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scummvm/engines/ags/engine/ac/dynamic_sprite.cpp
T
Walter Agazzi 92809e3114 AGS: Engine: rewrote dynamic sprite to texture notification mechanism
The previous attempt, using a boolean spritemodified array, proved to be having logical
loopholes. In simple words, because spritemodified flag was resetting each draw pass, it won't
affect objects that are temporarily not visible, and they failed to reupdate when becoming
visible again. This affected Software renderer.

Texture-based renderers have a different problem, where they fail to recognize when an old
sprite was deleted and a completely new dynamic sprite created accidentally with the same ID.
The cause was simply that the check for this was done inside sync_object_texture(), but
sync_object_texture itself was not called unless draw() function thought that object had
changed. So there has to be a check outside too...

Here I decided to reimplement notification mechanism, and use it for both types of renderers,
for the sake of more straightforward code logic. (Although, strictly speaking, texture-based
renderers could check their texture's "ref id" instead.)

The idea of a new implementation is this:
1. There's a map of "control blocks" per each active sprite (that is - sprite that was drawn as a
part of object). The "control block" is simply a integer with a sprite ID in it, allocated and
wrapped by shared_ptr.
2. When the ObjectTexture syncs its texture with a new sprite, the control block is retrieved (or
new created), and from now on it may be shared among multiple objects which display same
sprite.
3. When the sprite gets either updated or deleted two things happen: the previous control
block is assigned an "invalid value", serving as a marker, and then it is removed from the map,
left only if referenced by any ObjectTexture.
4. When checking whether texture needs to be re-synced we test the control block too, to see
if it was invalidated. In such case this tells us to call sync_object_texture() again.

NOTE that dynamic sprites that do not appear on screen, and are only used for drawing on
another surface, do not allocate control blocks, nor notify anything.

From upstream ab2dd5846075a73e3a3415c45c37fe6b37805964
2024-10-30 18:07:42 +02:00

612 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/dynamic_sprite.h"
#include "ags/shared/ac/common.h"
#include "ags/engine/ac/draw.h"
#include "ags/engine/ac/game.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/game_state.h"
#include "ags/engine/ac/global_dynamic_sprite.h"
#include "ags/engine/ac/global_game.h"
#include "ags/engine/ac/math.h" // M_PI
#include "ags/engine/ac/path_helper.h"
#include "ags/engine/ac/room_object.h"
#include "ags/engine/ac/room_status.h"
#include "ags/engine/ac/system.h"
#include "ags/engine/ac/dynobj/dynobj_manager.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/shared/game/room_struct.h"
#include "ags/shared/gui/gui_button.h"
#include "ags/shared/ac/sprite_cache.h"
#include "ags/engine/gfx/graphics_driver.h"
#include "ags/engine/script/runtime_script_value.h"
#include "ags/shared/debugging/out.h"
#include "ags/engine/script/script_api.h"
#include "ags/engine/script/script_runtime.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace Shared;
using namespace Engine;
// ** SCRIPT DYNAMIC SPRITE
void DynamicSprite_Delete(ScriptDynamicSprite *sds) {
if (sds->slot) {
free_dynamic_sprite(sds->slot);
sds->slot = 0;
}
}
ScriptDrawingSurface *DynamicSprite_GetDrawingSurface(ScriptDynamicSprite *dss) {
ScriptDrawingSurface *surface = new ScriptDrawingSurface();
surface->dynamicSpriteNumber = dss->slot;
if ((_GP(game).SpriteInfos[dss->slot].Flags & SPF_ALPHACHANNEL) != 0)
surface->hasAlphaChannel = true;
ccRegisterManagedObject(surface, surface);
return surface;
}
int DynamicSprite_GetGraphic(ScriptDynamicSprite *sds) {
if (sds->slot == 0)
quit("!DynamicSprite.Graphic: Cannot get graphic, sprite has been deleted");
return sds->slot;
}
int DynamicSprite_GetWidth(ScriptDynamicSprite *sds) {
return game_to_data_coord(_GP(game).SpriteInfos[sds->slot].Width);
}
int DynamicSprite_GetHeight(ScriptDynamicSprite *sds) {
return game_to_data_coord(_GP(game).SpriteInfos[sds->slot].Height);
}
int DynamicSprite_GetColorDepth(ScriptDynamicSprite *sds) {
// Dynamic sprite ensures the sprite exists always
int depth = _GP(spriteset)[sds->slot]->GetColorDepth();
if (depth == 15)
depth = 16;
if (depth == 24)
depth = 32;
return depth;
}
void DynamicSprite_Resize(ScriptDynamicSprite *sds, int width, int height) {
if ((width < 1) || (height < 1))
quit("!DynamicSprite.Resize: width and height must be greater than zero");
if (sds->slot == 0)
quit("!DynamicSprite.Resize: sprite has been deleted");
data_to_game_coords(&width, &height);
if (width * height >= 25000000)
quitprintf("!DynamicSprite.Resize: new size is too large: %d x %d", width, height);
// resize the sprite to the requested size
Bitmap *sprite = _GP(spriteset)[sds->slot];
std::unique_ptr<Bitmap> new_pic(BitmapHelper::CreateBitmap(width, height, sprite->GetColorDepth()));
new_pic->StretchBlt(sprite,
RectWH(0, 0, _GP(game).SpriteInfos[sds->slot].Width, _GP(game).SpriteInfos[sds->slot].Height),
RectWH(0, 0, width, height));
add_dynamic_sprite(sds->slot, std::move(new_pic), (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
game_sprite_updated(sds->slot);
}
void DynamicSprite_Flip(ScriptDynamicSprite *sds, int direction) {
if ((direction < 1) || (direction > 3))
quit("!DynamicSprite.Flip: invalid direction");
if (sds->slot == 0)
quit("!DynamicSprite.Flip: sprite has been deleted");
// resize the sprite to the requested size
Bitmap *sprite = _GP(spriteset)[sds->slot];
std::unique_ptr<Bitmap> new_pic(BitmapHelper::CreateBitmap(sprite->GetWidth(), sprite->GetHeight(), sprite->GetColorDepth()));
// AGS script FlipDirection corresponds to internal GraphicFlip
new_pic->FlipBlt(sprite, 0, 0, static_cast<GraphicFlip>(direction));
add_dynamic_sprite(sds->slot, std::move(new_pic), (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
game_sprite_updated(sds->slot);
}
void DynamicSprite_CopyTransparencyMask(ScriptDynamicSprite *sds, int sourceSprite) {
if (sds->slot == 0)
quit("!DynamicSprite.CopyTransparencyMask: sprite has been deleted");
if ((_GP(game).SpriteInfos[sds->slot].Width != _GP(game).SpriteInfos[sourceSprite].Width) ||
(_GP(game).SpriteInfos[sds->slot].Height != _GP(game).SpriteInfos[sourceSprite].Height)) {
quit("!DynamicSprite.CopyTransparencyMask: sprites are not the same size");
}
Bitmap *target = _GP(spriteset)[sds->slot];
Bitmap *source = _GP(spriteset)[sourceSprite];
if (target->GetColorDepth() != source->GetColorDepth()) {
quit("!DynamicSprite.CopyTransparencyMask: sprites are not the same colour depth");
}
// set the target's alpha channel depending on the source
bool dst_has_alpha = (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0;
bool src_has_alpha = (_GP(game).SpriteInfos[sourceSprite].Flags & SPF_ALPHACHANNEL) != 0;
_GP(game).SpriteInfos[sds->slot].Flags &= ~SPF_ALPHACHANNEL;
if (src_has_alpha) {
_GP(game).SpriteInfos[sds->slot].Flags |= SPF_ALPHACHANNEL;
}
BitmapHelper::CopyTransparency(target, source, dst_has_alpha, src_has_alpha);
game_sprite_updated(sds->slot);
}
void DynamicSprite_ChangeCanvasSize(ScriptDynamicSprite *sds, int width, int height, int x, int y) {
if (sds->slot == 0)
quit("!DynamicSprite.ChangeCanvasSize: sprite has been deleted");
if ((width < 1) || (height < 1))
quit("!DynamicSprite.ChangeCanvasSize: new size is too small");
data_to_game_coords(&x, &y);
data_to_game_coords(&width, &height);
Bitmap *sprite = _GP(spriteset)[sds->slot];
std::unique_ptr<Bitmap> new_pic(BitmapHelper::CreateTransparentBitmap(width, height, sprite->GetColorDepth()));
// blit it into the enlarged image
new_pic->Blit(sprite, 0, 0, x, y, sprite->GetWidth(), sprite->GetHeight());
// replace the bitmap in the sprite set
add_dynamic_sprite(sds->slot, std::move(new_pic), (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
game_sprite_updated(sds->slot);
}
void DynamicSprite_Crop(ScriptDynamicSprite *sds, int x1, int y1, int width, int height) {
if ((width < 1) || (height < 1))
quit("!DynamicSprite.Crop: co-ordinates do not make sense");
if (sds->slot == 0)
quit("!DynamicSprite.Crop: sprite has been deleted");
data_to_game_coords(&x1, &y1);
data_to_game_coords(&width, &height);
if ((width > _GP(game).SpriteInfos[sds->slot].Width) || (height > _GP(game).SpriteInfos[sds->slot].Height))
quit("!DynamicSprite.Crop: requested to crop an area larger than the source");
Bitmap *sprite = _GP(spriteset)[sds->slot];
std::unique_ptr<Bitmap> new_pic(BitmapHelper::CreateBitmap(width, height, sprite->GetColorDepth()));
// blit it cropped
new_pic->Blit(sprite, x1, y1, 0, 0, new_pic->GetWidth(), new_pic->GetHeight());
// replace the bitmap in the sprite set
add_dynamic_sprite(sds->slot, std::move(new_pic), (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
game_sprite_updated(sds->slot);
}
void DynamicSprite_Rotate(ScriptDynamicSprite *sds, int angle, int width, int height) {
if ((angle < 1) || (angle > 359))
quit("!DynamicSprite.Rotate: invalid angle (must be 1-359)");
if (sds->slot == 0)
quit("!DynamicSprite.Rotate: sprite has been deleted");
if ((width == SCR_NO_VALUE) || (height == SCR_NO_VALUE)) {
// calculate the new image size automatically
// 1 degree = 181 degrees in terms of x/y size, so % 180
int useAngle = angle % 180;
// and 0..90 is the same as 180..90
if (useAngle > 90)
useAngle = 180 - useAngle;
// useAngle is now between 0 and 90 (otherwise the sin/cos stuff doesn't work)
double angleInRadians = (double)useAngle * (M_PI / 180.0);
double sinVal = sin(angleInRadians);
double cosVal = cos(angleInRadians);
width = (cosVal * (double)_GP(game).SpriteInfos[sds->slot].Width + sinVal * (double)_GP(game).SpriteInfos[sds->slot].Height);
height = (sinVal * (double)_GP(game).SpriteInfos[sds->slot].Width + cosVal * (double)_GP(game).SpriteInfos[sds->slot].Height);
} else {
data_to_game_coords(&width, &height);
}
// convert to allegro angle
angle = (angle * 256) / 360;
// resize the sprite to the requested size
Bitmap *sprite = _GP(spriteset)[sds->slot];
std::unique_ptr<Bitmap> new_pic(BitmapHelper::CreateTransparentBitmap(width, height, sprite->GetColorDepth()));
// rotate the sprite about its centre
// (+ width%2 fixes one pixel offset problem)
new_pic->RotateBlt(sprite, width / 2 + width % 2, height / 2,
sprite->GetWidth() / 2, sprite->GetHeight() / 2, itofix(angle));
// replace the bitmap in the sprite set
add_dynamic_sprite(sds->slot, std::move(new_pic), (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
game_sprite_updated(sds->slot);
}
void DynamicSprite_Tint(ScriptDynamicSprite *sds, int red, int green, int blue, int saturation, int luminance) {
Bitmap *source = _GP(spriteset)[sds->slot];
std::unique_ptr<Bitmap> new_pic(BitmapHelper::CreateBitmap(source->GetWidth(), source->GetHeight(), source->GetColorDepth()));
tint_image(new_pic.get(), source, red, green, blue, saturation, (luminance * 25) / 10);
add_dynamic_sprite(sds->slot, std::move(new_pic), (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
game_sprite_updated(sds->slot);
}
int DynamicSprite_SaveToFile(ScriptDynamicSprite *sds, const char *namm) {
if (sds->slot == 0)
quit("!DynamicSprite.SaveToFile: sprite has been deleted");
auto filename = String(namm);
if (filename.FindChar('.') == String::NoIndex)
filename.Append(".bmp");
ResolvedPath rp;
if (!ResolveWritePathAndCreateDirs(filename, rp))
return 0;
return _GP(spriteset)[sds->slot]->SaveToFile(rp.FullPath, _G(palette)) ? 1 : 0;
}
ScriptDynamicSprite *DynamicSprite_CreateFromSaveGame(int sgslot, int width, int height) {
int slotnum = LoadSaveSlotScreenshot(sgslot, width, height);
if (slotnum) {
ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(slotnum);
return new_spr;
}
return nullptr;
}
ScriptDynamicSprite *DynamicSprite_CreateFromFile(const char *filename) {
int slotnum = LoadImageFile(filename);
if (slotnum) {
ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(slotnum);
return new_spr;
}
return nullptr;
}
ScriptDynamicSprite *DynamicSprite_CreateFromScreenShot(int width, int height) {
// TODO: refactor and merge with create_savegame_screenshot()
if (!_GP(spriteset).HasFreeSlots())
return nullptr;
// NOTE: be aware that by the historical logic AGS makes a screenshot
// of a "main viewport", that may be smaller in legacy "letterbox" mode.
const Rect &viewport = _GP(play).GetMainViewport();
if (width <= 0)
width = viewport.GetWidth();
else
width = data_to_game_coord(width);
if (height <= 0)
height = viewport.GetHeight();
else
height = data_to_game_coord(height);
std::unique_ptr<Bitmap> new_pic(CopyScreenIntoBitmap(width, height, &viewport));
// replace the bitmap in the sprite set
int new_slot = add_dynamic_sprite(std::move(new_pic));
return new ScriptDynamicSprite(new_slot);
}
ScriptDynamicSprite *DynamicSprite_CreateFromExistingSprite(int slot, int preserveAlphaChannel) {
if (!_GP(spriteset).HasFreeSlots())
return nullptr;
if (!_GP(spriteset).DoesSpriteExist(slot))
quitprintf("DynamicSprite.CreateFromExistingSprite: sprite %d does not exist", slot);
// create a new sprite as a copy of the existing one
std::unique_ptr<Bitmap> new_pic(BitmapHelper::CreateBitmapCopy(_GP(spriteset)[slot]));
if (!new_pic)
return nullptr;
bool hasAlpha = (preserveAlphaChannel) && ((_GP(game).SpriteInfos[slot].Flags & SPF_ALPHACHANNEL) != 0);
int new_slot = add_dynamic_sprite(std::move(new_pic), hasAlpha);
return new ScriptDynamicSprite(new_slot);
}
ScriptDynamicSprite *DynamicSprite_CreateFromDrawingSurface(ScriptDrawingSurface *sds, int x, int y, int width, int height) {
if (!_GP(spriteset).HasFreeSlots())
return nullptr;
if (width <= 0 || height <= 0) {
debug_script_warn("WARNING: DynamicSprite.CreateFromDrawingSurface: invalid size %d x %d, will adjust", width, height);
width = std::max(1, width);
height = std::max(1, height);
}
// use DrawingSurface resolution
sds->PointToGameResolution(&x, &y);
sds->SizeToGameResolution(&width, &height);
Bitmap *ds = sds->StartDrawing();
if ((x < 0) || (y < 0) || (x + width > ds->GetWidth()) || (y + height > ds->GetHeight()))
quit("!DynamicSprite.CreateFromDrawingSurface: requested area is outside the surface");
std::unique_ptr<Bitmap> new_pic(BitmapHelper::CreateBitmap(width, height, ds->GetColorDepth()));
if (!new_pic)
return nullptr;
new_pic->Blit(ds, x, y, 0, 0, width, height);
sds->FinishedDrawingReadOnly();
int new_slot = add_dynamic_sprite(std::move(new_pic), (sds->hasAlphaChannel != 0));
return new ScriptDynamicSprite(new_slot);
}
ScriptDynamicSprite *DynamicSprite_Create(int width, int height, int alphaChannel) {
if (width <= 0 || height <= 0) {
debug_script_warn("WARNING: DynamicSprite.Create: invalid size %d x %d, will adjust", width, height);
width = MAX(1, width);
height = MAX(1, height);
}
data_to_game_coords(&width, &height);
if (!_GP(spriteset).HasFreeSlots())
return nullptr;
std::unique_ptr<Bitmap> new_pic(CreateCompatBitmap(width, height));
if (!new_pic)
return nullptr;
new_pic->ClearTransparent();
if ((alphaChannel) && (_GP(game).GetColorDepth() < 32))
alphaChannel = false;
int new_slot = add_dynamic_sprite(std::move(new_pic), alphaChannel != 0);
return new ScriptDynamicSprite(new_slot);
}
ScriptDynamicSprite *DynamicSprite_CreateFromExistingSprite_Old(int slot) {
return DynamicSprite_CreateFromExistingSprite(slot, 0);
}
ScriptDynamicSprite *DynamicSprite_CreateFromBackground(int frame, int x1, int y1, int width, int height) {
if (frame == SCR_NO_VALUE) {
frame = _GP(play).bg_frame;
} else if ((frame < 0) || ((size_t)frame >= _GP(thisroom).BgFrameCount))
quit("!DynamicSprite.CreateFromBackground: invalid frame specified");
if (x1 == SCR_NO_VALUE)
x1 = 0;
if (y1 == SCR_NO_VALUE)
y1 = 0;
if (width == SCR_NO_VALUE)
width = _GP(play).room_width;
if (height == SCR_NO_VALUE)
height = _GP(play).room_height;
if (width <= 0 || height <= 0) {
debug_script_warn("WARNING: DynamicSprite.CreateFromBackground: invalid size %d x %d, will adjust", width, height);
width = std::max(1, width);
height = std::max(1, height);
}
if ((x1 < 0) || (y1 < 0) || (x1 + width > _GP(play).room_width) || (y1 + height > _GP(play).room_height))
quit("!DynamicSprite.CreateFromBackground: invalid co-ordinates specified");
data_to_game_coords(&x1, &y1);
data_to_game_coords(&width, &height);
if (!_GP(spriteset).HasFreeSlots())
return nullptr;
// create a new sprite as a copy of the existing one
std::unique_ptr<Bitmap> new_pic(BitmapHelper::CreateBitmap(width, height, _GP(thisroom).BgFrames[frame].Graphic->GetColorDepth()));
if (!new_pic)
return nullptr;
new_pic->Blit(_GP(thisroom).BgFrames[frame].Graphic.get(), x1, y1, 0, 0, width, height);
int new_slot = add_dynamic_sprite(std::move(new_pic));
return new ScriptDynamicSprite(new_slot);
}
//=============================================================================
int add_dynamic_sprite(std::unique_ptr<Bitmap> image, bool has_alpha, uint32_t extra_flags) {
int slot = _GP(spriteset).GetFreeIndex();
if (slot <= 0)
return 0;
return add_dynamic_sprite(slot, std::move(image), has_alpha, extra_flags);
}
int add_dynamic_sprite(int slot, std::unique_ptr<Bitmap> image, bool has_alpha, uint32_t extra_flags) {
assert(slot > 0 && !_GP(spriteset).IsAssetSprite(slot));
if (slot <= 0 || _GP(spriteset).IsAssetSprite(slot))
return 0; // invalid slot, or reserved for the static sprite
uint32_t flags = SPF_DYNAMICALLOC | (SPF_ALPHACHANNEL * has_alpha) | extra_flags;
if(!_GP(spriteset).SetSprite(slot, std::move(image), flags))
return 0; // failed to add the sprite, bad image or realloc failed
return slot;
}
void free_dynamic_sprite(int slot, bool notify_all) {
assert((slot > 0) && (static_cast<size_t>(slot) < _GP(game).SpriteInfos.size()) &&
(_GP(game).SpriteInfos[slot].Flags & SPF_DYNAMICALLOC));
if ((slot <= 0) || (static_cast<size_t>(slot) >= _GP(game).SpriteInfos.size()) ||
(_GP(game).SpriteInfos[slot].Flags & SPF_DYNAMICALLOC) == 0)
return;
_GP(spriteset).DisposeSprite(slot);
if (notify_all)
game_sprite_updated(slot, true);
}
//=============================================================================
//
// Script API Functions
//
//=============================================================================
// void (ScriptDynamicSprite *sds, int width, int height, int x, int y)
RuntimeScriptValue Sc_DynamicSprite_ChangeCanvasSize(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT4(ScriptDynamicSprite, DynamicSprite_ChangeCanvasSize);
}
// void (ScriptDynamicSprite *sds, int sourceSprite)
RuntimeScriptValue Sc_DynamicSprite_CopyTransparencyMask(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptDynamicSprite, DynamicSprite_CopyTransparencyMask);
}
// void (ScriptDynamicSprite *sds, int x1, int y1, int width, int height)
RuntimeScriptValue Sc_DynamicSprite_Crop(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT4(ScriptDynamicSprite, DynamicSprite_Crop);
}
// void (ScriptDynamicSprite *sds)
RuntimeScriptValue Sc_DynamicSprite_Delete(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID(ScriptDynamicSprite, DynamicSprite_Delete);
}
// void (ScriptDynamicSprite *sds, int direction)
RuntimeScriptValue Sc_DynamicSprite_Flip(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptDynamicSprite, DynamicSprite_Flip);
}
// ScriptDrawingSurface* (ScriptDynamicSprite *dss)
RuntimeScriptValue Sc_DynamicSprite_GetDrawingSurface(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJAUTO(ScriptDynamicSprite, ScriptDrawingSurface, DynamicSprite_GetDrawingSurface);
}
// void (ScriptDynamicSprite *sds, int width, int height)
RuntimeScriptValue Sc_DynamicSprite_Resize(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT2(ScriptDynamicSprite, DynamicSprite_Resize);
}
// void (ScriptDynamicSprite *sds, int angle, int width, int height)
RuntimeScriptValue Sc_DynamicSprite_Rotate(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT3(ScriptDynamicSprite, DynamicSprite_Rotate);
}
// int (ScriptDynamicSprite *sds, const char* namm)
RuntimeScriptValue Sc_DynamicSprite_SaveToFile(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT_POBJ(ScriptDynamicSprite, DynamicSprite_SaveToFile, const char);
}
// void (ScriptDynamicSprite *sds, int red, int green, int blue, int saturation, int luminance)
RuntimeScriptValue Sc_DynamicSprite_Tint(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT5(ScriptDynamicSprite, DynamicSprite_Tint);
}
// int (ScriptDynamicSprite *sds)
RuntimeScriptValue Sc_DynamicSprite_GetColorDepth(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetColorDepth);
}
// int (ScriptDynamicSprite *sds)
RuntimeScriptValue Sc_DynamicSprite_GetGraphic(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetGraphic);
}
// int (ScriptDynamicSprite *sds)
RuntimeScriptValue Sc_DynamicSprite_GetHeight(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetHeight);
}
// int (ScriptDynamicSprite *sds)
RuntimeScriptValue Sc_DynamicSprite_GetWidth(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetWidth);
}
// ScriptDynamicSprite* (int width, int height, int alphaChannel)
RuntimeScriptValue Sc_DynamicSprite_Create(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO_PINT3(ScriptDynamicSprite, DynamicSprite_Create);
}
// ScriptDynamicSprite* (int frame, int x1, int y1, int width, int height)
RuntimeScriptValue Sc_DynamicSprite_CreateFromBackground(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO_PINT5(ScriptDynamicSprite, DynamicSprite_CreateFromBackground);
}
// ScriptDynamicSprite* (ScriptDrawingSurface *sds, int x, int y, int width, int height)
RuntimeScriptValue Sc_DynamicSprite_CreateFromDrawingSurface(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO_POBJ_PINT4(ScriptDynamicSprite, DynamicSprite_CreateFromDrawingSurface, ScriptDrawingSurface);
}
// ScriptDynamicSprite* (int slot)
RuntimeScriptValue Sc_DynamicSprite_CreateFromExistingSprite_Old(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO_PINT(ScriptDynamicSprite, DynamicSprite_CreateFromExistingSprite_Old);
}
// ScriptDynamicSprite* (int slot, int preserveAlphaChannel)
RuntimeScriptValue Sc_DynamicSprite_CreateFromExistingSprite(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO_PINT2(ScriptDynamicSprite, DynamicSprite_CreateFromExistingSprite);
}
// ScriptDynamicSprite* (const char *filename)
RuntimeScriptValue Sc_DynamicSprite_CreateFromFile(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO_POBJ(ScriptDynamicSprite, DynamicSprite_CreateFromFile, const char);
}
// ScriptDynamicSprite* (int sgslot, int width, int height)
RuntimeScriptValue Sc_DynamicSprite_CreateFromSaveGame(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO_PINT3(ScriptDynamicSprite, DynamicSprite_CreateFromSaveGame);
}
// ScriptDynamicSprite* (int width, int height)
RuntimeScriptValue Sc_DynamicSprite_CreateFromScreenShot(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO_PINT2(ScriptDynamicSprite, DynamicSprite_CreateFromScreenShot);
}
void RegisterDynamicSpriteAPI() {
ScFnRegister dynsprite_api[] = {
{"DynamicSprite::Create^3", API_FN_PAIR(DynamicSprite_Create)},
{"DynamicSprite::CreateFromBackground", API_FN_PAIR(DynamicSprite_CreateFromBackground)},
{"DynamicSprite::CreateFromDrawingSurface^5", API_FN_PAIR(DynamicSprite_CreateFromDrawingSurface)},
{"DynamicSprite::CreateFromExistingSprite^1", API_FN_PAIR(DynamicSprite_CreateFromExistingSprite_Old)},
{"DynamicSprite::CreateFromExistingSprite^2", API_FN_PAIR(DynamicSprite_CreateFromExistingSprite)},
{"DynamicSprite::CreateFromFile", API_FN_PAIR(DynamicSprite_CreateFromFile)},
{"DynamicSprite::CreateFromSaveGame", API_FN_PAIR(DynamicSprite_CreateFromSaveGame)},
{"DynamicSprite::CreateFromScreenShot", API_FN_PAIR(DynamicSprite_CreateFromScreenShot)},
{"DynamicSprite::ChangeCanvasSize^4", API_FN_PAIR(DynamicSprite_ChangeCanvasSize)},
{"DynamicSprite::CopyTransparencyMask^1", API_FN_PAIR(DynamicSprite_CopyTransparencyMask)},
{"DynamicSprite::Crop^4", API_FN_PAIR(DynamicSprite_Crop)},
{"DynamicSprite::Delete", API_FN_PAIR(DynamicSprite_Delete)},
{"DynamicSprite::Flip^1", API_FN_PAIR(DynamicSprite_Flip)},
{"DynamicSprite::GetDrawingSurface^0", API_FN_PAIR(DynamicSprite_GetDrawingSurface)},
{"DynamicSprite::Resize^2", API_FN_PAIR(DynamicSprite_Resize)},
{"DynamicSprite::Rotate^3", API_FN_PAIR(DynamicSprite_Rotate)},
{"DynamicSprite::SaveToFile^1", API_FN_PAIR(DynamicSprite_SaveToFile)},
{"DynamicSprite::Tint^5", API_FN_PAIR(DynamicSprite_Tint)},
{"DynamicSprite::get_ColorDepth", API_FN_PAIR(DynamicSprite_GetColorDepth)},
{"DynamicSprite::get_Graphic", API_FN_PAIR(DynamicSprite_GetGraphic)},
{"DynamicSprite::get_Height", API_FN_PAIR(DynamicSprite_GetHeight)},
{"DynamicSprite::get_Width", API_FN_PAIR(DynamicSprite_GetWidth)},
};
ccAddExternalFunctions361(dynsprite_api);
}
} // namespace AGS3