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https://github.com/scummvm/scummvm.git
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I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
358 lines
10 KiB
C++
358 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/support/screen_manager.h"
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#include "titanic/support/video_surface.h"
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#include "titanic/titanic.h"
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#include "graphics/screen.h"
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namespace Titanic {
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CScreenManager *CScreenManager::_screenManagerPtr;
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CScreenManager *CScreenManager::_currentScreenManagerPtr;
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CScreenManager::CScreenManager(TitanicEngine *vm): _vm(vm) {
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_screenManagerPtr = nullptr;
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_currentScreenManagerPtr = nullptr;
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_frontRenderSurface = nullptr;
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_mouseCursor = nullptr;
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_textCursor = nullptr;
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_inputHandler = nullptr;
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_fontNumber = 0;
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_screenManagerPtr = this;
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}
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CScreenManager::~CScreenManager() {
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_screenManagerPtr = nullptr;
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}
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void CScreenManager::setWindowHandle(int v) {
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// Not needed
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}
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bool CScreenManager::resetWindowHandle(int v) {
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hideCursor();
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return true;
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}
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CScreenManager *CScreenManager::setCurrent() {
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if (!_currentScreenManagerPtr)
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_currentScreenManagerPtr = _screenManagerPtr;
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return _currentScreenManagerPtr;
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}
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void CScreenManager::setSurfaceBounds(SurfaceNum surfaceNum, const Rect &r) {
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if (surfaceNum >= 0 && surfaceNum < (int)_backSurfaces.size())
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_backSurfaces[surfaceNum]._bounds = r;
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else if (surfaceNum == SURFACE_PRIMARY)
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_frontSurfaceBounds = r;
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}
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int CScreenManager::setFontNumber(int fontNumber) {
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int oldFontNumber = _fontNumber;
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_fontNumber = fontNumber;
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return oldFontNumber;
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}
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void CScreenManager::preLoad() {
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if (_textCursor)
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_textCursor->hide();
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}
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/*------------------------------------------------------------------------*/
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OSScreenManager::OSScreenManager(TitanicEngine *vm): CScreenManager(vm),
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_directDrawManager(vm, false) {
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_field48 = 0;
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_field4C = 0;
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_field50 = 0;
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_field54 = 0;
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}
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OSScreenManager::~OSScreenManager() {
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destroyFrontAndBackBuffers();
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delete _mouseCursor;
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delete _textCursor;
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}
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void OSScreenManager::setMode(int width, int height, int bpp, uint numBackSurfaces, bool flag2) {
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assert(bpp == 16);
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destroyFrontAndBackBuffers();
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_directDrawManager.initVideo(width, height, bpp, numBackSurfaces);
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_vm->_screen->create(width, height, g_system->getScreenFormat());
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_frontRenderSurface = new OSVideoSurface(this, nullptr);
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_frontRenderSurface->setSurface(this, _directDrawManager._mainSurface);
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_backSurfaces.resize(numBackSurfaces);
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for (uint idx = 0; idx < numBackSurfaces; ++idx) {
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_backSurfaces[idx]._surface = new OSVideoSurface(this, nullptr);
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_backSurfaces[idx]._surface->setSurface(this, _directDrawManager._backSurfaces[idx]);
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}
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// Load fonts
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_fonts[0].load(149);
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_fonts[1].load(151);
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_fonts[2].load(152);
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_fonts[3].load(153);
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// Load the cursors
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loadCursors();
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}
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void OSScreenManager::drawCursors() {
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// The original did both text and mouse cursor drawing here.
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// For ScummVM, we only need to worry about the text cursor
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_textCursor->draw();
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}
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DirectDrawSurface *OSScreenManager::getDDSurface(SurfaceNum surfaceNum) {
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if (surfaceNum == SURFACE_PRIMARY)
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return _directDrawManager._mainSurface;
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else if (surfaceNum < (int)_backSurfaces.size())
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return _directDrawManager._backSurfaces[surfaceNum];
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else
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return nullptr;
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}
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CVideoSurface *OSScreenManager::lockSurface(SurfaceNum surfaceNum) {
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CVideoSurface *surface = getSurface(surfaceNum);
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surface->lock();
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return surface;
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}
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void OSScreenManager::unlockSurface(CVideoSurface *surface) {
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surface->unlock();
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}
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CVideoSurface *OSScreenManager::getSurface(SurfaceNum surfaceNum) const {
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if (surfaceNum == SURFACE_PRIMARY)
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return _frontRenderSurface;
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else if (surfaceNum >= 0 && surfaceNum < (int)_backSurfaces.size())
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return _backSurfaces[surfaceNum]._surface;
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else
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return nullptr;
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}
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void OSScreenManager::fillRect(SurfaceNum surfaceNum, Rect *rect, byte r, byte g, byte b) {
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DirectDrawSurface *surface = getDDSurface(surfaceNum);
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if (!surface)
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return;
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// If bounds are provided, clip and use them. Otherwise, use entire surface area
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Rect surfaceRect(0, 0, surface->getWidth(), surface->getHeight());
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Rect tempRect;
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if (rect) {
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tempRect = *rect;
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tempRect.clip(surfaceRect);
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} else {
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tempRect = surfaceRect;
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}
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// Constrain the fill area to the set modification area of the surface
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Rect surfaceBounds = (surfaceNum == SURFACE_PRIMARY) ? _frontSurfaceBounds :
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_backSurfaces[surfaceNum]._bounds;
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if (!surfaceBounds.isEmpty())
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tempRect.constrain(surfaceBounds);
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// If there is any area defined, clear it
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if (tempRect.isValidRect())
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surface->fillRect(&tempRect, r, g, b);
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}
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void OSScreenManager::blitFrom(SurfaceNum surfaceNum, CVideoSurface *src,
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const Point *destPos, const Rect *srcRect) {
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// Get the dest surface
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CVideoSurface *destSurface = _frontRenderSurface;
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if (surfaceNum < -1)
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return;
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if (surfaceNum >= 0 && surfaceNum < (int)_backSurfaces.size())
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destSurface = _backSurfaces[surfaceNum]._surface;
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if (!destSurface->hasSurface())
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return;
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Point destPoint = destPos ? *destPos : Point(0, 0);
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Rect srcBounds = srcRect ? *srcRect : Rect(0, 0, src->getWidth(), src->getHeight());
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Rect *bounds = &srcBounds;
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Rect rect2;
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Rect surfaceBounds = (surfaceNum == SURFACE_PRIMARY) ? _frontSurfaceBounds :
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_backSurfaces[surfaceNum]._bounds;
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if (!surfaceBounds.isEmpty()) {
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// Perform clipping to the bounds of the back surface
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rect2 = srcBounds;
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rect2.translate(-srcBounds.left, -srcBounds.top);
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rect2.translate(destPoint.x, destPoint.y);
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rect2.constrain(surfaceBounds);
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rect2.translate(-destPoint.x, -destPoint.y);
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rect2.translate(srcBounds.left, srcBounds.top);
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if (rect2.isEmpty())
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return;
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destPoint.x += rect2.left - srcBounds.left;
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destPoint.y += rect2.top - srcBounds.top;
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bounds = &rect2;
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}
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if (!bounds->isEmpty())
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destSurface->blitFrom(destPoint, src, bounds);
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}
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void OSScreenManager::blitFrom(SurfaceNum surfaceNum, const Rect *rect, CVideoSurface *src, int v) {
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// Get the dest surface
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CVideoSurface *destSurface = _frontRenderSurface;
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if (surfaceNum < -1)
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return;
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if (surfaceNum >= 0 && surfaceNum < (int)_backSurfaces.size())
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destSurface = _backSurfaces[surfaceNum]._surface;
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if (!destSurface->hasSurface())
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return;
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if (!rect->isEmpty())
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destSurface->blitFrom(Point(rect->left, rect->top), src, rect);
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}
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int OSScreenManager::writeString(int surfaceNum, const Rect &destRect,
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int yOffset, const CString &str, CTextCursor *textCursor) {
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CVideoSurface *surface;
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Rect bounds;
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if (surfaceNum >= 0 && surfaceNum < (int)_backSurfaces.size()) {
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surface = _backSurfaces[surfaceNum]._surface;
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bounds = _backSurfaces[surfaceNum]._bounds;
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} else if (surfaceNum == SURFACE_PRIMARY) {
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surface = _frontRenderSurface;
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bounds = _frontSurfaceBounds;
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} else {
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return -1;
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}
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return _fonts[_fontNumber].writeString(surface, destRect, bounds,
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yOffset, str, textCursor);
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}
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void OSScreenManager::writeString(int surfaceNum, const Point &destPos,
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const Rect &clipRect, const CString &str, int lineWidth) {
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CVideoSurface *surface;
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Rect bounds;
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if (surfaceNum >= 0 && surfaceNum < (int)_backSurfaces.size()) {
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surface = _backSurfaces[surfaceNum]._surface;
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bounds = _backSurfaces[surfaceNum]._bounds;
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} else if (surfaceNum == -1) {
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surface = _frontRenderSurface;
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bounds = Rect(0, 0, surface->getWidth(), surface->getHeight());
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} else {
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return;
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}
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Rect destRect = clipRect;
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destRect.constrain(bounds);
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_fonts[_fontNumber].writeString(surface, destPos, destRect, str, lineWidth);
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}
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void OSScreenManager::setFontColor(byte r, byte g, byte b) {
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_fonts[_fontNumber].setColor(r, g, b);
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}
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int OSScreenManager::getTextBounds(const CString &str, int maxWidth, Point *sizeOut) const {
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return _fonts[_fontNumber].getTextBounds(str, maxWidth, sizeOut);
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}
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int OSScreenManager::getFontHeight() const {
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return _fonts[_fontNumber]._fontHeight;
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}
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int OSScreenManager::stringWidth(const CString &str) {
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return _fonts[_fontNumber].stringWidth(str);
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}
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void OSScreenManager::frameRect(SurfaceNum surfaceNum, const Rect &rect, byte r, byte g, byte b) {
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Rect top(rect.left, rect.top, rect.right, rect.top + 1);
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fillRect(surfaceNum, &top, r, g, b);
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Rect bottom(rect.left, rect.bottom - 1, rect.right, rect.bottom);
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fillRect(surfaceNum, &bottom, r, g, b);
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Rect left(rect.left, rect.top, rect.left + 1, rect.bottom);
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fillRect(surfaceNum, &left, r, g, b);
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Rect right(rect.right - 1, rect.top, rect.right, rect.bottom);
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}
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void OSScreenManager::clearSurface(SurfaceNum surfaceNum, Rect *bounds) {
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if (surfaceNum == SURFACE_PRIMARY)
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_directDrawManager._mainSurface->fill(bounds, 0);
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else if (surfaceNum >= 0 && surfaceNum < (int)_backSurfaces.size())
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_directDrawManager._backSurfaces[surfaceNum]->fill(bounds, 0);
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}
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void OSScreenManager::resizeSurface(CVideoSurface *surface, int width, int height, int bpp) {
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DirectDrawSurface *ddSurface = _directDrawManager.createSurface(width, height, bpp, 0);
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surface->setSurface(this, ddSurface);
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}
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CVideoSurface *OSScreenManager::createSurface(int w, int h, int bpp) {
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DirectDrawSurface *ddSurface = _directDrawManager.createSurface(w, h, bpp, 0);
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return new OSVideoSurface(this, ddSurface);
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}
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CVideoSurface *OSScreenManager::createSurface(const CResourceKey &key) {
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return new OSVideoSurface(this, key);
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}
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void OSScreenManager::showCursor() {
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CScreenManager::_screenManagerPtr->_mouseCursor->unsuppressCursor();
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}
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void OSScreenManager::hideCursor() {
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CScreenManager::_screenManagerPtr->_mouseCursor->suppressCursor();
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}
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void OSScreenManager::destroyFrontAndBackBuffers() {
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delete _frontRenderSurface;
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_frontRenderSurface = nullptr;
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for (uint idx = 0; idx < _backSurfaces.size(); ++idx)
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delete _backSurfaces[idx]._surface;
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_backSurfaces.clear();
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}
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void OSScreenManager::loadCursors() {
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if (_mouseCursor) {
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hideCursor();
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delete _mouseCursor;
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}
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_mouseCursor = new CMouseCursor(this);
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if (!_textCursor) {
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_textCursor = new CTextCursor(this);
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}
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}
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} // End of namespace Titanic
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