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505 lines
19 KiB
C++
505 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_LEFT_COMPUTER_EXPLOSION 8
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#define OBJECT_RIGHT_COMPUTER_EXPLOSION 9
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#define OBJECT_MIDDLE_COMPUTER_EXPLOSION 10
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#define OBJECT_CABLE 11
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#define HOTSPOT_RIGHT_COMPUTER 0x20
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#define HOTSPOT_LEFT_COMPUTER 0x21
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#define HOTSPOT_MIDDLE_COMPUTER 0x22
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#define HOTSPOT_NORTH_DOOR 0x23
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#define HOTSPOT_LIGHT 0x24
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#define HOTSPOT_MISSILE_1 0x25
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#define HOTSPOT_MISSILE_2 0x26
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#define HOTSPOT_MISSILE_3 0x27
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#define HOTSPOT_MISSILE_4 0x28
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namespace StarTrek {
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extern const RoomAction sins5ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0}, &Room::sins5Tick1 },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins5UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseSTricorderOnRightComputer },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseSTricorderOnLeftComputer },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseSTricorderOnMiddleComputer },
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{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseKirkOnRightComputer },
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{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseKirkOnLeftComputer },
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{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseKirkOnMiddleComputer },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseSpockOnMiddleComputer },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseSpockOnRightComputer },
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{ {ACTION_DONE_WALK, 11, 0, 0}, &Room::sins5SpockReachedRightComputer },
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{ {ACTION_DONE_ANIM, 13, 0, 0}, &Room::sins5SpockUsedRightComputer },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseSpockOnLeftComputer },
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{ {ACTION_DONE_WALK, 10, 0, 0}, &Room::sins5SpockReachedLeftComputer },
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{ {ACTION_DONE_ANIM, 12, 0, 0}, &Room::sins5SpockUsedLeftComputer },
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{ {ACTION_DONE_WALK, 16, 0, 0}, &Room::sins5CrewmanReadyToBeamOut },
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{ {ACTION_TICK, 20, 0, 0}, &Room::sins5Tick20 },
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{ {ACTION_USE, OBJECT_ICONECT, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseWireOnComputer },
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{ {ACTION_USE, OBJECT_ICONECT, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseWireOnComputer },
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{ {ACTION_DONE_WALK, 14, 0, 0}, &Room::sins5KirkOrSpockInPositionToUseWire },
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{ {ACTION_DONE_ANIM, 15, 0, 0}, &Room::sins5WireConnected },
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{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer },
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{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer },
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{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer },
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{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseKillPhaserOnLeftComputer },
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{ {ACTION_DONE_WALK, 2, 0, 0}, &Room::sins5ReachedPositionToShootLeftComputer },
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{ {ACTION_DONE_ANIM, 3, 0, 0}, &Room::sins5DrewPhaserToShootLeftComputer },
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{ {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::sins5Timer0Expired },
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{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseKillPhaserOnMiddleComputer },
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{ {ACTION_DONE_WALK, 6, 0, 0}, &Room::sins5ReachedPositionToShootMiddleComputer },
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{ {ACTION_DONE_ANIM, 7, 0, 0}, &Room::sins5DrewPhaserToShootMiddleComputer },
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{ {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::sins5Timer1Expired },
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{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseKillPhaserOnRightComputer },
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{ {ACTION_DONE_WALK, 4, 0, 0}, &Room::sins5ReachedPositionToShootRightComputer },
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{ {ACTION_DONE_ANIM, 5, 0, 0}, &Room::sins5DrewPhaserToShootRightComputer },
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{ {ACTION_TIMER_EXPIRED, 2, 0, 0}, &Room::sins5Timer2Expired },
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{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::sins5ComputerLaunchesMissiles },
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{ {ACTION_TIMER_EXPIRED, 3, 0, 0}, &Room::sins5Timer3Expired },
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{ {ACTION_LOOK, 0xff, 0, 0}, &Room::sins5LookAnywhere },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins5LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins5LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins5LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins5LookAtRedshirt },
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{ {ACTION_LOOK, HOTSPOT_LIGHT, 0, 0}, &Room::sins5LookAtLight },
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{ {ACTION_LOOK, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5LookAtLeftComputer },
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{ {ACTION_LOOK, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5LookAtMiddleComputer },
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{ {ACTION_LOOK, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5LookAtRightComputer },
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{ {ACTION_LOOK, HOTSPOT_MISSILE_1, 0, 0}, &Room::sins5LookAtMissile },
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{ {ACTION_LOOK, HOTSPOT_MISSILE_2, 0, 0}, &Room::sins5LookAtMissile },
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{ {ACTION_LOOK, HOTSPOT_MISSILE_3, 0, 0}, &Room::sins5LookAtMissile },
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{ {ACTION_LOOK, HOTSPOT_MISSILE_4, 0, 0}, &Room::sins5LookAtMissile },
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{ {ACTION_LOOK, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins5LookAtNorthDoor },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins5UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins5UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins5UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins5UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::sins5UseMTricorderAnywhere },
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{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins5TalkToKirk },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins5TalkToSpock },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins5TalkToMccoy },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins5TalkToRedshirt },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_1, 0}, &Room::sins5UseSTricorderOnMissile },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_2, 0}, &Room::sins5UseSTricorderOnMissile },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_3, 0}, &Room::sins5UseSTricorderOnMissile },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_4, 0}, &Room::sins5UseSTricorderOnMissile },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NORTH_DOOR, 0}, &Room::sins5UseSTricorderOnNorthDoor },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins5UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins5UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins5UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins5UseMTricorderOnCrewman },
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};
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extern const int sins5NumActions = ARRAYSIZE(sins5ActionList);
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void Room::sins5Tick1() {
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playVoc("SIN5LOOP");
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if (!_awayMission->sins.enteredRoom5FirstTime)
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_awayMission->disableInput = 2;
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if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2)
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loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0);
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if (!_awayMission->sins.playedMusicUponEnteringRoom5FirstTime) {
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// NOTE: The music gets drowned out due to a different track being played
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// immediately after.
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playMidiMusicTracks(MIDITRACK_0, -1);
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_awayMission->sins.playedMusicUponEnteringRoom5FirstTime = true;
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}
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playMidiMusicTracks(MIDITRACK_27, -3);
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}
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void Room::sins5UseSTricorderAnywhere() {
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spockScan(DIR_S, TX_SIN5_013);
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}
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void Room::sins5UseSTricorderOnRightComputer() {
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if (!_awayMission->sins.gotPointsForScanningRightComputer) {
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_awayMission->sins.missionScore += 1;
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_awayMission->sins.gotPointsForScanningRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
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}
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spockScan(DIR_S, TX_SIN5_030);
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_awayMission->sins.scannedAndUsedComputers |= 2;
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sins5CheckGatheredAllClues();
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}
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void Room::sins5UseSTricorderOnLeftComputer() {
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if (!_awayMission->sins.gotPointsForScanningLeftComputer) {
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_awayMission->sins.missionScore += 1;
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_awayMission->sins.gotPointsForScanningLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
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}
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spockScan(DIR_S, TX_SIN5_029);
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_awayMission->sins.scannedAndUsedComputers |= 1;
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sins5CheckGatheredAllClues();
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}
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void Room::sins5UseSTricorderOnMiddleComputer() {
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spockScan(DIR_S, TX_SIN5_028);
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}
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void Room::sins5UseKirkOnRightComputer() {
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showText(TX_SPEAKER_KIRK, TX_SIN5_003);
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sins5UseSpockOnRightComputer();
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}
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void Room::sins5UseKirkOnLeftComputer() {
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showText(TX_SPEAKER_KIRK, TX_SIN5_004);
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sins5UseSpockOnLeftComputer();
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}
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void Room::sins5UseKirkOnMiddleComputer() {
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showText(TX_SPEAKER_KIRK, TX_SIN5_001);
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}
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void Room::sins5UseMccoyOnComputer() {
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showText(TX_SPEAKER_MCCOY, TX_SIN5_015);
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}
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void Room::sins5UseRedshirtOnComputer() {
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showText(TX_SPEAKER_MOSHER, TX_SIN5_042);
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}
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void Room::sins5UseSpockOnMiddleComputer() {
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showText(TX_SPEAKER_SPOCK, TX_SIN5_027);
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}
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void Room::sins5UseSpockOnRightComputer() {
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if (!_awayMission->sins.gotPointsForUsingRightComputer) {
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_awayMission->sins.missionScore += 1;
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_awayMission->sins.gotPointsForUsingRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
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}
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_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_SPOCK, 0xe1, 0xb3, &Room::sins5SpockReachedRightComputer);
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}
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void Room::sins5SpockReachedRightComputer() {
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loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedRightComputer);
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}
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void Room::sins5SpockUsedRightComputer() {
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_awayMission->disableInput = false;
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showText(TX_SPEAKER_COMPUTER, TX_SIN5_039);
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_awayMission->sins.scannedAndUsedComputers |= 8;
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sins5CheckGatheredAllClues();
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}
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void Room::sins5UseSpockOnLeftComputer() {
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if (!_awayMission->sins.gotPointsForUsingLeftComputer) {
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_awayMission->sins.missionScore += 1;
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_awayMission->sins.gotPointsForUsingLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
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}
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_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_SPOCK, 0x40, 0xb3, &Room::sins5SpockReachedLeftComputer);
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}
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void Room::sins5SpockReachedLeftComputer() {
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loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedLeftComputer);
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}
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void Room::sins5SpockUsedLeftComputer() {
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if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2) {
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showText(TX_SPEAKER_COMPUTER, TX_SIN5_041);
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showText(TX_SPEAKER_SPOCK, TX_SIN5_025);
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walkCrewmanC(OBJECT_KIRK, 0x8c, 0xb5, &Room::sins5CrewmanReadyToBeamOut);
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walkCrewmanC(OBJECT_SPOCK, 0x82, 0xab, &Room::sins5CrewmanReadyToBeamOut);
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walkCrewmanC(OBJECT_MCCOY, 0x96, 0xab, &Room::sins5CrewmanReadyToBeamOut);
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walkCrewmanC(OBJECT_REDSHIRT, 0x91, 0xa1, &Room::sins5CrewmanReadyToBeamOut);
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} else {
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_awayMission->disableInput = false;
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showText(TX_SPEAKER_COMPUTER, TX_SIN5_040);
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_awayMission->sins.scannedAndUsedComputers |= 4;
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sins5CheckGatheredAllClues();
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}
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}
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void Room::sins5CrewmanReadyToBeamOut() {
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if (++_roomVar.sins.numCrewmenReadyToBeamOut == 4) {
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showText(TX_SPEAKER_KIRK, TX_SIN5_008);
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showText(TX_SPEAKER_SCOTT, TX_SIN5_S19);
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showText(TX_SPEAKER_KIRK, TX_SIN5_005);
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_awayMission->sins.missionScore += 19;
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endMission(_awayMission->sins.missionScore, 28, 0);
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}
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}
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void Room::sins5Tick20() {
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if (!_awayMission->sins.enteredRoom5FirstTime) {
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_awayMission->disableInput = false;
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showText(TX_SPEAKER_SPOCK, TX_SIN5_026);
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_awayMission->sins.enteredRoom5FirstTime = true;
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}
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}
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// Checks whether both computers have been scanned and interacted with
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void Room::sins5CheckGatheredAllClues() {
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if (_awayMission->sins.scannedAndUsedComputers == 0xf && !_awayMission->sins.discoveredComputersOutOfSync) {
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_awayMission->sins.discoveredComputersOutOfSync = true;
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showText(TX_SPEAKER_MOSHER, TX_SIN5_044);
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showText(TX_SPEAKER_SPOCK, TX_SIN5_036);
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showText(TX_SPEAKER_MCCOY, TX_SIN5_020);
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showText(TX_SPEAKER_SPOCK, TX_SIN5_035);
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showText(TX_SPEAKER_KIRK, TX_SIN5_006);
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showText(TX_SPEAKER_SPOCK, TX_SIN5_037);
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showText(TX_SPEAKER_MCCOY, TX_SIN5_021);
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showText(TX_SPEAKER_SPOCK, TX_SIN5_032);
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showText(TX_SPEAKER_KIRK, TX_SIN5_007);
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}
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}
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void Room::sins5UseWireOnComputer() {
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walkCrewmanC(OBJECT_SPOCK, 0x60, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire);
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walkCrewmanC(OBJECT_KIRK, 0xbc, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire);
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_awayMission->disableInput = true;
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}
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void Room::sins5KirkOrSpockInPositionToUseWire() {
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if (++_roomVar.sins.numCrewmenInPositionForWire == 2) {
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loadActorAnimC(OBJECT_SPOCK, "suselw", -1, -1, &Room::sins5WireConnected);
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loadActorAnim2(OBJECT_KIRK, "kusele");
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}
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}
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void Room::sins5WireConnected() {
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if (!_awayMission->sins.wireConnected1) {
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_awayMission->sins.wireConnected1 = true;
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_awayMission->sins.wireConnected2 = true;
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loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0);
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showDescription(TX_SIN5N004);
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loseItem(OBJECT_ICONECT);
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playMidiMusicTracks(MIDITRACK_30, -1);
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}
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_awayMission->disableInput = false;
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}
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void Room::sins5UseStunPhaserOnComputer() {
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showText(TX_SPEAKER_MOSHER, TX_SIN5_043);
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}
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void Room::sins5UseKillPhaserOnLeftComputer() {
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_KIRK, 0x84, 0xbc, &Room::sins5ReachedPositionToShootLeftComputer);
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}
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void Room::sins5ReachedPositionToShootLeftComputer() {
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loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::sins5DrewPhaserToShootLeftComputer);
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}
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void Room::sins5DrewPhaserToShootLeftComputer() {
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loadActorAnimC(OBJECT_LEFT_COMPUTER_EXPLOSION, "s5phal", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles);
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playSoundEffectIndex(SND_PHASSHOT);
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_awayMission->timers[3] = 10;
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_awayMission->timers[0] = 24;
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}
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|
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void Room::sins5Timer0Expired() {
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_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
|
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loadActorStandAnim(OBJECT_KIRK);
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_awayMission->disableInput = false;
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}
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|
|
|
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void Room::sins5UseKillPhaserOnMiddleComputer() {
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_KIRK, 0x8b, 0xbc, &Room::sins5ReachedPositionToShootMiddleComputer);
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}
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void Room::sins5ReachedPositionToShootMiddleComputer() {
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loadActorAnimC(OBJECT_KIRK, "kfiren", -1, -1, &Room::sins5DrewPhaserToShootMiddleComputer);
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}
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void Room::sins5DrewPhaserToShootMiddleComputer() {
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loadActorAnimC(OBJECT_MIDDLE_COMPUTER_EXPLOSION, "s5phac", 0, 0x8c, &Room::sins5ComputerLaunchesMissiles);
|
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playSoundEffectIndex(SND_PHASSHOT);
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_awayMission->timers[3] = 10;
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_awayMission->timers[1] = 24;
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|
}
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|
|
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void Room::sins5Timer1Expired() {
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
|
|
loadActorStandAnim(OBJECT_KIRK);
|
|
_awayMission->disableInput = false;
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|
}
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|
|
|
|
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void Room::sins5UseKillPhaserOnRightComputer() {
|
|
_awayMission->disableInput = true;
|
|
walkCrewmanC(OBJECT_KIRK, 0x9e, 0xbc, &Room::sins5ReachedPositionToShootRightComputer);
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|
}
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|
|
|
void Room::sins5ReachedPositionToShootRightComputer() {
|
|
loadActorAnimC(OBJECT_KIRK, "kdrawe", -1, -1, &Room::sins5DrewPhaserToShootRightComputer);
|
|
}
|
|
|
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void Room::sins5DrewPhaserToShootRightComputer() {
|
|
loadActorAnimC(OBJECT_RIGHT_COMPUTER_EXPLOSION, "s5phar", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles);
|
|
playSoundEffectIndex(SND_PHASSHOT);
|
|
_awayMission->timers[3] = 10;
|
|
_awayMission->timers[2] = 24;
|
|
}
|
|
|
|
void Room::sins5Timer2Expired() {
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
|
|
loadActorStandAnim(OBJECT_KIRK);
|
|
_awayMission->disableInput = false;
|
|
}
|
|
|
|
void Room::sins5ComputerLaunchesMissiles() {
|
|
playMidiMusicTracks(MIDITRACK_2, -1);
|
|
showDescription(TX_SIN5N012);
|
|
showDescription(TX_SIN5N013);
|
|
showGameOverMenu();
|
|
}
|
|
|
|
void Room::sins5Timer3Expired() {
|
|
playSoundEffectIndex(SND_BLANK_14);
|
|
}
|
|
|
|
void Room::sins5LookAnywhere() {
|
|
showDescription(TX_SIN5N005);
|
|
}
|
|
|
|
void Room::sins5LookAtKirk() {
|
|
showDescription(TX_SIN5N000);
|
|
}
|
|
|
|
void Room::sins5LookAtSpock() {
|
|
showDescription(TX_SIN5N006);
|
|
}
|
|
|
|
void Room::sins5LookAtMccoy() {
|
|
showDescription(TX_SIN5N001);
|
|
}
|
|
|
|
void Room::sins5LookAtRedshirt() {
|
|
showDescription(TX_SIN5N002);
|
|
}
|
|
|
|
void Room::sins5LookAtLight() {
|
|
showDescription(TX_SIN5N007);
|
|
}
|
|
|
|
void Room::sins5LookAtLeftComputer() {
|
|
showDescription(TX_SIN5N010);
|
|
}
|
|
|
|
void Room::sins5LookAtMiddleComputer() {
|
|
showDescription(TX_SIN5N008);
|
|
}
|
|
|
|
void Room::sins5LookAtRightComputer() {
|
|
showDescription(TX_SIN5N009);
|
|
}
|
|
|
|
void Room::sins5LookAtMissile() {
|
|
showDescription(TX_SIN5N003);
|
|
}
|
|
|
|
void Room::sins5LookAtNorthDoor() {
|
|
showDescription(TX_SIN5N011);
|
|
}
|
|
|
|
void Room::sins5UseMedkitOnCrewman() {
|
|
showText(TX_SPEAKER_MCCOY, TX_SIN5_017);
|
|
}
|
|
|
|
void Room::sins5UseMTricorderAnywhere() {
|
|
mccoyScan(DIR_S, TX_SIN5_016);
|
|
if (!_awayMission->sins.gotPointsForScanningRoom5) {
|
|
_awayMission->sins.missionScore += 1;
|
|
_awayMission->sins.gotPointsForScanningRoom5 = true; // BUGFIX: add this line to prevent infinite score mechanism
|
|
}
|
|
}
|
|
|
|
void Room::sins5TalkToKirk() {
|
|
showText(TX_SPEAKER_KIRK, TX_SIN5_002);
|
|
}
|
|
|
|
void Room::sins5TalkToSpock() {
|
|
showText(TX_SPEAKER_SPOCK, TX_SIN5_038);
|
|
showText(TX_SPEAKER_MCCOY, TX_SIN5_023);
|
|
showText(TX_SPEAKER_SPOCK, TX_SIN5_033);
|
|
showText(TX_SPEAKER_MCCOY, TX_SIN5_019);
|
|
}
|
|
|
|
void Room::sins5TalkToMccoy() {
|
|
showText(TX_SPEAKER_MCCOY, TX_SIN5_018);
|
|
showText(TX_SPEAKER_KIRK, TX_SIN5_010);
|
|
|
|
// The following code block is unused. It doesn't belong to any function, but would
|
|
// fit best as an alternative to this one.
|
|
if (false) {
|
|
showText(TX_SPEAKER_MCCOY, TX_SIN5_022);
|
|
showText(TX_SPEAKER_SPOCK, TX_SIN5_031);
|
|
showText(TX_SPEAKER_KIRK, TX_SIN5_009);
|
|
}
|
|
}
|
|
|
|
void Room::sins5TalkToRedshirt() {
|
|
showText(TX_SPEAKER_MOSHER, TX_SIN5_046);
|
|
showText(TX_SPEAKER_SPOCK, TX_SIN5_034);
|
|
showText(TX_SPEAKER_MOSHER, TX_SIN5_045);
|
|
showText(TX_SPEAKER_KIRK, TX_SIN5_011);
|
|
}
|
|
|
|
void Room::sins5UseSTricorderOnMissile() {
|
|
spockScan(DIR_S, TX_SIN5_012);
|
|
}
|
|
|
|
void Room::sins5UseSTricorderOnNorthDoor() {
|
|
spockScan(DIR_S, TX_SIN5_024);
|
|
}
|
|
|
|
void Room::sins5UseMTricorderOnCrewman() {
|
|
mccoyScan(DIR_S, TX_SIN5_014);
|
|
}
|
|
|
|
}
|