Files
scummvm/engines/darkseed/module.mk
T

40 lines
565 B
Makefile

MODULE := engines/darkseed
MODULE_OBJS = \
adlib_worx.o \
animation.o \
anm.o \
console.o \
cursor.o \
cutscene.o \
darkseed.o \
debugconsole.o \
gamefont.o \
img.o \
inventory.o \
metaengine.o \
morph.o \
music.o \
nsp.o \
objects.o \
pal.o \
pic.o \
player.o \
room.o \
sound.o \
sprites.o \
titlefont.o \
tostext.o \
usecode.o
# This module can be built as a plugin
ifeq ($(ENABLE_DARKSEED), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o