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This prints the number of the real Grail object when counting from the left in the final room with the knight in Indy3. May be useful since there are many Grails, choosing the wrong one kills you and makes you restart the 3 trials again, and the hints to find it require the original manual and taking notes during the game.
1061 lines
32 KiB
C++
1061 lines
32 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug-channels.h"
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#include "common/file.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "scumm/actor.h"
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#include "scumm/boxes.h"
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#include "scumm/debugger.h"
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#include "scumm/imuse/imuse.h"
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#include "scumm/imuse_digi/dimuse_engine.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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#include "scumm/scumm.h"
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#include "scumm/sound.h"
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namespace Scumm {
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void debugC(int channel, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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// FIXME: Still spew all debug at -d9, for crashes in startup etc.
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// Add setting from commandline ( / abstract channel interface)
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if (!DebugMan.isDebugChannelEnabled(channel) && (gDebugLevel < 9))
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return;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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debug("%s", buf);
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}
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ScummDebugger::ScummDebugger(ScummEngine *s)
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: GUI::Debugger() {
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_vm = s;
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// Register variables
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registerVar("scumm_speed", &_vm->_fastMode);
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registerVar("scumm_room", &_vm->_currentRoom);
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registerVar("scumm_roomresource", &_vm->_roomResource);
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registerVar("scumm_vars", &_vm->_scummVars, _vm->_numVariables);
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// Register commands
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registerCmd("continue", WRAP_METHOD(ScummDebugger, cmdExit));
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registerCmd("restart", WRAP_METHOD(ScummDebugger, Cmd_Restart));
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registerCmd("actor", WRAP_METHOD(ScummDebugger, Cmd_Actor));
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registerCmd("actors", WRAP_METHOD(ScummDebugger, Cmd_PrintActor));
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registerCmd("box", WRAP_METHOD(ScummDebugger, Cmd_PrintBox));
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registerCmd("matrix", WRAP_METHOD(ScummDebugger, Cmd_PrintBoxMatrix));
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registerCmd("camera", WRAP_METHOD(ScummDebugger, Cmd_Camera));
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registerCmd("room", WRAP_METHOD(ScummDebugger, Cmd_Room));
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registerCmd("objects", WRAP_METHOD(ScummDebugger, Cmd_PrintObjects));
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registerCmd("object", WRAP_METHOD(ScummDebugger, Cmd_Object));
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registerCmd("script", WRAP_METHOD(ScummDebugger, Cmd_Script));
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registerCmd("scr", WRAP_METHOD(ScummDebugger, Cmd_Script));
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registerCmd("scripts", WRAP_METHOD(ScummDebugger, Cmd_PrintScript));
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registerCmd("importres", WRAP_METHOD(ScummDebugger, Cmd_ImportRes));
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if (_vm->_game.id == GID_LOOM)
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registerCmd("drafts", WRAP_METHOD(ScummDebugger, Cmd_PrintDraft));
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if (_vm->_game.id == GID_INDY3)
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registerCmd("grail", WRAP_METHOD(ScummDebugger, Cmd_PrintGrail));
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if (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformSegaCD)
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registerCmd("passcode", WRAP_METHOD(ScummDebugger, Cmd_Passcode));
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registerCmd("loadgame", WRAP_METHOD(ScummDebugger, Cmd_LoadGame));
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registerCmd("savegame", WRAP_METHOD(ScummDebugger, Cmd_SaveGame));
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registerCmd("debug", WRAP_METHOD(ScummDebugger, Cmd_Debug));
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registerCmd("show", WRAP_METHOD(ScummDebugger, Cmd_Show));
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registerCmd("hide", WRAP_METHOD(ScummDebugger, Cmd_Hide));
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if (_vm->_game.version < 7)
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registerCmd("imuse", WRAP_METHOD(ScummDebugger, Cmd_IMuse));
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#if defined(ENABLE_SCUMM_7_8)
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else
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registerCmd("imuse", WRAP_METHOD(ScummDebugger, Cmd_DiMuse));
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#endif
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registerCmd("resetcursors", WRAP_METHOD(ScummDebugger, Cmd_ResetCursors));
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}
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void ScummDebugger::preEnter() {
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}
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void ScummDebugger::postEnter() {
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// Runtime debug level change is dealt with by the base class "debuglevel" command
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// but need to ensure that the _debugMode parameter is updated in sync.
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_vm->_debugMode = (gDebugLevel >= 0);
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// Boot params often need debugging switched on to work
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if (_vm->_bootParam)
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_vm->_debugMode = true;
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}
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void ScummDebugger::onFrame() {
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Debugger::onFrame();
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#if defined(ENABLE_SCUMM_7_8)
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if (_vm->_imuseDigital && !_vm->_imuseDigital->isEngineDisabled()) {
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_vm->_imuseDigital->refreshScripts();
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}
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#endif
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}
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///////////////////////////////////////////////////
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// Now the fun stuff:
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// Commands
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bool ScummDebugger::Cmd_Restart(int argc, const char **argv) {
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_vm->restart();
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detach();
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return false;
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}
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bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) {
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if (!_vm->_imuse && !_vm->_musicEngine) {
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debugPrintf("No iMuse engine is active.\n");
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return true;
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}
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if (argc > 1) {
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if (!strcmp(argv[1], "panic")) {
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_vm->_musicEngine->stopAllSounds();
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debugPrintf("AAAIIIEEEEEE!\n");
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debugPrintf("Shutting down all music tracks\n");
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return true;
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} else if (!strcmp(argv[1], "play")) {
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if (argc > 2 && (!strcmp(argv[2], "random") || atoi(argv[2]) != 0)) {
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int sound = atoi(argv[2]);
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if (!strcmp(argv[2], "random")) {
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debugPrintf("Selecting from %d songs...\n", _vm->_numSounds);
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sound = _vm->_rnd.getRandomNumber(_vm->_numSounds);
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}
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if (_vm->getResourceAddress(rtSound, sound))
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_vm->_musicEngine->startSound(sound);
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debugPrintf("Attempted to start music %d.\n", sound);
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} else {
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debugPrintf("Specify a music resource # from 1-255.\n");
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}
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return true;
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} else if (!strcmp(argv[1], "stop")) {
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if (argc > 2 && (!strcmp(argv[2], "all") || atoi(argv[2]) != 0)) {
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if (!strcmp(argv[2], "all")) {
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_vm->_musicEngine->stopAllSounds();
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debugPrintf("Shutting down all music tracks.\n");
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} else {
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_vm->_musicEngine->stopSound(atoi(argv[2]));
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debugPrintf("Attempted to stop music %d.\n", atoi(argv[2]));
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}
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} else {
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debugPrintf("Specify a music resource # or \"all\".\n");
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}
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return true;
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}
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}
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debugPrintf("Available iMuse commands:\n");
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debugPrintf(" panic - Stop all music tracks\n");
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debugPrintf(" play # - Play a music resource\n");
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debugPrintf(" stop # - Stop a music resource\n");
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return true;
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}
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#if defined(ENABLE_SCUMM_7_8)
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bool ScummDebugger::Cmd_DiMuse(int argc, const char **argv) {
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if (!_vm->_imuseDigital || _vm->_imuseDigital->isEngineDisabled()) {
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debugPrintf("No Digital iMUSE engine is active.\n");
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return true;
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}
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if (argc > 1) {
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if (!strcmp(argv[1], "stop")) {
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if (argc > 2 && (!strcmp(argv[2], "all") || atoi(argv[2]) != 0)) {
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if (!strcmp(argv[2], "all")) {
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_vm->_imuseDigital->diMUSEStopAllSounds();
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debugPrintf("Stopping all sounds.\n");
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} else {
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_vm->_imuseDigital->diMUSEStopSound(atoi(argv[2]));
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debugPrintf("Attempted to stop sound %d.\n", atoi(argv[2]));
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}
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} else {
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debugPrintf("Specify a soundId or \"all\".\n");
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}
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return true;
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} else if (!strcmp(argv[1], "stopSpeech")) {
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debugPrintf("Attempting to stop the currently playing speech file, if any.\n");
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_vm->_imuseDigital->diMUSEStopSound(kTalkSoundID);
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return true;
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} else if (!strcmp(argv[1], "list") || !strcmp(argv[1], "tracks")) {
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_vm->_imuseDigital->listTracks();
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return true;
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} else if (!strcmp(argv[1], "playSfx")) {
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if (argc > 2 && atoi(argv[2]) != 0 && atoi(argv[2]) <= _vm->_numSounds) {
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debugPrintf("Attempting to play SFX %d...\n", atoi(argv[2]));
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_vm->_imuseDigital->diMUSEStartSound(atoi(argv[2]), 126);
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} else {
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debugPrintf("Specify a SFX soundId from 0-%d.\n", _vm->_numSounds - 1);
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}
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return true;
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} else if (!strcmp(argv[1], "playState") || !strcmp(argv[1], "setState")) {
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if (argc > 2 && atoi(argv[2]) >= 0) {
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debugPrintf("Attempting to play state %d...\n", atoi(argv[2]));
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_vm->_imuseDigital->diMUSESetState(atoi(argv[2]));
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} else {
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debugPrintf("Specify a valid stateId; available states for this game:\n");
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_vm->_imuseDigital->listStates();
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}
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return true;
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} else if (!strcmp(argv[1], "playSeq") || !strcmp(argv[1], "setSeq")) {
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if (argc > 2 && atoi(argv[2]) >= 0) {
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debugPrintf("Attempting to play sequence %d...\n", atoi(argv[2]));
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_vm->_imuseDigital->diMUSESetSequence(atoi(argv[2]));
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} else {
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debugPrintf("Specify a valid seqId; available sequences for this game:\n");
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_vm->_imuseDigital->listSeqs();
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}
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return true;
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} else if (!strcmp(argv[1], "playCue") || !strcmp(argv[1], "setCue")) {
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if (_vm->_game.id != GID_FT || (_vm->_game.features & GF_DEMO)) {
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debugPrintf("Cues are only available for Full Throttle (full version).\n");
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} else {
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if (argc > 2 && atoi(argv[2]) >= 0 && atoi(argv[2]) < 4) {
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debugPrintf("Attempting to play cue %d...\n", atoi(argv[2]));
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_vm->_imuseDigital->diMUSESetCuePoint(atoi(argv[2]));
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} else {
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debugPrintf("Specify a valid cueId; available sequences for this game:\n");
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_vm->_imuseDigital->listCues();
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}
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}
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return true;
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} else if (!strcmp(argv[1], "hook")) {
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if (argc > 3 && atoi(argv[3]) != 0) {
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debugPrintf("Attempting to set hookId %d for sound %d...\n", atoi(argv[2]), atoi(argv[3]));
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_vm->_imuseDigital->diMUSESetHook(atoi(argv[3]), atoi(argv[2]));
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} else {
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debugPrintf("Specify a hookId and a soundId;\nuse \"list\" to get a list of currently playing sounds.\n");
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}
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return true;
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} else if (!strcmp(argv[1], "states")) {
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debugPrintf("Available states for this game:\n");
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if (_vm->_imuseDigital->isFTSoundEngine() && _vm->_game.features & GF_DEMO) {
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debugPrintf(" No states available for demo game with id %s.\n", _vm->_game.gameid);
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} else {
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_vm->_imuseDigital->listStates();
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}
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return true;
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} else if (!strcmp(argv[1], "seqs")) {
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debugPrintf("Available sequences for this game:\n");
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if (_vm->_game.features & GF_DEMO) {
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debugPrintf(" No sequences available for demo game with id %s.\n", _vm->_game.gameid);
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} else {
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_vm->_imuseDigital->listSeqs();
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}
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return true;
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} else if (!strcmp(argv[1], "cues")) {
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debugPrintf("Available cues for this game:\n");
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if (_vm->_game.id == GID_FT && !(_vm->_game.features & GF_DEMO)) {
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_vm->_imuseDigital->listCues();
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} else {
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debugPrintf(" No cues available for game with id %s.\n", _vm->_game.gameid);
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}
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return true;
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} else if (!strcmp(argv[1], "groups") || !strcmp(argv[1], "vols")) {
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_vm->_imuseDigital->listGroups();
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return true;
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} else if (!strcmp(argv[1], "getParam")) {
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if (argc > 3) {
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int result = _vm->_imuseDigital->diMUSEGetParam(atoi(argv[2]), strtol(argv[3], NULL, 16));
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if (result != -5 && result != -4 && result != -1) {
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debugPrintf("Parameter value for sound %d: %d\n", atoi(argv[2]), result);
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return true;
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}
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debugPrintf("Invalid parameter id or soundId.\n");
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}
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debugPrintf("Usage: getParam <soundId> <param>.\nReadable params (use the hex id):\n");
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debugPrintf("\tP_SND_TRACK_NUM 0x100 \n");
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debugPrintf("\tP_MARKER 0x300 \n");
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debugPrintf("\tP_GROUP 0x400 \n");
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debugPrintf("\tP_PRIORITY 0x500 \n");
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debugPrintf("\tP_VOLUME 0x600 \n");
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debugPrintf("\tP_PAN 0x700 \n");
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debugPrintf("\tP_DETUNE 0x800 \n");
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debugPrintf("\tP_TRANSPOSE 0x900 \n");
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debugPrintf("\tP_MAILBOX 0xA00 \n");
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debugPrintf("\tP_SND_HAS_STREAM 0x1800\n");
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debugPrintf("\tP_STREAM_BUFID 0x1900\n");
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debugPrintf("\tP_SND_POS_IN_MS 0x1A00\n");
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return true;
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} else if (!strcmp(argv[1], "setParam")) {
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if (argc > 4) {
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int result = _vm->_imuseDigital->diMUSESetParam(atoi(argv[2]), strtol(argv[3], NULL, 16), atoi(argv[4]));
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if (result != -5)
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return true;
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debugPrintf("Invalid parameter id, value or soundId.\n");
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}
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debugPrintf("Usage: setParam <soundId> <param> <val>.\nWritable params (use the hex id):\n");
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debugPrintf("\tP_GROUP 0x400 \n");
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debugPrintf("\tP_PRIORITY 0x500 \n");
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debugPrintf("\tP_VOLUME 0x600 \n");
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debugPrintf("\tP_PAN 0x700 \n");
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debugPrintf("\tP_DETUNE 0x800 \n");
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debugPrintf("\tP_TRANSPOSE 0x900 \n");
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debugPrintf("\tP_MAILBOX 0xA00 \n");
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debugPrintf("Please note that editing values for some parameters might lead to unexpected behavior.\n\n");
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return true;
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}
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debugPrintf("Unknown command. ");
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}
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debugPrintf("Available Digital iMUSE commands:\n");
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debugPrintf("\tstates - Display music states available for the current game\n");
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debugPrintf("\tseqs - Display music sequences available for the current game\n");
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debugPrintf("\tcues - Display music cues available for the current sequence (FT only)\n");
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debugPrintf("\tplaySfx <soundId> - Play a SFX resource by soundId\n");
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debugPrintf("\tplayState|setState <stateId> - Play a music state resource by soundId\n");
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debugPrintf("\tplaySeq|setSeq <seqId> - Play a music sequence resource by soundId\n");
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debugPrintf("\tplayCue|setCue <cueId> - Play a music cue between the ones available (FT only)\n");
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debugPrintf("\tstop <soundId>|all - Stop a SFX, speech or music resource by soundId\n");
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debugPrintf("\tstopSpeech - Stop the current speech file, if any\n");
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debugPrintf("\thook <soundId> <hookId> - Set hookId for a sound\n");
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debugPrintf("\tlist|tracks - Display info for every virtual audio track\n");
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debugPrintf("\tgroups|vols - Show volume groups info\n");
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debugPrintf("\tgetParam <soundId> <param> - Get parameter info from a sound\n");
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debugPrintf("\tsetParam <soundId> <param> <val> - Set parameter value for a sound (dangerous!)\n");
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debugPrintf("\n");
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return true;
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}
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#endif
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bool ScummDebugger::Cmd_Room(int argc, const char **argv) {
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if (argc > 1) {
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int room = atoi(argv[1]);
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_vm->_actors[_vm->VAR(_vm->VAR_EGO)]->_room = room;
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_vm->_sound->stopAllSounds();
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_vm->startScene(room, nullptr, 0);
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_vm->_fullRedraw = true;
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return false;
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} else {
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debugPrintf("Current room: %d [%d] - use 'room <roomnum>' to switch\n", _vm->_currentRoom, _vm->_roomResource);
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return true;
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}
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}
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bool ScummDebugger::Cmd_LoadGame(int argc, const char **argv) {
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if (argc > 1) {
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int slot = atoi(argv[1]);
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_vm->requestLoad(slot);
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detach();
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return false;
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}
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debugPrintf("Syntax: loadgame <slotnum>\n");
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return true;
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}
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bool ScummDebugger::Cmd_SaveGame(int argc, const char **argv) {
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if (argc > 2) {
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int slot = atoi(argv[1]);
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_vm->requestSave(slot, argv[2]);
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} else
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debugPrintf("Syntax: savegame <slotnum> <name>\n");
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return true;
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}
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bool ScummDebugger::Cmd_Show(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Syntax: show <parameter>\n");
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return true;
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}
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if (!strcmp(argv[1], "hex")) {
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_vm->_hexdumpScripts = true;
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debugPrintf("Script hex dumping on\n");
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} else if (!strncmp(argv[1], "sta", 3)) {
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_vm->_showStack = 1;
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debugPrintf("Stack tracing on\n");
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} else {
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debugPrintf("Unknown show parameter '%s'\nParameters are 'hex' for hex dumping and 'sta' for stack tracing\n", argv[1]);
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}
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return true;
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}
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bool ScummDebugger::Cmd_Hide(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Syntax: hide <parameter>\n");
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return true;
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}
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if (!strcmp(argv[1], "hex")) {
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_vm->_hexdumpScripts = false;
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debugPrintf("Script hex dumping off\n");
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} else if (!strncmp(argv[1], "sta", 3)) {
|
|
_vm->_showStack = 0;
|
|
debugPrintf("Stack tracing off\n");
|
|
} else {
|
|
debugPrintf("Unknown hide parameter '%s'\nParameters are 'hex' to turn off hex dumping and 'sta' to turn off stack tracing\n", argv[1]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_Script(int argc, const char** argv) {
|
|
int scriptnum;
|
|
|
|
if (argc < 3) {
|
|
debugPrintf("Syntax: script <scriptnum> <command>\n");
|
|
return true;
|
|
}
|
|
|
|
scriptnum = atoi(argv[1]);
|
|
|
|
// FIXME: what is the max range on these?
|
|
// if (scriptnum >= _vm->_numScripts) {
|
|
// debugPrintf("Script number %d is out of range (range: 1 - %d)\n", scriptnum, _vm->_numScripts);
|
|
// return true;
|
|
//}
|
|
|
|
if ((!strcmp(argv[2], "kill")) || (!strcmp(argv[2], "stop"))) {
|
|
_vm->stopScript(scriptnum);
|
|
} else if ((!strcmp(argv[2], "run")) || (!strcmp(argv[2], "start"))) {
|
|
_vm->runScript(scriptnum, 0, 0, nullptr);
|
|
return false;
|
|
} else {
|
|
debugPrintf("Unknown script command '%s'\nUse <kill/stop | run/start> as command\n", argv[2]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_ImportRes(int argc, const char** argv) {
|
|
Common::File file;
|
|
uint32 size;
|
|
int resnum;
|
|
|
|
if (argc != 4) {
|
|
debugPrintf("Syntax: importres <restype> <filename> <resnum>\n");
|
|
return true;
|
|
}
|
|
|
|
resnum = atoi(argv[3]);
|
|
// FIXME add bounds check
|
|
|
|
if (!strncmp(argv[1], "scr", 3)) {
|
|
file.open(argv[2]);
|
|
if (file.isOpen() == false) {
|
|
debugPrintf("Could not open file %s\n", argv[2]);
|
|
return true;
|
|
}
|
|
if (_vm->_game.features & GF_SMALL_HEADER) {
|
|
size = file.readUint16LE();
|
|
file.seek(-2, SEEK_CUR);
|
|
#if 0
|
|
// FIXME: This never was executed due to duplicated if condition
|
|
} else if (_vm->_game.features & GF_SMALL_HEADER) {
|
|
if (_vm->_game.version == 4)
|
|
file.seek(8, SEEK_CUR);
|
|
size = file.readUint32LE();
|
|
file.readUint16LE();
|
|
file.seek(-6, SEEK_CUR);
|
|
#endif
|
|
} else {
|
|
file.readUint32BE();
|
|
size = file.readUint32BE();
|
|
file.seek(-8, SEEK_CUR);
|
|
}
|
|
|
|
file.read(_vm->_res->createResource(rtScript, resnum, size), size);
|
|
|
|
} else
|
|
debugPrintf("Unknown importres type '%s'\n", argv[1]);
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_PrintScript(int argc, const char **argv) {
|
|
int i;
|
|
ScriptSlot *ss = _vm->vm.slot;
|
|
debugPrintf("+-----------------------------------+\n");
|
|
debugPrintf("|# | num|offst|sta|typ|fr|rec|fc|cut|\n");
|
|
debugPrintf("+--+----+-----+---+---+--+---+--+---+\n");
|
|
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
|
|
if (ss->number) {
|
|
debugPrintf("|%2d|%4d|%05x|%3d|%3d|%2d|%3d|%2d|%3d|\n",
|
|
i, ss->number, ss->offs, ss->status, ss->where,
|
|
ss->freezeResistant, ss->recursive,
|
|
ss->freezeCount, ss->cutsceneOverride);
|
|
}
|
|
}
|
|
debugPrintf("+-----------------------------------+\n");
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
|
|
Actor *a;
|
|
int actnum;
|
|
int value = 0, value2 = 0;
|
|
|
|
if (argc < 3) {
|
|
debugPrintf("Syntax: actor <actornum> <command> <parameter>\n");
|
|
return true;
|
|
}
|
|
|
|
actnum = atoi(argv[1]);
|
|
if (actnum >= _vm->_numActors) {
|
|
debugPrintf("Actor %d is out of range (range: 1 - %d)\n", actnum, _vm->_numActors);
|
|
return true;
|
|
}
|
|
|
|
a = _vm->_actors[actnum];
|
|
if (argc > 3)
|
|
value = atoi(argv[3]);
|
|
if (argc > 4)
|
|
value2 = atoi(argv[4]);
|
|
|
|
if (!strcmp(argv[2], "animvar")) {
|
|
a->setAnimVar(value, value2);
|
|
debugPrintf("Actor[%d].animVar[%d] = %d\n", actnum, value, a->getAnimVar(value));
|
|
} else if (!strcmp(argv[2], "anim")) {
|
|
a->animateActor(value);
|
|
debugPrintf("Actor[%d].animateActor(%d)\n", actnum, value);
|
|
} else if (!strcmp(argv[2], "ignoreboxes")) {
|
|
a->_ignoreBoxes = (value > 0);
|
|
debugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->_ignoreBoxes);
|
|
} else if (!strcmp(argv[2], "x")) {
|
|
a->putActor(value, a->getRealPos().y);
|
|
debugPrintf("Actor[%d].x = %d\n", actnum, a->getRealPos().x);
|
|
_vm->_fullRedraw = true;
|
|
} else if (!strcmp(argv[2], "y")) {
|
|
a->putActor(a->getRealPos().x, value);
|
|
debugPrintf("Actor[%d].y = %d\n", actnum, a->getRealPos().y);
|
|
_vm->_fullRedraw = true;
|
|
} else if (!strcmp(argv[2], "_elevation")) {
|
|
a->setElevation(value);
|
|
debugPrintf("Actor[%d]._elevation = %d\n", actnum, a->getElevation());
|
|
_vm->_fullRedraw = true;
|
|
} else if (!strcmp(argv[2], "costume")) {
|
|
if (value >= (int)_vm->_res->_types[rtCostume].size())
|
|
debugPrintf("Costume not changed as %d exceeds max of %d\n", value, _vm->_res->_types[rtCostume].size());
|
|
else {
|
|
a->setActorCostume(value);
|
|
_vm->_fullRedraw = true;
|
|
debugPrintf("Actor[%d].costume = %d\n", actnum, a->_costume);
|
|
}
|
|
} else if (!strcmp(argv[2], "name")) {
|
|
const byte *name = _vm->getObjOrActorName(_vm->actorToObj(actnum));
|
|
if (!name)
|
|
name = (const byte *)"(null)";
|
|
debugPrintf("Name of actor %d: %s\n", actnum, name);
|
|
} else if (!strcmp(argv[2], "condmask")) {
|
|
if (argc > 3) {
|
|
a->_heCondMask = value;
|
|
}
|
|
debugPrintf("Actor[%d]._heCondMask = 0x%X\n", actnum, a->_heCondMask);
|
|
} else {
|
|
debugPrintf("Unknown actor command '%s'\nUse <ignoreboxes |costume> as command\n", argv[2]);
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) {
|
|
int i;
|
|
Actor *a;
|
|
|
|
debugPrintf("+----------------------------------------------------------------------------+\n");
|
|
debugPrintf("|# | name | x | y | w | h |elev|cos|box|mov| zp|frm|scl|dir| cls |\n");
|
|
debugPrintf("+--+------------+----+----+---+---+----+---+---+---+---+---+---+---+---------+\n");
|
|
for (i = 1; i < _vm->_numActors; i++) {
|
|
a = _vm->_actors[i];
|
|
const byte *name = _vm->getObjOrActorName(_vm->actorToObj(a->_number));
|
|
if (!name)
|
|
name = (const byte *)"(null)";
|
|
if (a->_visible)
|
|
debugPrintf("|%2d|%-12.12s|%4d|%4d|%3d|%3d|%4d|%3d|%3d|%3d|%3d|%3d|%3d|%3d|$%08x|\n",
|
|
a->_number, name, a->getRealPos().x, a->getRealPos().y, a->_width, a->_bottom - a->_top,
|
|
a->getElevation(),
|
|
a->_costume, a->_walkbox, a->_moving, a->_forceClip, a->_frame,
|
|
a->_scalex, a->getFacing(), _vm->_classData[a->_number]);
|
|
}
|
|
debugPrintf("\n");
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_PrintObjects(int argc, const char **argv) {
|
|
int i;
|
|
ObjectData *o;
|
|
debugPrintf("Objects in current room\n");
|
|
debugPrintf("+-----------------------------------------------------------+\n");
|
|
debugPrintf("|num | name | x | y |width|height|state|fl| cls |\n");
|
|
debugPrintf("+----+------------+----+----+-----+------+-----+--+---------+\n");
|
|
|
|
for (i = 1; i < _vm->_numLocalObjects; i++) {
|
|
o = &(_vm->_objs[i]);
|
|
if (o->obj_nr == 0)
|
|
continue;
|
|
int classData = (_vm->_game.version != 0 ? _vm->_classData[o->obj_nr] : 0);
|
|
const byte *name = _vm->getObjOrActorName(o->obj_nr);
|
|
if (!name)
|
|
name = (const byte *)"(null)";
|
|
debugPrintf("|%4d|%-12.12s|%4d|%4d|%5d|%6d|%5d|%2d|$%08x|\n",
|
|
o->obj_nr, name, o->x_pos, o->y_pos, o->width, o->height, o->state,
|
|
o->fl_object_index, classData);
|
|
}
|
|
debugPrintf("\n");
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_Object(int argc, const char **argv) {
|
|
int i;
|
|
int obj;
|
|
|
|
if (argc < 3) {
|
|
debugPrintf("Syntax: object <objectnum> <command> <parameter>\n");
|
|
return true;
|
|
}
|
|
|
|
obj = atoi(argv[1]);
|
|
if (_vm->_game.version != 0 && obj >= _vm->_numGlobalObjects) {
|
|
debugPrintf("Object %d is out of range (range: 1 - %d)\n", obj, _vm->_numGlobalObjects);
|
|
return true;
|
|
}
|
|
|
|
if (!strcmp(argv[2], "pickup")) {
|
|
for (i = 0; i < _vm->_numInventory; i++) {
|
|
if (_vm->_inventory[i] == (uint16)obj) {
|
|
_vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO));
|
|
_vm->runInventoryScript(obj);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (argc == 3)
|
|
_vm->addObjectToInventory(obj, _vm->_currentRoom);
|
|
else
|
|
_vm->addObjectToInventory(obj, atoi(argv[3]));
|
|
|
|
_vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO));
|
|
_vm->putClass(obj, kObjectClassUntouchable, 1);
|
|
_vm->putState(obj, 1);
|
|
_vm->markObjectRectAsDirty(obj);
|
|
_vm->clearDrawObjectQueue();
|
|
_vm->runInventoryScript(obj);
|
|
} else if (!strcmp(argv[2], "state")) {
|
|
if (argc == 4) {
|
|
_vm->putState(obj, atoi(argv[3]));
|
|
//is BgNeedsRedraw enough?
|
|
_vm->_bgNeedsRedraw = true;
|
|
} else {
|
|
debugPrintf("State of object %d: %d\n", obj, _vm->getState(obj));
|
|
}
|
|
} else if (!strcmp(argv[2], "name")) {
|
|
const byte *name = _vm->getObjOrActorName(obj);
|
|
if (!name)
|
|
name = (const byte *)"(null)";
|
|
debugPrintf("Name of object %d: %s\n", obj, name);
|
|
} else {
|
|
debugPrintf("Unknown object command '%s'\nUse <pickup | state | name> as command\n", argv[2]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_Debug(int argc, const char **argv) {
|
|
const Common::DebugManager::DebugChannelList &lvls = DebugMan.getDebugChannels();
|
|
|
|
// No parameters given: Print out a list of all channels and their status
|
|
if (argc <= 1) {
|
|
debugPrintf("Available debug channels:\n");
|
|
for (Common::DebugManager::DebugChannelList::const_iterator i = lvls.begin(); i != lvls.end(); ++i) {
|
|
debugPrintf("%c%s - %s (%s)\n", i->enabled ? '+' : ' ',
|
|
i->name.c_str(), i->description.c_str(),
|
|
i->enabled ? "enabled" : "disabled");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Enable or disable channel?
|
|
bool result = false;
|
|
if (argv[1][0] == '+') {
|
|
result = DebugMan.enableDebugChannel(argv[1] + 1);
|
|
} else if (argv[1][0] == '-') {
|
|
result = DebugMan.disableDebugChannel(argv[1] + 1);
|
|
}
|
|
|
|
if (result) {
|
|
debugPrintf("%s %s\n", (argv[1][0] == '+') ? "Enabled" : "Disabled", argv[1] + 1);
|
|
} else {
|
|
debugPrintf("Usage: debug [+CHANNEL|-CHANNEL]\n");
|
|
debugPrintf("Enables or disables the given debug channel.\n");
|
|
debugPrintf("When used without parameters, lists all available debug channels and their status.\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_Camera(int argc, const char **argv) {
|
|
debugPrintf("Camera: cur (%d,%d) - dest (%d,%d) - accel (%d,%d) -- last (%d,%d)\n",
|
|
_vm->camera._cur.x, _vm->camera._cur.y, _vm->camera._dest.x, _vm->camera._dest.y,
|
|
_vm->camera._accel.x, _vm->camera._accel.y, _vm->camera._last.x, _vm->camera._last.y);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_PrintBox(int argc, const char **argv) {
|
|
int num, i = 0;
|
|
|
|
if (argc > 1) {
|
|
for (i = 1; i < argc; i++)
|
|
printBox(atoi(argv[i]));
|
|
} else {
|
|
num = _vm->getNumBoxes();
|
|
debugPrintf("\nWalk boxes:\n");
|
|
for (i = 0; i < num; i++)
|
|
printBox(i);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_PrintBoxMatrix(int argc, const char **argv) {
|
|
byte *boxm = _vm->getBoxMatrixBaseAddr();
|
|
int num = _vm->getNumBoxes();
|
|
int i, j;
|
|
|
|
debugPrintf("Walk matrix:\n");
|
|
if (_vm->_game.version <= 2)
|
|
boxm += num;
|
|
for (i = 0; i < num; i++) {
|
|
debugPrintf("%d: ", i);
|
|
if (_vm->_game.version <= 2) {
|
|
for (j = 0; j < num; j++)
|
|
debugPrintf("[%d] ", *boxm++);
|
|
} else {
|
|
while (*boxm != 0xFF) {
|
|
debugPrintf("[%d-%d=>%d] ", boxm[0], boxm[1], boxm[2]);
|
|
boxm += 3;
|
|
}
|
|
boxm++;
|
|
}
|
|
debugPrintf("\n");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void ScummDebugger::printBox(int box) {
|
|
if (box < 0 || box >= _vm->getNumBoxes()) {
|
|
debugPrintf("%d is not a valid box!\n", box);
|
|
return;
|
|
}
|
|
BoxCoords coords;
|
|
int flags = _vm->getBoxFlags(box);
|
|
int mask = _vm->getMaskFromBox(box);
|
|
int scale = _vm->getBoxScale(box);
|
|
|
|
coords = _vm->getBoxCoordinates(box);
|
|
|
|
// Print out coords, flags, zbuffer mask
|
|
debugPrintf("%d: [%d x %d] [%d x %d] [%d x %d] [%d x %d], flags=0x%02x, mask=%d, scale=%d\n",
|
|
box,
|
|
coords.ul.x, coords.ul.y, coords.ll.x, coords.ll.y,
|
|
coords.ur.x, coords.ur.y, coords.lr.x, coords.lr.y,
|
|
flags, mask, scale);
|
|
|
|
// Draw the box
|
|
drawBox(box);
|
|
}
|
|
|
|
/************ ENDER: Temporary debug code for boxen **************/
|
|
|
|
static int gfxPrimitivesCompareInt(const void *a, const void *b);
|
|
|
|
|
|
static void hlineColor(ScummEngine *scumm, int x1, int x2, int y, byte color) {
|
|
VirtScreen *vs = &scumm->_virtscr[kMainVirtScreen];
|
|
byte *ptr;
|
|
|
|
// Clip y
|
|
y += scumm->_screenTop;
|
|
if (y < 0 || y >= scumm->_screenHeight)
|
|
return;
|
|
|
|
if (x2 < x1)
|
|
SWAP(x2, x1);
|
|
|
|
// Clip x1 / x2
|
|
const int left = scumm->_screenStartStrip * 8;
|
|
const int right = scumm->_screenEndStrip * 8;
|
|
if (x1 < left)
|
|
x1 = left;
|
|
if (x2 >= right)
|
|
x2 = right - 1;
|
|
|
|
|
|
ptr = (byte *)vs->getBasePtr(x1, y);
|
|
|
|
while (x1++ <= x2) {
|
|
*ptr++ = color;
|
|
}
|
|
}
|
|
|
|
static int gfxPrimitivesCompareInt(const void *a, const void *b) {
|
|
return (*(const int *)a) - (*(const int *)b);
|
|
}
|
|
|
|
static void fillQuad(ScummEngine *scumm, Common::Point v[4], int color) {
|
|
const int N = 4;
|
|
int i;
|
|
int y;
|
|
int miny, maxy;
|
|
Common::Point pt1, pt2;
|
|
|
|
int polyInts[N];
|
|
|
|
|
|
// Determine Y maxima
|
|
miny = maxy = v[0].y;
|
|
for (i = 1; i < N; i++) {
|
|
if (v[i].y < miny) {
|
|
miny = v[i].y;
|
|
} else if (v[i].y > maxy) {
|
|
maxy = v[i].y;
|
|
}
|
|
}
|
|
|
|
// Draw, scanning y
|
|
for (y = miny; y <= maxy; y++) {
|
|
int ints = 0;
|
|
for (i = 0; i < N; i++) {
|
|
int ind1 = i;
|
|
int ind2 = (i + 1) % N;
|
|
pt1 = v[ind1];
|
|
pt2 = v[ind2];
|
|
if (pt1.y > pt2.y) {
|
|
SWAP(pt1, pt2);
|
|
}
|
|
|
|
if (pt1.y <= y && y <= pt2.y) {
|
|
if (y == pt1.y && y == pt2.y) {
|
|
hlineColor(scumm, pt1.x, pt2.x, y, color);
|
|
} else if ((y >= pt1.y) && (y < pt2.y)) {
|
|
polyInts[ints++] = (y - pt1.y) * (pt2.x - pt1.x) / (pt2.y - pt1.y) + pt1.x;
|
|
} else if ((y == maxy) && (y > pt1.y) && (y <= pt2.y)) {
|
|
polyInts[ints++] = (y - pt1.y) * (pt2.x - pt1.x) / (pt2.y - pt1.y) + pt1.x;
|
|
}
|
|
}
|
|
}
|
|
qsort(polyInts, ints, sizeof(int), gfxPrimitivesCompareInt);
|
|
|
|
for (i = 0; i < ints; i += 2) {
|
|
hlineColor(scumm, polyInts[i], polyInts[i + 1], y, color);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void ScummDebugger::drawBox(int box) {
|
|
BoxCoords coords;
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Common::Point r[4];
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|
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|
coords = _vm->getBoxCoordinates(box);
|
|
|
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r[0] = coords.ul;
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|
r[1] = coords.ur;
|
|
r[2] = coords.lr;
|
|
r[3] = coords.ll;
|
|
|
|
if (_vm->_game.version <= 2) {
|
|
for (int i = 0; i < 4; ++i) {
|
|
r[i].x *= V12_X_MULTIPLIER;
|
|
r[i].y *= V12_Y_MULTIPLIER;
|
|
}
|
|
}
|
|
|
|
// TODO - maybe use different colors for each box, and/or print the box number inside it?
|
|
fillQuad(_vm, r, 13);
|
|
|
|
VirtScreen *vs = _vm->findVirtScreen(coords.ul.y);
|
|
if (vs != nullptr)
|
|
_vm->markRectAsDirty(vs->number, 0, vs->w, 0, vs->h);
|
|
_vm->drawDirtyScreenParts();
|
|
_vm->_system->updateScreen();
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) {
|
|
const char *names[] = {
|
|
"Opening", "Straw Into Gold", "Dyeing",
|
|
"Night Vision", "Twisting", "Sleep",
|
|
"Emptying", "Invisibility", "Terror",
|
|
"Sharpening", "Reflection", "Healing",
|
|
"Silence", "Shaping", "Unmaking",
|
|
"Transcendence"
|
|
};
|
|
|
|
const char *notes = "cdefgabC";
|
|
int i, base, draft;
|
|
|
|
if (_vm->_game.id != GID_LOOM) {
|
|
debugPrintf("Command only works with Loom/LoomCD\n");
|
|
return true;
|
|
}
|
|
|
|
// There are 16 drafts, stored from variable 50, 55 or 100 and upwards.
|
|
// Each draft occupies two variables, the first of which contains the
|
|
// notes for the draft and a number of flags.
|
|
//
|
|
// +---+---+---+---+-----+-----+-----+-----+
|
|
// | A | B | C | D | 444 | 333 | 222 | 111 |
|
|
// +---+---+---+---+-----+-----+-----+-----+
|
|
//
|
|
// A Unknown
|
|
// B The player has used the draft successfully at least once
|
|
// C The player has knowledge of the draft
|
|
// D Unknown
|
|
// 444 The fourth note
|
|
// 333 The third note
|
|
// 222 The second note
|
|
// 111 The first note
|
|
//
|
|
// I don't yet know what the second variable is used for. Possibly to
|
|
// store information on where and/or how the draft can be used. They
|
|
// appear to remain constant throughout the game.
|
|
|
|
if (_vm->_game.version == 4 || _vm->_game.platform == Common::kPlatformPCEngine) {
|
|
// DOS CD version / PC-Engine version
|
|
base = 100;
|
|
} else if (_vm->_game.platform == Common::kPlatformMacintosh) {
|
|
// Macintosh version
|
|
base = 55;
|
|
} else {
|
|
// All (?) other versions
|
|
base = 50;
|
|
}
|
|
|
|
if (argc == 2) {
|
|
// We had to debug a problem at the end of the game that only
|
|
// happened if you interrupted the intro at a specific point.
|
|
// That made it useful with a command to learn all the drafts
|
|
// and notes.
|
|
|
|
if (strcmp(argv[1], "learn") == 0) {
|
|
for (i = 0; i < 16; i++)
|
|
_vm->_scummVars[base + 2 * i] |= 0x2000;
|
|
_vm->_scummVars[base + 72] = 8;
|
|
|
|
// In theory, we could run script 18 here to redraw
|
|
// the distaff, but I don't know if that's a safe
|
|
// thing to do.
|
|
|
|
debugPrintf("Learned all drafts and notes.\n");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Probably the most useful command for ordinary use: list the drafts.
|
|
|
|
for (i = 0; i < 16; i++) {
|
|
draft = _vm->_scummVars[base + i * 2];
|
|
debugPrintf("%d %-15s %c%c%c%c %c%c\n",
|
|
base + 2 * i,
|
|
names[i],
|
|
notes[draft & 0x0007],
|
|
notes[(draft & 0x0038) >> 3],
|
|
notes[(draft & 0x01c0) >> 6],
|
|
notes[(draft & 0x0e00) >> 9],
|
|
(draft & 0x2000) ? 'K' : ' ',
|
|
(draft & 0x4000) ? 'U' : ' ');
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_PrintGrail(int argc, const char **argv) {
|
|
if (_vm->_game.id != GID_INDY3) {
|
|
debugPrintf("Command only works with Indy3\n");
|
|
return true;
|
|
}
|
|
|
|
if (_vm->_currentRoom != 86) {
|
|
debugPrintf("Command only works in room 86\n");
|
|
return true;
|
|
}
|
|
|
|
const int grailNumber = _vm->_scummVars[253];
|
|
if (grailNumber < 1 || grailNumber > 10) {
|
|
debugPrintf("Couldn't find the Grail number\n");
|
|
return true;
|
|
}
|
|
|
|
debugPrintf("Real Grail is Grail #%d\n", grailNumber);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_Passcode(int argc, const char **argv) {
|
|
if (argc > 1) {
|
|
_vm->_bootParam = atoi(argv[1]);
|
|
int args[16];
|
|
memset(args, 0, sizeof(args));
|
|
args[0] = _vm->_bootParam;
|
|
|
|
_vm->runScript(61, 0, 0, args);
|
|
|
|
if (_vm->_bootParam != _vm->_scummVars[411]){
|
|
debugPrintf("Invalid Passcode\n");
|
|
return true;
|
|
}
|
|
|
|
_vm->_bootParam = 0;
|
|
detach();
|
|
|
|
} else {
|
|
debugPrintf("Current Passcode is %d \nUse 'passcode <SEGA CD Passcode>'\n",_vm->_scummVars[411]);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_ResetCursors(int argc, const char **argv) {
|
|
_vm->resetCursors();
|
|
detach();
|
|
return false;
|
|
}
|
|
|
|
} // End of namespace Scumm
|