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64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/file/base_savefile_manager_file.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "common/system.h"
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#include "common/savefile.h"
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namespace Wintermute {
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Common::String makeSfmFilename(const Common::String &filename) {
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Common::String smFilename = filename;
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for (size_t i = 0; i < smFilename.size(); i++) {
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if (smFilename[i] == '/' || smFilename[i] == '\\') {
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smFilename.setChar('_', i);
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}
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}
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return BaseEngine::instance().getGameTargetName() + "." + smFilename;
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}
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bool sfmFileExists(const Common::String &filename) {
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Common::String smFilename = makeSfmFilename(filename);
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return g_system->getSavefileManager()->listSavefiles(smFilename).size() > 0;
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}
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Common::SeekableReadStream *openSfmFile(const Common::String &filename) {
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Common::String smFilename = makeSfmFilename(filename);
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return g_system->getSavefileManager()->openRawFile(smFilename);
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}
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Common::WriteStream *openSfmFileForWrite(const Common::String &filename) {
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Common::String smFilename = makeSfmFilename(filename);
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return g_system->getSavefileManager()->openForSaving(smFilename, false);
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}
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} // End of namespace Wintermute
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