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https://github.com/scummvm/scummvm.git
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76 lines
3.2 KiB
C++
76 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/plugins/ags_controller/ags_controller.h"
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#include "ags/plugins/ags_controller/ags_controller_arcnor.h"
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#include "ags/events.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSController {
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void AGSControllerArcnor::AGS_EngineStartup(IAGSEngine *engine) {
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AGSController::AGS_EngineStartup(engine);
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SCRIPT_METHOD(AGSControllerArcnor::Controller_Open^1, AGSControllerArcnor::Controller_Open);
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SCRIPT_METHOD(AGSControllerArcnor::Controller_GetAxis^1, AGSControllerArcnor::Controller_GetAxis);
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SCRIPT_METHOD(AGSControllerArcnor::Controller_IsButtonDown^1, AGSControllerArcnor::Controller_IsButtonDown);
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SCRIPT_METHOD(AGSControllerArcnor::Controller_Rumble^3, AGSControllerArcnor::Controller_Rumble);
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SCRIPT_METHOD(AGSControllerArcnor::Controller_IsButtonDownOnce^1, AGSControllerArcnor::Controller_IsButtonDownOnce);
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SCRIPT_METHOD(AGSControllerArcnor::Controller_IsButtonUpOnce^1, AGSControllerArcnor::Controller_IsButtonUpOnce);
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SCRIPT_METHOD(AGSControllerArcnor::Controller_PressAnyButton, AGSControllerArcnor::Controller_PressAnyKey);
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SCRIPT_METHOD(AGSControllerArcnor::Controller_GetPlayerIndex^0, AGSControllerArcnor::Controller_GetPlayerIndex);
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SCRIPT_METHOD(AGSControllerArcnor::Controller_SetPlayerIndex^1, AGSControllerArcnor::Controller_SetPlayerIndex);
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SCRIPT_METHOD(RunVirtualKeyboard, AGSControllerArcnor::RunVirtualKeyboard);
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}
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void AGSControllerArcnor::Controller_IsButtonUpOnce(ScriptMethodParams ¶ms) {
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PARAMS1(int, button);
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if (button < 0 || button > 31)
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params._result = false;
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else
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params._result = !(::AGS::g_events->getJoystickButtonOnce(button));
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}
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void AGSControllerArcnor::Controller_GetPlayerIndex(ScriptMethodParams ¶ms) {
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// return -1 as "not available"
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debug(0, "AGSController: GetPlayerIndex not implemented");
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params._result = -1;
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}
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void AGSControllerArcnor::Controller_SetPlayerIndex(ScriptMethodParams ¶ms) {
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// PARAMS1(int, id);
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// not implemented
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debug(0, "AGSController: SetPlayerIndex not implemented");
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}
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void AGSControllerArcnor::RunVirtualKeyboard(ScriptMethodParams ¶ms) {
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// PARAMS6(int, keyboard_mode, const char *, initialtext, const char *, headertext, const char *, guidetext, const char *, oktext, int, maxchars);
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debug(0, "AGSController: Virtual Keyboard not implemented");
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params._result = _engine->CreateScriptString("");
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}
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} // namespace AGSController
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} // namespace Plugins
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} // namespace AGS3
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