Files
scummvm/engines/sci/graphics/portrait.cpp
T
athrxx 70414a0b87 SCI: make upscaled gfx driver for KQ6 Windows
- The main purpose was to move more upscaling logic out of the engine
- This actually contains various precision fixes to the hires code. There
were some comments about being unsure what to. I think I managed to
fix all of these, although it shouldn't make a visible difference, since the
workarounds worked as intended.
- It does actually fix a very minor glitch: The portraits were vertically off
by one pixel. And the opening AVI video is probably also vertically fixed
by one pixel (although the video display in the original is not done very
well, anyway).
2024-10-09 08:35:11 +03:00

494 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/archive.h"
#include "common/file.h" // for DumpFile
#include "common/system.h"
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/engine/state.h"
#include "sci/graphics/gfxdrivers.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/portrait.h"
#include "sci/sound/audio.h"
namespace Sci {
Portrait::Portrait(ResourceManager *resMan, EventManager *event, GfxScreen *screen, GfxPalette *palette, AudioPlayer *audio, const Common::String &resourceName)
: _resMan(resMan), _event(event), _screen(screen), _palette(palette), _audio(audio), _resourceName(resourceName) {
init();
}
void Portrait::init() {
// .BIN files are loaded from actors directory and from .\ directory
// header:
// 3 bytes "WIN"
// 2 bytes main width (should be the same as first bitmap header width)
// 2 bytes main height (should be the same as first bitmap header height)
// 2 bytes animation count
// 2 bytes unknown
// 2 bytes lip sync ID count
// 4 bytes paletteSize (base 1)
// -> 17 bytes
// paletteSize bytes paletteData
//
// bitmap-data follows, total of [animation count]
// 14 bytes bitmap header
// -> 4 bytes unknown
// -> 2 bytes height
// -> 2 bytes width
// -> 6 bytes unknown
// height * width bitmap data
//
// 4 bytes offset table size (may be larger than the actual known entries?!)
// 14 bytes all zeroes (dummy entry?!)
//
// 14 bytes for each entry
// -> 2 bytes displace X
// -> 2 bytes displace Y
// -> 2 bytes height (again)
// -> 2 bytes width (again)
// -> 6 bytes unknown (normally 01 00 00 00 00 00 for delta bitmaps, 00 00 00 00 00 00 for first bitmap)
// random data may be used as filler
//
// 4 bytes lip sync id table size (is [lip sync id count] * 4, should be 0x2E0 for all actors)
// 4 bytes per lip sync id
// -> 1 byte length of ID
// -> 3 bytes actual ID
//
// 4 bytes lip sync id data table size (seems to be the same for all actors, always 0x220 in size)
// 1 byte animation number or 0xFF as terminator
// 1 byte delay, if last byte was not terminator
// one array for every lip sync id
//
// 4 bytes appended, seem to be random
// 9E11120E for alex
// 9E9E9E9E for vizier
Common::Path fileName("actors/" + _resourceName + ".bin", '/');
Common::SeekableReadStream *file = SearchMan.createReadStreamForMember(fileName);
if (!file) {
fileName = _resourceName + ".bin";
file = SearchMan.createReadStreamForMember(fileName);
if (!file)
error("portrait %s.bin not found", _resourceName.c_str());
}
_fileData->allocateFromStream(*file, Common::kSpanMaxSize, fileName.toString('/'));
delete file;
if (strncmp((const char *)_fileData->getUnsafeDataAt(0, 3), "WIN", 3)) {
error("portrait %s doesn't have valid header", _resourceName.c_str());
}
_width = _fileData->getUint16LEAt(3);
_height = _fileData->getUint16LEAt(5);
_bitmaps.resize(_fileData->getUint16LEAt(7));
_lipSyncIDCount = _fileData->getUint16LEAt(11);
uint16 portraitPaletteSize = _fileData->getUint16LEAt(13);
SciSpan<const byte> data = _fileData->subspan(17);
// Read palette
memset(&_portraitPalette, 0, sizeof(Palette));
uint16 palSize = 0, palNr = 0;
while (palSize < portraitPaletteSize) {
_portraitPalette.colors[palNr].b = *data++;
_portraitPalette.colors[palNr].g = *data++;
_portraitPalette.colors[palNr].r = *data++;
_portraitPalette.colors[palNr].used = 1;
_portraitPalette.intensity[palNr] = 100;
palNr++; palSize += 3;
}
// Read all bitmaps
uint16 bitmapNr;
for (bitmapNr = 0; bitmapNr < _bitmaps.size(); bitmapNr++) {
PortraitBitmap &curBitmap = _bitmaps[bitmapNr];
curBitmap.width = data.getUint16LEAt(2);
curBitmap.height = data.getUint16LEAt(4);
uint16 bytesPerLine = data.getUint16LEAt(6);
if (bytesPerLine < curBitmap.width)
error("kPortrait: bytesPerLine larger than actual width");
curBitmap.extraBytesPerLine = bytesPerLine - curBitmap.width;
curBitmap.rawBitmap = data.subspan(14, curBitmap.width * curBitmap.height);
data += 14 + (curBitmap.height * bytesPerLine);
}
// Offset table follows
uint32 offsetTableSize = data.getUint32LEAt(0);
assert((bitmapNr + 1U) * 14U <= offsetTableSize);
data += 4;
SciSpan<const byte> dataOffsetTable = data.subspan(14); // we skip first bitmap offsets
for (bitmapNr = 0; bitmapNr < _bitmaps.size(); bitmapNr++) {
PortraitBitmap &curBitmap = _bitmaps[bitmapNr];
curBitmap.displaceX = dataOffsetTable.getUint16LEAt(0);
curBitmap.displaceY = dataOffsetTable.getUint16LEAt(2);
dataOffsetTable += 14;
}
data += offsetTableSize;
// raw lip-sync ID table follows
uint32 lipSyncIDTableSize;
lipSyncIDTableSize = data.getUint32LEAt(0);
data += 4;
assert(lipSyncIDTableSize == _lipSyncIDCount * 4);
_lipSyncIDTable = data;
data += lipSyncIDTableSize;
// raw lip-sync frame table follows
uint32 lipSyncDataTableSize;
uint32 lipSyncDataTableLastOffset;
uint16 lipSyncDataNr;
uint16 lipSyncCurOffset;
lipSyncDataTableSize = data.getUint32LEAt(0);
data += 4;
assert(lipSyncDataTableSize == 0x220); // always this size, just a safety-check
_lipSyncData = data;
lipSyncDataTableLastOffset = lipSyncDataTableSize - 1;
_lipSyncDataOffsetTable.resize(_lipSyncIDCount);
lipSyncDataNr = 0;
lipSyncCurOffset = 0;
while (lipSyncCurOffset < lipSyncDataTableSize && lipSyncDataNr < _lipSyncIDCount) {
// We are currently at the start of ID-frame data
_lipSyncDataOffsetTable[lipSyncDataNr] = lipSyncCurOffset;
// Look for end of ID-frame data
byte lipSyncData = *data++; lipSyncCurOffset++;
while (lipSyncData != 0xFF && lipSyncCurOffset < lipSyncDataTableLastOffset) {
// Either terminator (0xFF) or frame-data (1 byte tick count and 1 byte bitmap ID)
data++;
lipSyncData = *data++;
lipSyncCurOffset += 2;
}
lipSyncDataNr++;
}
// last 4 bytes seem to be garbage
}
// use this to print out kPortrait debug data
//#define DEBUG_PORTRAIT
// use this to use sync resources instead of rave resources (rave resources are better though)
//#define DEBUG_PORTRAIT_USE_SYNC_RESOURCES
void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) {
_position = position;
// Now init audio and sync resource
uint32 audioNumber = ((noun & 0xff) << 24) | ((verb & 0xff) << 16) | ((cond & 0xff) << 8) | (seq & 0xff);
#ifndef DEBUG_PORTRAIT_USE_SYNC_RESOURCES
ResourceId raveResourceId = ResourceId(kResourceTypeRave, resourceId, noun, verb, cond, seq);
Resource *raveResource = _resMan->findResource(raveResourceId, true);
uint raveOffset = 0;
#else
ResourceId syncResourceId = ResourceId(kResourceTypeSync36, resourceId, noun, verb, cond, seq);
Resource *syncResource = _resMan->findResource(syncResourceId, true);
uint syncOffset = 0;
#endif
#ifdef DEBUG_PORTRAIT
// prints out the current lip sync ASCII data
char debugPrint[4000];
if (raveResource->size < 4000) {
memcpy(debugPrint, raveResource->data, raveResource->size);
debugPrint[raveResource->size] = 0; // set terminating NUL
debug("kPortrait: using actor %s", _resourceName.c_str());
debug("kPortrait (noun %d, verb %d, cond %d, seq %d)", noun, verb, cond, seq);
debug("kPortrait: rave data is '%s'", debugPrint);
}
#endif
// TODO: maybe try to create the missing sync resources for low-res KQ6 out of the rave resources
#ifdef DEBUG_PORTRAIT_USE_SYNC_RESOURCES
// Dump the sync resources to disk
Common::DumpFile *outFile = new Common::DumpFile();
Common::String outName = syncResourceId.toPatchNameBase36() + ".sync36";
outFile->open(outName);
syncResource->writeToStream(outFile);
outFile->finalize();
outFile->close();
ResourceId raveResourceId = ResourceId(kResourceTypeRave, resourceId, noun, verb, cond, seq);
Resource *raveResource = _resMan->findResource(raveResourceId, true);
outName = raveResourceId.toPatchNameBase36() + ".rave";
outFile->open(outName);
raveResource->writeToStream(outFile);
outFile->finalize();
outFile->close();
_resMan->unlockResource(raveResource);
delete outFile;
#endif
// Set the portrait palette
_palette->set(&_portraitPalette, false, true);
// Draw base bitmap
drawBitmap(0, true);
// Start playing audio...
_audio->stopAudio();
_audio->startAudio(resourceId, audioNumber);
#ifndef DEBUG_PORTRAIT_USE_SYNC_RESOURCES
if (!raveResource) {
warning("kPortrait: no rave resource %d %X", resourceId, audioNumber);
return;
}
// Do animation depending on rave resource till audio is done playing
int16 raveTicks;
uint16 raveID;
SciSpan<const byte> raveLipSyncData;
byte raveLipSyncTicks;
byte raveLipSyncBitmapNr;
int timerPosition = 0;
int curPosition;
SciEvent curEvent;
bool userAbort = false;
while (raveOffset < raveResource->size() && !userAbort) {
// rave string starts with tick count, followed by lipSyncID, tick count and so on
raveTicks = raveGetTicks(raveResource, &raveOffset);
if (raveTicks < 0)
break;
// get lipSyncID
raveID = raveGetID(raveResource, &raveOffset);
if (raveID) {
raveLipSyncData = raveGetLipSyncData(raveID);
} else {
raveLipSyncData = SciSpan<const byte>();
}
#ifdef DEBUG_PORTRAIT
if (raveID & 0x0ff) {
debug("kPortrait: rave '%c%c' after %d ticks", raveID >> 8, raveID & 0x0ff, raveTicks);
} else if (raveID) {
debug("kPortrait: rave '%c' after %d ticks", raveID >> 8, raveTicks);
}
#endif
timerPosition += raveTicks;
// Wait till syncTime passed, then show specific animation bitmap
if (timerPosition > 0) {
do {
g_sci->getEngineState()->sleep(1);
curEvent = _event->getSciEvent(kSciEventAny);
if (curEvent.type == kSciEventMousePress ||
(curEvent.type == kSciEventKeyDown && curEvent.character == kSciKeyEsc) ||
g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame ||
g_sci->getEngineState()->_delayedRestoreGameId != -1)
userAbort = true;
curPosition = _audio->getAudioPosition();
} while ((curPosition != -1) && (curPosition < timerPosition) && (!userAbort));
}
if (raveLipSyncData) {
// lip sync data is
// Tick:Byte, Bitmap-Nr:BYTE
// Tick = 0xFF is the terminator for the data
int timerPositionWithin = timerPosition;
raveLipSyncTicks = *raveLipSyncData++;
while (raveLipSyncData.size() && raveLipSyncTicks != 0xFF) {
if (raveLipSyncTicks)
raveLipSyncTicks--; // 1 -> wait 0 ticks, 2 -> wait 1 tick, etc.
timerPositionWithin += raveLipSyncTicks;
do {
g_sci->getEngineState()->sleep(1);
curEvent = _event->getSciEvent(kSciEventAny);
if (curEvent.type == kSciEventMousePress ||
(curEvent.type == kSciEventKeyDown && curEvent.character == kSciKeyEsc) ||
g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame)
userAbort = true;
curPosition = _audio->getAudioPosition();
} while ((curPosition != -1) && (curPosition < timerPositionWithin) && (!userAbort));
raveLipSyncBitmapNr = *raveLipSyncData++;
#ifdef DEBUG_PORTRAIT
if (!raveLipSyncTicks) {
debug("kPortrait: showing frame %d", raveLipSyncBitmapNr);
} else {
debug("kPortrait: showing frame %d after %d ticks", raveLipSyncBitmapNr, raveLipSyncTicks);
}
#endif
// bitmap nr within sync data is base 1, we need base 0
raveLipSyncBitmapNr--;
if (raveLipSyncBitmapNr < _bitmaps.size()) {
drawBitmap(0, false);
drawBitmap(raveLipSyncBitmapNr, true);
} else {
warning("kPortrait: rave lip sync data tried to draw non-existent bitmap %d", raveLipSyncBitmapNr);
}
raveLipSyncTicks = *raveLipSyncData++;
}
}
}
#else
if (!syncResource) {
// Getting the book in the book shop calls kPortrait where no sync exists
// TODO: find out what to do then
warning("kPortrait: no sync resource %d %X", resourceId, audioNumber);
return;
}
// Do animation depending on sync resource till audio is done playing
uint16 syncCue;
int timerPosition, curPosition;
SciEvent curEvent;
bool userAbort = false;
while ((syncOffset < syncResource->size - 2) && (!userAbort)) {
timerPosition = (int16)READ_LE_UINT16(syncResource->data + syncOffset);
syncOffset += 2;
if (syncOffset < syncResource->size - 2) {
syncCue = READ_LE_UINT16(syncResource->data + syncOffset);
syncOffset += 2;
} else {
syncCue = 0xFFFF;
}
// Wait till syncTime passed, then show specific animation bitmap
do {
g_sci->getEngineState()->sleep(1);
curEvent = _event->getSciEvent(kSciEventAny);
if (curEvent.type == kSciEventMousePress ||
(curEvent.type == kSciEventKeyboard && curEvent.data == kSciKeyEsc) ||
g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame)
userAbort = true;
curPosition = _audio->getAudioPosition();
} while ((curPosition != -1) && (curPosition < timerPosition) && (!userAbort));
if (syncCue != 0xFFFF) {
// Display animation bitmap
if (syncCue < _bitmapCount) {
if (syncCue)
drawBitmap(0, false); // Draw base bitmap first to get valid animation frame
drawBitmap(syncCue, true);
} else {
warning("kPortrait: sync information tried to draw non-existent %d", syncCue);
}
}
}
#endif
// Reset the portrait bitmap to "closed mouth" state (rave.dll seems to do the same)
drawBitmap(0, true);
if (userAbort) {
_audio->stopAudio();
}
#ifndef DEBUG_PORTRAIT_USE_SYNC_RESOURCES
_resMan->unlockResource(raveResource);
#else
_resMan->unlockResource(syncResource);
#endif
}
// returns ASCII ticks from lip sync string as uint16
int16 Portrait::raveGetTicks(Resource *resource, uint *offset) {
uint curOffset = *offset;
SciSpan<const byte> curData = resource->subspan(curOffset);
uint16 curValue = 0;
if (curOffset >= resource->size())
return -1;
while (curOffset < resource->size()) {
byte curByte = *curData++; curOffset++;
if ( curByte == ' ' )
break;
if ( (curByte >= '0') && (curByte <= '9') ) {
curValue = curValue * 10 + ( curByte - '0' );
} else {
// no number -> assume there is an ID at current offset
return 0;
}
}
*offset = curOffset;
return curValue;
}
// returns ASCII ID from lip sync string as uint16
uint16 Portrait::raveGetID(Resource *resource, uint *offset) {
uint curOffset = *offset;
SciSpan<const byte> curData = resource->subspan(curOffset);
uint16 curValue = 0;
while (curOffset < resource->size()) {
byte curByte = *curData++; curOffset++;
if ( curByte == ' ' )
break;
if (!curValue) {
curValue = curByte << 8;
} else {
curValue |= curByte;
}
}
*offset = curOffset;
return curValue;
}
// Searches for a specific lip sync ID and returns pointer to lip sync data or NULL in case ID was not found
SciSpan<const byte> Portrait::raveGetLipSyncData(const uint16 raveID) {
SciSpan<const byte> lipSyncIDPtr = _lipSyncIDTable;
lipSyncIDPtr++; // skip over first byte
for (uint lipSyncIDNr = 0; lipSyncIDNr < _lipSyncIDCount; lipSyncIDNr++) {
byte lipSyncIDByte1 = *lipSyncIDPtr++;
byte lipSyncIDByte2 = *lipSyncIDPtr++;
uint16 lipSyncID = (lipSyncIDByte1 << 8) | lipSyncIDByte2;
if (lipSyncID == raveID) {
return _lipSyncData.subspan(_lipSyncDataOffsetTable[lipSyncIDNr]);
}
lipSyncIDPtr += 2; // ID is every 4 bytes
}
return SciSpan<const byte>();
}
void Portrait::drawBitmap(uint16 bitmapNr, bool show) {
uint16 bitmapHeight = _bitmaps[bitmapNr].height;
uint16 bitmapWidth = _bitmaps[bitmapNr].width;
Common::Point pos = _screen->gfxDriver()->getRealCoords(_position);
pos.x += _bitmaps[bitmapNr].displaceX;
pos.y += _bitmaps[bitmapNr].displaceY;
const byte *data = _bitmaps[bitmapNr].rawBitmap.getUnsafeDataAt(0, bitmapWidth * bitmapHeight);
_screen->copyHiResRectToScreen(data, bitmapWidth + _bitmaps[bitmapNr].extraBytesPerLine, pos.x, pos.y, bitmapWidth, bitmapHeight, _portraitPalette.mapping);
if (show)
g_system->updateScreen();
}
} // End of namespace Sci