Files
scummvm/common/advancedDetector.cpp
T
Eugene Sandulenko cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00

340 lines
9.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "base/plugins.h"
#include "common/util.h"
#include "common/hash-str.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/advancedDetector.h"
#include "common/config-manager.h"
namespace Common {
PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
GameList (*detectFunc)(const FSList &fslist),
const Common::ADObsoleteGameID *obsoleteList
) {
const char *gameid = ConfMan.get("gameid").c_str();
if (obsoleteList != 0) {
for (const Common::ADObsoleteGameID *o = obsoleteList; o->from; ++o) {
if (!scumm_stricmp(gameid, o->from)) {
gameid = o->to;
ConfMan.set("gameid", o->to);
if (o->platform != Common::kPlatformUnknown)
ConfMan.set("platform", Common::getPlatformCode(o->platform));
warning("Target upgraded from %s to %s", o->from, o->to);
ConfMan.flushToDisk();
break;
}
}
}
FSList fslist;
FilesystemNode dir(ConfMan.get("path"));
if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
return kInvalidPathError;
}
GameList detectedGames = detectFunc(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
if (detectedGames[i].gameid() == gameid) {
return kNoError;
}
}
return kNoGameDataFoundError;
}
GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID(
const char *gameid,
const PlainGameDescriptor *list,
const Common::ADObsoleteGameID *obsoleteList
) {
const PlainGameDescriptor *g = list;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
return *g;
g++;
}
GameDescriptor gs;
if (obsoleteList != 0) {
const Common::ADObsoleteGameID *o = obsoleteList;
while (o->from) {
if (0 == scumm_stricmp(gameid, o->from)) {
gs["gameid"] = gameid;
gs["description"] = "Obsolete game ID";
return gs;
}
o++;
}
} else
return GameDescriptor(g->gameid, g->description);
return gs;
}
static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) {
const char *title = 0;
while (sg->gameid) {
if (!scumm_stricmp(g.gameid, sg->gameid))
title = sg->description;
sg++;
}
GameDescriptor gd(g.gameid, title, g.language, g.platform);
gd.updateDesc(g.extra);
return gd;
}
GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
const FSList &fslist,
const byte *descs,
const int descItemSize,
const int md5Bytes,
const PlainGameDescriptor *list
) {
GameList detectedGames;
Common::AdvancedDetector ad;
Common::ADList matches;
Common::ADGameDescList descList;
const byte *descPtr;
for (descPtr = descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += descItemSize)
descList.push_back((const ADGameDescription *)descPtr);
ad.registerGameDescriptions(descList);
debug(3, "%s: cnt: %d", ((const ADGameDescription *)descs)->gameid, descList.size());
matches = ad.detectGame(&fslist, md5Bytes, Common::UNK_LANG, Common::kPlatformUnknown);
for (uint i = 0; i < matches.size(); i++)
detectedGames.push_back(toGameDescriptor(*(const ADGameDescription *)(descs + matches[i] * descItemSize), list));
return detectedGames;
}
int ADVANCED_DETECTOR_DETECT_INIT_GAME(
const byte *descs,
const int descItemSize,
const int md5Bytes,
const PlainGameDescriptor *list
) {
int gameNumber = -1;
GameList detectedGames;
Common::AdvancedDetector ad;
Common::ADList matches;
Common::ADGameDescList descList;
const byte *descPtr;
Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown;
if (ConfMan.hasKey("language"))
language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
platform = Common::parsePlatform(ConfMan.get("platform"));
Common::String gameid = ConfMan.get("gameid");
for (descPtr = descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += descItemSize)
descList.push_back((const ADGameDescription *)descPtr);
ad.registerGameDescriptions(descList);
matches = ad.detectGame(0, md5Bytes, language, platform);
for (uint i = 0; i < matches.size(); i++) {
if (((const ADGameDescription *)(descs + matches[i] * descItemSize))->gameid == gameid) {
gameNumber = matches[i];
break;
}
}
if (gameNumber >= (int)descList.size() || gameNumber == -1) {
error("TODO invalid gameNumber %d (max. expected value: %d)", gameNumber, descList.size());
}
debug(2, "Running %s", toGameDescriptor(*(const ADGameDescription *)(descs + gameNumber * descItemSize), list).description().c_str());
return gameNumber;
}
static String getDescription(const ADGameDescription *g) {
char tmp[256];
snprintf(tmp, 256, "%s (%s %s/%s)", g->gameid, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language));
return String(tmp);
}
ADList AdvancedDetector::detectGame(const FSList *fslist, int md5Bytes, Language language, Platform platform) {
typedef HashMap<String, bool, CaseSensitiveString_Hash, CaseSensitiveString_EqualTo> StringSet;
StringSet filesList;
typedef StringMap StringMap;
StringMap filesMD5;
String tstr, tstr2;
uint i;
int j;
char md5str[32+1];
uint8 md5sum[16];
bool fileMissing;
const ADGameFileDescription *fileDesc;
assert(_gameDescriptions.size());
// First we compose list of files which we need MD5s for
for (i = 0; i < _gameDescriptions.size(); i++) {
for (j = 0; _gameDescriptions[i]->filesDescriptions[j].fileName; j++) {
tstr = String(_gameDescriptions[i]->filesDescriptions[j].fileName);
tstr.toLowercase();
tstr2 = tstr + ".";
filesList[tstr] = true;
filesList[tstr2] = true;
}
}
if (fslist != 0) {
for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
if (file->isDirectory()) continue;
tstr = file->name();
tstr.toLowercase();
tstr2 = tstr + ".";
if (!filesList.contains(tstr) && !filesList.contains(tstr2)) continue;
if (!md5_file(*file, md5sum, md5Bytes)) continue;
for (j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = String(md5str);
filesMD5[tstr2] = String(md5str);
}
} else {
File testFile;
for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) {
tstr = file->_key;
tstr.toLowercase();
debug(3, "+ %s", tstr.c_str());
if (!filesMD5.contains(tstr)) {
if (testFile.open(file->_key)) {
testFile.close();
if (md5_file(file->_key.c_str(), md5sum, md5Bytes)) {
for (j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = String(md5str);
debug(3, "> %s: %s", tstr.c_str(), md5str);
}
}
}
}
}
ADList matched;
int maxFilesMatched = 0;
for (i = 0; i < _gameDescriptions.size(); i++) {
const ADGameDescription *g = _gameDescriptions[i];
fileMissing = false;
// Do not even bother to look at entries which do not have matching
// language and platform (if specified).
if ((g->language != language && language != UNK_LANG) ||
(g->platform != platform && platform != kPlatformUnknown)) {
continue;
}
// Try to open all files for this game
for (j = 0; g->filesDescriptions[j].fileName; j++) {
fileDesc = &g->filesDescriptions[j];
tstr = fileDesc->fileName;
tstr.toLowercase();
tstr2 = tstr + ".";
if (!filesMD5.contains(tstr) && !filesMD5.contains(tstr2)) {
fileMissing = true;
break;
}
if (strcmp(fileDesc->md5, filesMD5[tstr].c_str()) && strcmp(fileDesc->md5, filesMD5[tstr2].c_str())) {
fileMissing = true;
break;
}
debug(3, "Matched file: %s", tstr.c_str());
}
if (!fileMissing) {
debug(2, "Found game: %s (%d)", getDescription(g).c_str(), i);
// Count the number of matching files. Then, only keep those
// entries which match a maximal amount of files.
int curFilesMatched = 0;
for (j = 0; g->filesDescriptions[j].fileName; j++)
curFilesMatched++;
if (curFilesMatched > maxFilesMatched) {
debug(2, " ... new best match, removing all previous candidates");
maxFilesMatched = curFilesMatched;
matched.clear();
matched.push_back(i);
} else if (curFilesMatched == maxFilesMatched) {
matched.push_back(i);
} else {
debug(2, " ... skipped");
}
} else {
debug(5, "Skipping game: %s (%d)", getDescription(g).c_str(), i);
}
}
if (!filesMD5.empty() && matched.empty()) {
printf("MD5s of your game version are unknown. Please, report following data to\n");
printf("ScummVM team along with your game name and version:\n");
for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
printf("%s: %s\n", file->_key.c_str(), file->_value.c_str());
}
return matched;
}
} // End of namespace Common