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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xeen/dialogs/please_wait.h"
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#include "xeen/resources.h"
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#include "xeen/window.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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PleaseWait::PleaseWait(bool isOops) {
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_msg = isOops ? Res.OOPS : Res.PLEASE_WAIT;
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}
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PleaseWait::~PleaseWait() {
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Windows &windows = *g_vm->_windows;
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windows[9].close();
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}
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void PleaseWait::show() {
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Windows &windows = *g_vm->_windows;
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Window &w = windows[9];
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if (g_vm->_mode != MODE_STARTUP) {
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w.open();
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w.writeString(_msg);
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w.update();
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}
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}
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} // End of namespace Xeen
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