mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
601 lines
14 KiB
C++
601 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/endian.h"
|
|
|
|
#include "gob/gob.h"
|
|
#include "gob/game.h"
|
|
#include "gob/helper.h"
|
|
#include "gob/global.h"
|
|
#include "gob/util.h"
|
|
#include "gob/dataio.h"
|
|
#include "gob/variables.h"
|
|
#include "gob/script.h"
|
|
#include "gob/resources.h"
|
|
#include "gob/inter.h"
|
|
#include "gob/draw.h"
|
|
#include "gob/mult.h"
|
|
#include "gob/videoplayer.h"
|
|
#include "gob/sound/sound.h"
|
|
|
|
namespace Gob {
|
|
|
|
Environments::Environments(GobEngine *vm) : _vm(vm) {
|
|
_environments = new Environment[kEnvironmentCount];
|
|
|
|
for (uint i = 0; i < kEnvironmentCount; i++) {
|
|
Environment &e = _environments[i];
|
|
|
|
e.cursorHotspotX = 0;
|
|
e.cursorHotspotY = 0;
|
|
e.variables = 0;
|
|
e.script = 0;
|
|
e.resources = 0;
|
|
e.curTotFile[0] = '\0';
|
|
}
|
|
}
|
|
|
|
Environments::~Environments() {
|
|
clear();
|
|
|
|
delete[] _environments;
|
|
}
|
|
|
|
void Environments::clear() {
|
|
// Deleting unique variables, script and resources
|
|
|
|
for (uint i = 0; i < kEnvironmentCount; i++) {
|
|
if (_environments[i].variables == _vm->_inter->_variables)
|
|
continue;
|
|
|
|
if (!has(_environments[i].variables, i + 1))
|
|
delete _environments[i].variables;
|
|
}
|
|
|
|
for (uint i = 0; i < kEnvironmentCount; i++) {
|
|
if (_environments[i].script == _vm->_game->_script)
|
|
continue;
|
|
|
|
if (!has(_environments[i].script, i + 1))
|
|
delete _environments[i].script;
|
|
}
|
|
|
|
for (uint i = 0; i < kEnvironmentCount; i++) {
|
|
if (_environments[i].resources == _vm->_game->_resources)
|
|
continue;
|
|
|
|
if (!has(_environments[i].resources, i + 1))
|
|
delete _environments[i].resources;
|
|
}
|
|
}
|
|
|
|
void Environments::set(uint8 env) {
|
|
if (env >= kEnvironmentCount)
|
|
return;
|
|
|
|
Environment &e = _environments[env];
|
|
|
|
// If it already has a unique script or resource assigned, delete them
|
|
if ((e.script != _vm->_game->_script) && !has(e.script, 0, env))
|
|
delete e.script;
|
|
if ((e.resources != _vm->_game->_resources) && !has(e.resources, 0, env))
|
|
delete e.resources;
|
|
|
|
e.cursorHotspotX = _vm->_draw->_cursorHotspotXVar;
|
|
e.cursorHotspotY = _vm->_draw->_cursorHotspotYVar;
|
|
e.script = _vm->_game->_script;
|
|
e.resources = _vm->_game->_resources;
|
|
e.variables = _vm->_inter->_variables;
|
|
strncpy(e.curTotFile, _vm->_game->_curTotFile, 14);
|
|
}
|
|
|
|
void Environments::get(uint8 env) const {
|
|
if (env >= kEnvironmentCount)
|
|
return;
|
|
|
|
const Environment &e = _environments[env];
|
|
|
|
_vm->_draw->_cursorHotspotXVar = e.cursorHotspotX;
|
|
_vm->_draw->_cursorHotspotYVar = e.cursorHotspotY;
|
|
_vm->_game->_script = e.script;
|
|
_vm->_game->_resources = e.resources;
|
|
_vm->_inter->_variables = e.variables;
|
|
strncpy(_vm->_game->_curTotFile, e.curTotFile, 14);
|
|
}
|
|
|
|
const char *Environments::getTotFile(uint8 env) const {
|
|
if (env >= kEnvironmentCount)
|
|
return "";
|
|
|
|
return _environments[env].curTotFile;
|
|
}
|
|
|
|
bool Environments::has(Variables *variables, uint8 startEnv, int16 except) const {
|
|
for (uint i = startEnv; i < kEnvironmentCount; i++) {
|
|
if ((except >= 0) && (((uint16) except) == i))
|
|
continue;
|
|
|
|
if (_environments[i].variables == variables)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Environments::has(Script *script, uint8 startEnv, int16 except) const {
|
|
for (uint i = startEnv; i < kEnvironmentCount; i++) {
|
|
if ((except >= 0) && (((uint16) except) == i))
|
|
continue;
|
|
|
|
if (_environments[i].script == script)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Environments::has(Resources *resources, uint8 startEnv, int16 except) const {
|
|
for (uint i = startEnv; i < kEnvironmentCount; i++) {
|
|
if ((except >= 0) && (((uint16) except) == i))
|
|
continue;
|
|
|
|
if (_environments[i].resources == resources)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
Game::Game(GobEngine *vm) : _vm(vm) {
|
|
_collisionAreas = 0;
|
|
_shouldPushColls = 0;
|
|
|
|
_captureCount = 0;
|
|
|
|
_collStackSize = 0;
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
_collStack[i] = 0;
|
|
_collStackElemSizes[i] = 0;
|
|
}
|
|
|
|
_curTotFile[0] = 0;
|
|
_totToLoad[0] = 0;
|
|
|
|
_startTimeKey = 0;
|
|
_mouseButtons = 0;
|
|
|
|
_lastCollKey = 0;
|
|
_lastCollAreaIndex = 0;
|
|
_lastCollId = 0;
|
|
|
|
_activeCollResId = 0;
|
|
_activeCollIndex = 0;
|
|
_handleMouse = 0;
|
|
_forceHandleMouse = 0;
|
|
_menuLevel = 0;
|
|
_noScroll = true;
|
|
_preventScroll = false;
|
|
_scrollHandleMouse = false;
|
|
|
|
_noCd = false;
|
|
|
|
_tempStr[0] = 0;
|
|
_collStr[0] = 0;
|
|
|
|
_numEnvironments = 0;
|
|
_curEnvironment = 0;
|
|
|
|
_environments = new Environments(_vm);
|
|
_script = new Script(_vm);
|
|
_resources = new Resources(_vm);
|
|
}
|
|
|
|
Game::~Game() {
|
|
delete _environments;
|
|
delete _script;
|
|
delete _resources;
|
|
}
|
|
|
|
void Game::freeCollision(int16 id) {
|
|
for (int i = 0; i < 250; i++) {
|
|
if (_collisionAreas[i].id == id)
|
|
_collisionAreas[i].left = 0xFFFF;
|
|
}
|
|
}
|
|
|
|
void Game::capturePush(int16 left, int16 top, int16 width, int16 height) {
|
|
int16 right;
|
|
|
|
if (_captureCount == 20)
|
|
error("Game::capturePush(): Capture stack overflow");
|
|
|
|
_captureStack[_captureCount].left = left;
|
|
_captureStack[_captureCount].top = top;
|
|
_captureStack[_captureCount].right = left + width;
|
|
_captureStack[_captureCount].bottom = top + height;
|
|
|
|
_vm->_draw->_spriteTop = top;
|
|
_vm->_draw->_spriteBottom = height;
|
|
|
|
right = left + width - 1;
|
|
left &= 0xFFF0;
|
|
right |= 0xF;
|
|
|
|
_vm->_draw->initSpriteSurf(30 + _captureCount, right - left + 1, height, 0);
|
|
|
|
_vm->_draw->_sourceSurface = 21;
|
|
_vm->_draw->_destSurface = 30 + _captureCount;
|
|
|
|
_vm->_draw->_spriteLeft = left;
|
|
_vm->_draw->_spriteRight = right - left + 1;
|
|
_vm->_draw->_destSpriteX = 0;
|
|
_vm->_draw->_destSpriteY = 0;
|
|
_vm->_draw->_transparency = 0;
|
|
_vm->_draw->spriteOperation(0);
|
|
_captureCount++;
|
|
}
|
|
|
|
void Game::capturePop(char doDraw) {
|
|
if (_captureCount <= 0)
|
|
return;
|
|
|
|
_captureCount--;
|
|
if (doDraw) {
|
|
_vm->_draw->_destSpriteX = _captureStack[_captureCount].left;
|
|
_vm->_draw->_destSpriteY = _captureStack[_captureCount].top;
|
|
_vm->_draw->_spriteRight =
|
|
_captureStack[_captureCount].width();
|
|
_vm->_draw->_spriteBottom =
|
|
_captureStack[_captureCount].height();
|
|
|
|
_vm->_draw->_transparency = 0;
|
|
_vm->_draw->_sourceSurface = 30 + _captureCount;
|
|
_vm->_draw->_destSurface = 21;
|
|
_vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xF;
|
|
_vm->_draw->_spriteTop = 0;
|
|
_vm->_draw->spriteOperation(0);
|
|
}
|
|
_vm->_draw->freeSprite(30 + _captureCount);
|
|
}
|
|
|
|
void Game::freeSoundSlot(int16 slot) {
|
|
if (slot == -1)
|
|
slot = _vm->_game->_script->readValExpr();
|
|
|
|
_vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(slot));
|
|
}
|
|
|
|
void Game::evaluateScroll(int16 x, int16 y) {
|
|
if (_preventScroll || !_scrollHandleMouse || (_menuLevel > 0))
|
|
return;
|
|
|
|
if (_noScroll ||
|
|
((_vm->_global->_videoMode != 0x14) && (_vm->_global->_videoMode != 0x18)))
|
|
return;
|
|
|
|
if ((x == 0) && (_vm->_draw->_scrollOffsetX > 0)) {
|
|
uint16 off;
|
|
|
|
off = MIN(_vm->_draw->_cursorWidth, _vm->_draw->_scrollOffsetX);
|
|
off = MAX(off / 2, 1);
|
|
_vm->_draw->_scrollOffsetX -= off;
|
|
_vm->_video->dirtyRectsAll();
|
|
} else if ((y == 0) && (_vm->_draw->_scrollOffsetY > 0)) {
|
|
uint16 off;
|
|
|
|
off = MIN(_vm->_draw->_cursorHeight, _vm->_draw->_scrollOffsetY);
|
|
off = MAX(off / 2, 1);
|
|
_vm->_draw->_scrollOffsetY -= off;
|
|
_vm->_video->dirtyRectsAll();
|
|
}
|
|
|
|
int16 cursorRight = x + _vm->_draw->_cursorWidth;
|
|
int16 screenRight = _vm->_draw->_scrollOffsetX + _vm->_width;
|
|
int16 cursorBottom = y + _vm->_draw->_cursorHeight;
|
|
int16 screenBottom = _vm->_draw->_scrollOffsetY + _vm->_height;
|
|
|
|
if ((cursorRight >= _vm->_width) &&
|
|
(screenRight < _vm->_video->_surfWidth)) {
|
|
uint16 off;
|
|
|
|
off = MIN(_vm->_draw->_cursorWidth,
|
|
(int16) (_vm->_video->_surfWidth - screenRight));
|
|
off = MAX(off / 2, 1);
|
|
|
|
_vm->_draw->_scrollOffsetX += off;
|
|
_vm->_video->dirtyRectsAll();
|
|
|
|
_vm->_util->setMousePos(_vm->_width - _vm->_draw->_cursorWidth, y);
|
|
} else if ((cursorBottom >= (_vm->_height - _vm->_video->_splitHeight2)) &&
|
|
(screenBottom < _vm->_video->_surfHeight)) {
|
|
uint16 off;
|
|
|
|
off = MIN(_vm->_draw->_cursorHeight,
|
|
(int16) (_vm->_video->_surfHeight - screenBottom));
|
|
off = MAX(off / 2, 1);
|
|
|
|
_vm->_draw->_scrollOffsetY += off;
|
|
_vm->_video->dirtyRectsAll();
|
|
|
|
_vm->_util->setMousePos(x, _vm->_height - _vm->_video->_splitHeight2 -
|
|
_vm->_draw->_cursorHeight);
|
|
}
|
|
|
|
_vm->_util->setScrollOffset();
|
|
}
|
|
|
|
int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY,
|
|
int16 *pButtons, char handleMouse) {
|
|
|
|
_vm->_util->processInput(true);
|
|
|
|
if (_vm->_mult->_multData && _vm->_inter->_variables &&
|
|
(VAR(58) != 0)) {
|
|
if (_vm->_mult->_multData->frameStart != (int) VAR(58) - 1)
|
|
_vm->_mult->_multData->frameStart++;
|
|
else
|
|
_vm->_mult->_multData->frameStart = 0;
|
|
|
|
_vm->_mult->playMult(_vm->_mult->_multData->frameStart + VAR(57),
|
|
_vm->_mult->_multData->frameStart + VAR(57), 1, handleMouse);
|
|
}
|
|
|
|
if ((_vm->_inter->_soundEndTimeKey != 0) &&
|
|
(_vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey)) {
|
|
_vm->_sound->blasterStop(_vm->_inter->_soundStopVal);
|
|
_vm->_inter->_soundEndTimeKey = 0;
|
|
}
|
|
|
|
if (pMouseX && pMouseY && pButtons) {
|
|
_vm->_util->getMouseState(pMouseX, pMouseY, pButtons);
|
|
|
|
if (*pButtons == 3)
|
|
*pButtons = 0;
|
|
}
|
|
|
|
return _vm->_util->checkKey();
|
|
}
|
|
|
|
int16 Game::adjustKey(int16 key) {
|
|
if (key <= 0x60 || key >= 0x7B)
|
|
return key;
|
|
|
|
return key - 0x20;
|
|
}
|
|
|
|
void Game::start(void) {
|
|
_collisionAreas = new Collision[250];
|
|
memset(_collisionAreas, 0, 250 * sizeof(Collision));
|
|
|
|
prepareStart();
|
|
playTot(-2);
|
|
|
|
delete[] _collisionAreas;
|
|
_vm->_draw->closeScreen();
|
|
|
|
for (int i = 0; i < SPRITES_COUNT; i++)
|
|
_vm->_draw->freeSprite(i);
|
|
_vm->_draw->_scummvmCursor.reset();
|
|
}
|
|
|
|
// flagbits: 0 = freeInterVariables, 1 = skipPlay
|
|
void Game::totSub(int8 flags, const char *newTotFile) {
|
|
int8 curBackupPos;
|
|
|
|
if (_numEnvironments >= Environments::kEnvironmentCount)
|
|
return;
|
|
|
|
_environments->set(_numEnvironments);
|
|
|
|
curBackupPos = _curEnvironment;
|
|
_numEnvironments++;
|
|
_curEnvironment = _numEnvironments;
|
|
|
|
_script = new Script(_vm);
|
|
_resources = new Resources(_vm);
|
|
if (flags & 1)
|
|
_vm->_inter->_variables = 0;
|
|
|
|
strncpy0(_curTotFile, newTotFile, 9);
|
|
// if (_vm->getGameType() == kGameTypeGeisha)
|
|
// strcat(_curTotFile, ".0OT");
|
|
// else
|
|
strcat(_curTotFile, ".TOT");
|
|
|
|
if (_vm->_inter->_terminate != 0) {
|
|
clearUnusedEnvironment();
|
|
return;
|
|
}
|
|
|
|
pushCollisions(0);
|
|
|
|
if (flags & 2)
|
|
playTot(-1);
|
|
else
|
|
playTot(0);
|
|
|
|
if (_vm->_inter->_terminate != 2)
|
|
_vm->_inter->_terminate = 0;
|
|
|
|
popCollisions();
|
|
|
|
if ((flags & 1) && _vm->_inter->_variables) {
|
|
_vm->_inter->delocateVars();
|
|
}
|
|
|
|
clearUnusedEnvironment();
|
|
|
|
_numEnvironments--;
|
|
_curEnvironment = curBackupPos;
|
|
_environments->get(_numEnvironments);
|
|
}
|
|
|
|
void Game::switchTotSub(int16 index, int16 skipPlay) {
|
|
int16 backupedCount;
|
|
int16 curBackupPos;
|
|
|
|
if ((_numEnvironments - index) < 1)
|
|
return;
|
|
|
|
int16 newPos = _curEnvironment - index - ((index >= 0) ? 1 : 0);
|
|
if (newPos >= Environments::kEnvironmentCount)
|
|
return;
|
|
|
|
// WORKAROUND: Some versions don't make the MOVEMENT menu item unselectable
|
|
// in the dreamland screen, resulting in a crash when it's clicked.
|
|
if ((_vm->getGameType() == kGameTypeGob2) && (index == -1) && (skipPlay == 7) &&
|
|
!scumm_stricmp(_environments->getTotFile(newPos), "gob06.tot"))
|
|
return;
|
|
|
|
curBackupPos = _curEnvironment;
|
|
backupedCount = _numEnvironments;
|
|
if (_curEnvironment == _numEnvironments)
|
|
_environments->set(_numEnvironments++);
|
|
|
|
_curEnvironment -= index;
|
|
if (index >= 0)
|
|
_curEnvironment--;
|
|
|
|
clearUnusedEnvironment();
|
|
|
|
_environments->get(_curEnvironment);
|
|
|
|
if (_vm->_inter->_terminate != 0) {
|
|
clearUnusedEnvironment();
|
|
return;
|
|
}
|
|
|
|
pushCollisions(0);
|
|
playTot(skipPlay);
|
|
|
|
if (_vm->_inter->_terminate != 2)
|
|
_vm->_inter->_terminate = 0;
|
|
|
|
popCollisions();
|
|
|
|
clearUnusedEnvironment();
|
|
|
|
_curEnvironment = curBackupPos;
|
|
_numEnvironments = backupedCount;
|
|
_environments->get(_curEnvironment);
|
|
}
|
|
|
|
void Game::setCollisions(byte arg_0) {
|
|
uint16 left;
|
|
uint16 top;
|
|
uint16 width;
|
|
uint16 height;
|
|
Collision *collArea;
|
|
|
|
for (collArea = _collisionAreas; collArea->left != 0xFFFF; collArea++) {
|
|
if (((collArea->id & 0xC000) != 0x8000) || (collArea->funcSub == 0))
|
|
continue;
|
|
|
|
_script->call(collArea->funcSub);
|
|
|
|
left = _script->readValExpr();
|
|
top = _script->readValExpr();
|
|
width = _script->readValExpr();
|
|
height = _script->readValExpr();
|
|
if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) &&
|
|
(left != 0xFFFF)) {
|
|
left += _vm->_draw->_backDeltaX;
|
|
top += _vm->_draw->_backDeltaY;
|
|
}
|
|
if (_vm->_draw->_needAdjust != 2) {
|
|
_vm->_draw->adjustCoords(0, &left, &top);
|
|
if ((collArea->flags & 0x0F) < 3)
|
|
_vm->_draw->adjustCoords(2, &width, &height);
|
|
else {
|
|
height &= 0xFFFE;
|
|
_vm->_draw->adjustCoords(2, 0, &height);
|
|
}
|
|
}
|
|
collArea->left = left;
|
|
collArea->top = top;
|
|
collArea->right = left + width - 1;
|
|
collArea->bottom = top + height - 1;
|
|
|
|
_script->pop();
|
|
}
|
|
}
|
|
|
|
void Game::collSub(uint16 offset) {
|
|
int16 collStackSize;
|
|
|
|
_script->call(offset);
|
|
|
|
_shouldPushColls = 1;
|
|
collStackSize = _collStackSize;
|
|
|
|
_vm->_inter->funcBlock(0);
|
|
|
|
if (collStackSize != _collStackSize)
|
|
popCollisions();
|
|
|
|
_shouldPushColls = 0;
|
|
|
|
_script->pop();
|
|
|
|
setCollisions();
|
|
}
|
|
|
|
void Game::collAreaSub(int16 index, int8 enter) {
|
|
uint16 collId;
|
|
|
|
collId = _collisionAreas[index].id & 0xF000;
|
|
|
|
if ((collId == 0xA000) || (collId == 0x9000)) {
|
|
if (enter == 0)
|
|
WRITE_VAR(17, _collisionAreas[index].id & 0x0FFF);
|
|
else
|
|
WRITE_VAR(17, -(_collisionAreas[index].id & 0x0FFF));
|
|
}
|
|
|
|
if (enter != 0) {
|
|
if (_collisionAreas[index].funcEnter != 0)
|
|
collSub(_collisionAreas[index].funcEnter);
|
|
} else {
|
|
if (_collisionAreas[index].funcLeave != 0)
|
|
collSub(_collisionAreas[index].funcLeave);
|
|
}
|
|
}
|
|
|
|
void Game::clearUnusedEnvironment() {
|
|
if (!_environments->has(_script)) {
|
|
delete _script;
|
|
_script = 0;
|
|
}
|
|
if (!_environments->has(_resources)) {
|
|
delete _resources;
|
|
_resources = 0;
|
|
}
|
|
|
|
}
|
|
|
|
} // End of namespace Gob
|