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The implementation of the sound driver code relies on the data for each sound being at specific locations in the files, so this ensures that if any language version changes the sound files, we'll know about it
161 lines
3.4 KiB
C++
161 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/decoders/raw.h"
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#include "common/memstream.h"
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#include "mads/sound.h"
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#include "mads/mads.h"
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#include "mads/nebular/sound_nebular.h"
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namespace MADS {
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SoundManager::SoundManager(MADSEngine *vm, Audio::Mixer *mixer) {
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_vm = vm;
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_mixer = mixer;
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_driver = nullptr;
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_pollSoundEnabled = false;
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_soundPollFlag = false;
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_newSoundsPaused = false;
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_opl = OPL::Config::create();
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_opl->init(11025);
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// Validate sound files
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switch (_vm->getGameID()) {
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case GType_RexNebular:
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Nebular::ASound::validate();
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break;
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default:
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break;
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}
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}
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SoundManager::~SoundManager() {
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if (_driver) {
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_driver->stop();
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delete _driver;
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}
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delete _opl;
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}
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void SoundManager::init(int sectionNumber) {
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assert(sectionNumber > 0 && sectionNumber < 10);
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switch (_vm->getGameID()) {
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case GType_RexNebular:
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switch (sectionNumber) {
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case 1:
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_driver = new Nebular::ASound1(_mixer, _opl);
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break;
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case 2:
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_driver = new Nebular::ASound2(_mixer, _opl);
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break;
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case 3:
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_driver = new Nebular::ASound3(_mixer, _opl);
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break;
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case 4:
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_driver = new Nebular::ASound4(_mixer, _opl);
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break;
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case 5:
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_driver = new Nebular::ASound5(_mixer, _opl);
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break;
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case 6:
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_driver = new Nebular::ASound6(_mixer, _opl);
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break;
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case 7:
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_driver = new Nebular::ASound7(_mixer, _opl);
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break;
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case 8:
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_driver = new Nebular::ASound8(_mixer, _opl);
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break;
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case 9:
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_driver = new Nebular::ASound9(_mixer, _opl);
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break;
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default:
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_driver = nullptr;
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break;
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}
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break;
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default:
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warning("SoundManager: Unknown game");
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_driver = nullptr;
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break;
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}
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}
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void SoundManager::closeDriver() {
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if (_driver) {
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command(0);
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setEnabled(false);
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stop();
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removeDriver();
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}
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}
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void SoundManager::removeDriver() {
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delete _driver;
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_driver = nullptr;
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}
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void SoundManager::setEnabled(bool flag) {
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_pollSoundEnabled = flag;
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_soundPollFlag = false;
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}
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void SoundManager::pauseNewCommands() {
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_newSoundsPaused = true;
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}
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void SoundManager::startQueuedCommands() {
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_newSoundsPaused = false;
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while (!_queuedCommands.empty()) {
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int commandId = _queuedCommands.pop();
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command(commandId);
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}
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}
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void SoundManager::command(int commandId, int param) {
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if (_newSoundsPaused) {
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if (_queuedCommands.size() < 8)
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_queuedCommands.push(commandId);
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} else if (_driver) {
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_driver->command(commandId, param);
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}
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}
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void SoundManager::stop() {
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if (_driver)
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_driver->stop();
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}
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void SoundManager::noise() {
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if (_driver)
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_driver->noise();
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}
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} // End of namespace MADS
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