer[MAX_PATH_SZ];
if (GetShortPathNameA(path.GetCStr(), ascii_buffer, MAX_PATH_SZ) == 0)
return "";
return ascii_buffer;
#else
// TODO: implement conversion for other platforms!
return path;
#endif
}
#if AGS_PLATFORM_OS_WINDOWS
String WidePathNameToAnsi(LPCWSTR pathw) {
WCHAR short_path[MAX_PATH_SZ];
char ascii_buffer[MAX_PATH_SZ];
LPCWSTR arg_path = pathw;
if (GetShortPathNameW(arg_path, short_path, MAX_PATH_SZ) == 0)
return "";
WideCharToMultiByte(CP_ACP, 0, short_path, -1, ascii_buffer, MAX_PATH_SZ, NULL, NULL);
return ascii_buffer;
}
#endif
String GetCmdLinePathInASCII(const char *arg, int arg_index) {
#if AGS_PLATFORM_OS_WINDOWS
// Hack for Windows in case there are unicode chars in the path.
// The normal argv[] array has ????? instead of the unicode chars
// and fails, so instead we manually get the short file name, which
// is always using ASCII chars.
int wargc = 0;
LPWSTR *wargv = CommandLineToArgvW(GetCommandLineW(), &wargc);
if (wargv == nullptr)
return "";
String path;
if (arg_index <= wargc)
path = WidePathNameToAnsi(wargv[arg_index]);
LocalFree(wargv);
return path;
#else
// TODO: implement conversion for other platforms!
return arg;
#endif
}
} // namespace Path
} // namespace Shared
} // namespace AGS
} // namespace AGS3