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scummvm/engines/startrek/rooms/trial0.cpp
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2019-06-11 01:28:12 +03:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_VLICT 8
#define OBJECT_GUARD 9
#define OBJECT_QUETZECOATL 10
#define HOTSPOT_BENCH 0x23
#define HOTSPOT_WINDOW 0x25
#define HOTSPOT_CENTER 0x26
namespace StarTrek {
extern const RoomAction trial0ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::trial0Tick1 },
{ {ACTION_TICK, 40, 0, 0}, &Room::trial0Tick40 },
{ {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::trial0Timer0Expired },
{ {ACTION_WALK, HOTSPOT_CENTER, 0, 0}, &Room::trial0WalkToRoomCenter },
{ {ACTION_DONE_WALK, 1, 0, 0}, &Room::trial0ReachedRoomCenter },
{ {ACTION_LOOK, HOTSPOT_WINDOW, 0, 0}, &Room::trial0LookAtWindow },
{ {ACTION_LOOK, OBJECT_VLICT, 0, 0}, &Room::trial0LookAtVlict },
{ {ACTION_LOOK, OBJECT_GUARD, 0, 0}, &Room::trial0LookAtGuard },
{ {ACTION_LOOK, HOTSPOT_BENCH, 0, 0}, &Room::trial0LookAtBench },
{ {ACTION_LOOK, HOTSPOT_CENTER, 0, 0}, &Room::trial0LookAtSeal },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::trial0LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::trial0LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::trial0LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::trial0LookAtRedshirt },
{ {ACTION_LOOK, OBJECT_QUETZECOATL, 0, 0}, &Room::trial0LookAtQuetzecoatl },
{ {ACTION_TALK, OBJECT_VLICT, 0, 0}, &Room::trial0TalkToVlict },
{ {ACTION_TALK, OBJECT_GUARD, 0, 0}, &Room::trial0TalkToGuard },
{ {ACTION_TALK, OBJECT_QUETZECOATL, 0, 0}, &Room::trial0TalkToQuetzecoatl },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::trial0TalkToMccoy },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::trial0TalkToSpock },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::trial0TalkToRedshirt },
{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::trial0UsePhaserOrRock },
{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::trial0UsePhaserOrRock },
{ {ACTION_USE, OBJECT_IROCK, 0xff, 0}, &Room::trial0UsePhaserOrRock },
{ {ACTION_USE, OBJECT_ISNAKE, OBJECT_VLICT, 0}, &Room::trial0UseSnakeOnVlict },
{ {ACTION_USE, OBJECT_ISNAKE, OBJECT_GUARD, 0}, &Room::trial0UseSnakeOnGuard },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_QUETZECOATL, 0}, &Room::trial0UseMTricorderOnQuetzecoatl },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_VLICT, 0}, &Room::trial0UseMTricorderOnVlict },
{ {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::trial0UseMTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WINDOW, 0}, &Room::trial0UseSTricorderOnWindow },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::trial0UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::trial0UseCommunicator },
{ {ACTION_USE, OBJECT_SPOCK, OBJECT_GUARD, 0}, &Room::trial0UseCrewmanOnKlingon },
{ {ACTION_USE, OBJECT_KIRK, OBJECT_GUARD, 0}, &Room::trial0UseCrewmanOnKlingon },
{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_GUARD, 0}, &Room::trial0UseCrewmanOnKlingon },
{ {ACTION_USE, OBJECT_SPOCK, OBJECT_VLICT, 0}, &Room::trial0UseCrewmanOnKlingon },
{ {ACTION_USE, OBJECT_KIRK, OBJECT_VLICT, 0}, &Room::trial0UseCrewmanOnKlingon },
{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_VLICT, 0}, &Room::trial0UseCrewmanOnKlingon },
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_VLICT, 0}, &Room::trial0UseMccoyOnVlict },
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_GUARD, 0}, &Room::trial0UseMccoyOnGuard },
{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::trial0UseMedkitAnywhere },
};
extern const int trial0NumActions = ARRAYSIZE(trial0ActionList);
void Room::trial0Tick1() {
playVoc("TRI0LOOP");
_awayMission->timers[0] = getRandomWordInRange(180, 600);
_awayMission->trial.field2b = 0x1d;
loadActorAnim2(OBJECT_VLICT, "vlict1", 0x9f, 0x48);
loadActorAnim2(OBJECT_GUARD, "kgstnd", 0xdc, 0x6a);
loadActorAnim2(OBJECT_QUETZECOATL, "qteleg", 0x10e, 0xaa);
}
void Room::trial0Tick40() {
showText(TX_SPEAKER_VLICT, TX_TRI0_058);
}
void Room::trial0Timer0Expired() { // Doesn't do anything?
_awayMission->timers[0] = getRandomWordInRange(180, 600);
}
void Room::trial0WalkToRoomCenter() {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
walkCrewmanC(OBJECT_KIRK, 0xa0, 0xaa, &Room::trial0ReachedRoomCenter);
}
void Room::trial0ReachedRoomCenter() {
bool gaveUp = false;
_awayMission->disableInput = false;
showText(TX_SPEAKER_VLICT, TX_TRI0_053);
const TextRef choices1[] = {
TX_SPEAKER_KIRK,
TX_TRI0_019, TX_TRI0_016, TX_TRI0_021,
TX_BLANK
};
showMultipleTexts(choices1);
showText(TX_SPEAKER_VLICT, TX_TRI0_054);
showText(TX_SPEAKER_KIRK, TX_TRI0_004);
showText(TX_SPEAKER_VLICT, TX_TRI0_047);
const TextRef choices2[] = {
TX_SPEAKER_KIRK,
TX_TRI0_011, TX_TRI0_018, TX_TRI0_015,
TX_BLANK
};
int choice = showMultipleTexts(choices2);
if (choice == 0) { // Kirk intervenes as a warrior
showText(TX_SPEAKER_VLICT, TX_TRI0_043);
showText(TX_SPEAKER_KIRK, TX_TRI0_002);
showText(TX_SPEAKER_VLICT, TX_TRI0_056);
showText(TX_SPEAKER_VLICT, TX_TRI0_061);
showText(TX_SPEAKER_KIRK, TX_TRI0_001);
showText(TX_SPEAKER_VLICT, TX_TRI0_060);
_awayMission->disableInput = true;
loadRoomIndex(1, 4);
} else if (choice == 1) { // "This trial is a mockery"
showText(TX_SPEAKER_VLICT, TX_TRI0_048);
showText(TX_SPEAKER_QUETZECOATL, TX_TRI0_041);
showText(TX_SPEAKER_VLICT, TX_TRI0_050);
showText(TX_SPEAKER_QUETZECOATL, TX_TRI0_039);
showText(TX_SPEAKER_VLICT, TX_TRI0_059);
showText(TX_SPEAKER_QUETZECOATL, TX_TRI0_040);
showText(TX_SPEAKER_VLICT, TX_TRI0_046);
const TextRef choices3[] = {
TX_SPEAKER_KIRK,
TX_TRI0_023, TX_TRI0_006, TX_TRI0_010,
TX_BLANK
};
choice = showMultipleTexts(choices3);
if (choice == 0 || choice == 1) {
showText(TX_SPEAKER_VLICT, TX_TRI0_052);
const TextRef choices4[] = {
TX_SPEAKER_KIRK,
TX_TRI0_017, TX_TRI0_020, TX_TRI0_008,
TX_BLANK
};
choice = showMultipleTexts(choices4);
if (choice == 0 || choice == 1) {
showText(TX_SPEAKER_VLICT, TX_TRI0_057);
showText(TX_SPEAKER_KIRK, TX_TRI0_003);
showText(TX_SPEAKER_VLICT, TX_TRI0_051);
const TextRef choices5[] = {
TX_SPEAKER_KIRK,
TX_TRI0_009, TX_TRI0_014, TX_TRI0_013,
TX_BLANK
};
choice = showMultipleTexts(choices5);
if (choice == 0 || choice == 1) {
showText(TX_SPEAKER_VLICT, TX_TRI0_055);
_awayMission->disableInput = true;
loadRoomIndex(1, 4);
} else { // choice == 2
showText(TX_SPEAKER_VLICT, TX_TRI0_045);
_awayMission->disableInput = true;
loadRoomIndex(1, 4);
}
} else // choice == 2
gaveUp = true;
} else // choice == 2
gaveUp = true;
} else // choice == 2
gaveUp = true;
if (gaveUp) {
playMidiMusicTracks(2, -1);
showText(TX_SPEAKER_VLICT, TX_TRI0_049);
showText(TX_SPEAKER_VLICT, TX_TRI0_044);
_awayMission->trial.missionEndMethod = 0;
// FIXME: Are these parameters in the right order?
endMission(_awayMission->trial.missionScore, _awayMission->trial.field2b, 0);
}
}
void Room::trial0LookAtWindow() {
showDescription(TX_TRI0N007);
}
void Room::trial0LookAtVlict() {
showDescription(TX_TRI0N001);
}
void Room::trial0LookAtGuard() {
showDescription(TX_TRI0N000);
}
void Room::trial0LookAtBench() {
showDescription(TX_TRI0N006);
}
void Room::trial0LookAtSeal() {
showDescription(TX_TRI0N008);
}
void Room::trial0LookAtKirk() {
showDescription(TX_TRI0N004);
}
void Room::trial0LookAtSpock() {
showDescription(TX_TRI0N005);
}
void Room::trial0LookAtMccoy() {
showDescription(TX_TRI0N002);
}
void Room::trial0LookAtRedshirt() {
showDescription(TX_TRI0N003);
}
void Room::trial0LookAtQuetzecoatl() {
showDescription(TX_TRI0N009);
}
void Room::trial0TalkToVlict() {
showText(TX_SPEAKER_VLICT, TX_TRI0_062);
}
void Room::trial0TalkToGuard() {
showText(TX_SPEAKER_KLINGON_GUARD, TX_TRI0_F24);
showText(TX_SPEAKER_BENNIE, TX_TRI0_065);
showText(TX_SPEAKER_KIRK, TX_TRI0_007);
showText(TX_SPEAKER_BENNIE, TX_TRI0_064);
showText(TX_SPEAKER_KIRK, TX_TRI0_022);
showText(TX_SPEAKER_BENNIE, TX_TRI0_066);
}
void Room::trial0TalkToQuetzecoatl() {
showText(TX_SPEAKER_QUETZECOATL, TX_TRI0_042);
}
void Room::trial0TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_TRI0_031);
}
void Room::trial0TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_TRI0_025);
}
void Room::trial0TalkToRedshirt() {
showText(TX_SPEAKER_BENNIE, TX_TRI0_063);
}
void Room::trial0UsePhaserOrRock() {
showText(TX_SPEAKER_SPOCK, TX_TRI0_026);
showText(TX_SPEAKER_MCCOY, TX_TRI0_036);
}
void Room::trial0UseSnakeOnVlict() {
// Unused, since the snake item doesn't carry over to the courtroom
showText(TX_SPEAKER_VLICT, TX_TRI4_076);
}
void Room::trial0UseSnakeOnGuard() {
// Unused, since the snake item doesn't carry over to the courtroom
showText(TX_SPEAKER_KLINGON_GUARD, TX_TRI0_F24);
}
void Room::trial0UseMTricorderOnQuetzecoatl() {
mccoyScan(DIR_S, TX_TRI0_029, true);
}
void Room::trial0UseMTricorderOnVlict() {
mccoyScan(DIR_S, TX_TRI0_030, true);
}
void Room::trial0UseMTricorderAnywhere() {
mccoyScan(DIR_S, TX_TRI0_035, true);
}
void Room::trial0UseSTricorderOnWindow() {
spockScan(DIR_S, TX_TRI0_037, true);
}
void Room::trial0UseSTricorderAnywhere() {
// ENHANCEMENT: Originally didn't play tricorder sound, etc
spockScan(DIR_S, TX_TRI0_038, true);
}
void Room::trial0UseCommunicator() {
showText(TX_SPEAKER_UHURA, TX_TRI0U075);
}
void Room::trial0UseCrewmanOnKlingon() {
showText(TX_SPEAKER_SPOCK, TX_TRI0_024);
}
void Room::trial0UseMccoyOnVlict() {
showText(TX_SPEAKER_MCCOY, TX_TRI0_027);
}
void Room::trial0UseMccoyOnGuard() {
showText(TX_SPEAKER_MCCOY, TX_TRI0_028);
}
void Room::trial0UseMedkitAnywhere() {
showText(TX_SPEAKER_MCCOY, TX_TRI0_034);
}
}