Files
scummvm/engines/hdb/ai.cpp
T
2019-09-03 17:16:47 +02:00

158 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
AI::AI() {
_cine = new Common::Array<CineCommand *>;
}
AI::~AI() {
delete _cine;
}
bool AI::init() {
warning("STUB: AI::init required");
return true;
}
void AI::processCines() {
bool complete, bailOut;
if (!_cineActive) {
return;
}
bailOut = complete = false;
// TODO: Make sure Dialogs are timing out
// TODO: Make sure Cine Pics are drawing
// TODO: Check for Game Pause
for (Common::Array<CineCommand *>::iterator it = _cine->begin(); it != _cine->end(); it++) {
switch ((*it)->cmdType) {
case C_SETCAMERA:
_cameraX = (*it)->x;
_cameraY = (*it)->y;
g_hdb->_map->centerMapXY((int) _cameraX + 16, (int) _cameraY + 16);
_cameraLock = true;
complete = true;
break;
case C_RESETCAMERA:
int px, py;
_cameraLock = false;
warning("STUB: AI::GetPlayerXY required");
warning("STUB: MAP::CenterMapXY required");
complete = true;
break;
case C_MOVECAMERA:
_cameraLock = true;
if (!((*it)->start)) {
(*it)->xv = (((double) (*it)->x) - _cameraX) / (double) (*it)->speed;
(*it)->yv = (((double) (*it)->y) - _cameraY) / (double) (*it)->speed;
(*it)->start = 1;
}
_cameraX += (*it)->xv;
_cameraY += (*it)->yv;
if (abs(_cameraX - (*it)->x) <= 1 && abs(_cameraY - (*it)->y) <= 1) {
_cameraX = (*it)->x;
_cameraY = (*it)->y;
complete = true;
}
g_hdb->_map->centerMapXY((int)_cameraX + 16, (int)_cameraY + 16);
break;
case C_WAIT:
if (!((*it)->start)) {
(*it)->start = 1;
(*it)->delay = g_system->getMillis() * 23.5 + (*it)->delay * 1000;
} else {
if ((*it)->delay < g_system->getMillis() * 23.5) {
complete = true;
} else {
bailOut = true;
}
}
break;
case C_WAITUNTILDONE:
if ((uint) (it - _cine->begin()) == _cine->size() - 1) {
complete = true;
} else {
bailOut = true;
}
break;
}
}
}
void AI::cineStart(bool abortable, char *abortFunc) {
_cineAbortable = abortable;
_cineAborted = false;
_cineAbortFunc = abortFunc;
_cineActive = true;
_playerLock = false;
_cameraLock = false;
}
void AI::cineSetCamera(int x, int y) {
CineCommand *cmd = new CineCommand;
cmd->x = x * kTileWidth;
cmd->y = y * kTileHeight;
cmd->cmdType = C_SETCAMERA;
_cine->push_back(cmd);
}
void AI::cineResetCamera() {
CineCommand *cmd = new CineCommand;
cmd->cmdType = C_RESETCAMERA;
_cine->push_back(cmd);
}
void AI::cineMoveCamera(int x, int y, int speed) {
CineCommand *cmd = new CineCommand;
cmd->start = 0;
cmd->x = x * kTileWidth;
cmd->y = y * kTileHeight;
cmd->cmdType = C_MOVECAMERA;
_cine->push_back(cmd);
}
void AI::cineWait(int seconds) {
CineCommand *cmd = new CineCommand;
cmd->start = 0;
cmd->cmdType = C_WAIT;
cmd->delay = seconds;
_cine->push_back(cmd);
}
void AI::cineWaitUntilDone() {
CineCommand *cmd = new CineCommand;
cmd->cmdType = C_WAITUNTILDONE;
_cine->push_back(cmd);
}
} // End of Namespace