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332 lines
11 KiB
C++
332 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_NORTH_DOOR 8
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#define HOTSPOT_NORTH_DOOR 0x20
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#define HOTSPOT_PANEL 0x21
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#define HOTSPOT_BEAM 0x22
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#define HOTSPOT_LIGHT 0x23
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#define HOTSPOT_WEST_DOOR 0x24
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#define HOTSPOT_EAST_DOOR 0x25
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namespace StarTrek {
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extern const RoomAction sins4ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0}, &Room::sins4Tick1 },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0}, &Room::sins4UseSTricorderOnPanel },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_PANEL, 0}, &Room::sins4UseSpockOnPanel },
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{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UsePhaserOnNorthDoor },
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{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UsePhaserOnNorthDoor },
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{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_PANEL, 0}, &Room::sins4UsePhaserOnPanel },
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{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_PANEL, 0}, &Room::sins4UsePhaserOnPanel },
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{ {ACTION_USE, OBJECT_IIDCARD, HOTSPOT_PANEL, 0}, &Room::sins4UseIDCardOnPanel },
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{ {ACTION_DONE_WALK, 2, 0, 0}, &Room::sins4KirkReachedPanel },
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{ {ACTION_DONE_ANIM, 5, 0, 0}, &Room::sins4KirkPutCardInPanel },
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{ {ACTION_USE, OBJECT_IS8ROCKS, HOTSPOT_PANEL, 0}, &Room::sins4UseRockOnPanel },
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{ {ACTION_DONE_WALK, 3, 0, 0}, &Room::sins4KirkReachedPanelWithRock },
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{ {ACTION_DONE_ANIM, 4, 0, 0}, &Room::sins4KirkUsedRockOnPanel },
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{ {ACTION_LOOK, HOTSPOT_WEST_DOOR, 0, 0}, &Room::sins4LookAtWestDoor },
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{ {ACTION_LOOK, HOTSPOT_EAST_DOOR, 0, 0}, &Room::sins4LookAtEastDoor },
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{ {ACTION_LOOK, 0xff, 0, 0}, &Room::sins4LookAnywhere },
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{ {ACTION_LOOK, HOTSPOT_PANEL, 0, 0}, &Room::sins4LookAtPanel },
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{ {ACTION_TICK, 40, 0, 0}, &Room::sins4Tick40 },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins4LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins4LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins4LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins4LookAtRedshirt },
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{ {ACTION_LOOK, HOTSPOT_LIGHT, 0, 0}, &Room::sins4LookAtLight },
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{ {ACTION_LOOK, HOTSPOT_BEAM, 0, 0}, &Room::sins4LookAtBeam },
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{ {ACTION_LOOK, OBJECT_NORTH_DOOR, 0, 0}, &Room::sins4LookAtOpenNorthDoor },
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{ {ACTION_LOOK, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins4LookAtClosedNorthDoor },
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{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins4TalkToKirk },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins4TalkToSpock },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins4TalkToMccoy },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins4TalkToRedshirt },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UseSTricorderOnNorthDoor },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins4UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::sins4UseCommunicator },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UseMccoyOnNorthDoor },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UseRedshirtOnNorthDoor },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UseSpockOnNorthDoor },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_PANEL, 0}, &Room::sins4UseMccoyOnPanel },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_PANEL, 0}, &Room::sins4UseRedshirtOnPanel },
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{ {ACTION_WALK, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins4WalkToNorthDoor },
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{ {ACTION_WALK, OBJECT_NORTH_DOOR, 0, 0}, &Room::sins4WalkToNorthDoor },
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{ {ACTION_WALK, HOTSPOT_WEST_DOOR, 0, 0}, &Room::sins4WalkToWestDoor },
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{ {ACTION_WALK, HOTSPOT_EAST_DOOR, 0, 0}, &Room::sins4WalkToEastDoor },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins4UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins4UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins4UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins4UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins4UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins4UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins4UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins4UseMTricorderOnCrewman },
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};
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extern const int sins4NumActions = ARRAYSIZE(sins4ActionList);
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void Room::sins4Tick1() {
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playVoc("SIN4LOOP");
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if (!_awayMission->sins.enteredRoom4FirstTime)
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_awayMission->disableInput = 2;
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if (_awayMission->sins.unlockedIDCardDoor)
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loadActorAnim2(OBJECT_NORTH_DOOR, "s4dro", 0, 0);
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playMidiMusicTracks(MIDITRACK_27, -3);
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}
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void Room::sins4UseSTricorderOnPanel() {
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spockScan(DIR_N, TX_SIN4_020);
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_awayMission->sins.scannedKeycardLock = true;
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_awayMission->sins.gatheredClues |= 4;
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if (_awayMission->sins.gatheredClues == 7) {
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showText(TX_SPEAKER_SPOCK, TX_SIN4_010);
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_awayMission->sins.gatheredClues |= 8;
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}
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}
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void Room::sins4UseSpockOnPanel() {
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// NOTE: two implementations of this function, one unused
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if (true)
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showText(TX_SPEAKER_SPOCK, TX_SIN4_018);
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else {
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showText(TX_SPEAKER_SPOCK, TX_SIN4_021);
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if (_awayMission->sins.gatheredClues == 7) {
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showText(TX_SPEAKER_SPOCK, TX_SIN4_010);
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_awayMission->sins.gatheredClues |= 8;
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}
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}
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}
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void Room::sins4UsePhaserOnNorthDoor() {
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showText(TX_SPEAKER_SPOCK, TX_SIN4_009);
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}
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void Room::sins4UsePhaserOnPanel() {
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showText(TX_SPEAKER_SPOCK, TX_SIN4_008);
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}
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void Room::sins4UseIDCardOnPanel() {
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if (_awayMission->sins.unlockedIDCardDoor)
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showDescription(TX_SIN4N006);
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else
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walkCrewmanC(OBJECT_KIRK, 0xb8, 0x86, &Room::sins4KirkReachedPanel);
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}
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void Room::sins4KirkReachedPanel() {
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_awayMission->sins.unlockedIDCardDoor = true;
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loseItem(OBJECT_IIDCARD);
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loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::sins4KirkPutCardInPanel);
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_awayMission->disableInput = true; // ENHANCEMENT: disable input
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}
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void Room::sins4KirkPutCardInPanel() {
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loadActorAnim2(OBJECT_NORTH_DOOR, "s4door", 0, 0, 1); // Callback "1" doesn't exist
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playVoc("MUR4E1");
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_awayMission->disableInput = false;
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}
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void Room::sins4UseRockOnPanel() {
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walkCrewmanC(OBJECT_KIRK, 0xb8, 0x86, &Room::sins4KirkReachedPanelWithRock);
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}
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void Room::sins4KirkReachedPanelWithRock() {
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loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::sins4KirkUsedRockOnPanel);
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}
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void Room::sins4KirkUsedRockOnPanel() {
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showDescription(TX_SIN4N012);
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showText(TX_SPEAKER_SPOCK, TX_SIN4_022);
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if (_awayMission->sins.gatheredClues == 7) {
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showText(TX_SPEAKER_SPOCK, TX_SIN4_010);
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_awayMission->sins.gatheredClues |= 8;
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}
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}
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void Room::sins4LookAtWestDoor() {
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showDescription(TX_SIN4N009);
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}
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void Room::sins4LookAtEastDoor() {
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showDescription(TX_SIN4N010);
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}
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void Room::sins4LookAnywhere() {
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showDescription(TX_SIN4N013);
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}
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void Room::sins4LookAtPanel() {
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showDescription(TX_SIN4N011);
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}
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void Room::sins4Tick40() {
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if (!_awayMission->sins.enteredRoom4FirstTime) {
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_awayMission->disableInput = false;
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showText(TX_SPEAKER_UHURA, TX_SIN4U088);
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showText(TX_SPEAKER_KIRK, TX_SIN4_007);
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showText(TX_SPEAKER_UHURA, TX_SIN4U103);
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showText(TX_SPEAKER_SPOCK, TX_SIN4_025);
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showText(TX_SPEAKER_KIRK, TX_SIN4_003);
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showText(TX_SPEAKER_UHURA, TX_SIN4U107);
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showText(TX_SPEAKER_UHURA, TX_SIN4U105);
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showText(TX_SPEAKER_KIRK, TX_SIN4_005);
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_awayMission->sins.enteredRoom4FirstTime = true;
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}
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}
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void Room::sins4LookAtKirk() {
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showDescription(TX_SIN4N002);
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}
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void Room::sins4LookAtSpock() {
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showDescription(TX_SIN4N004);
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}
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void Room::sins4LookAtMccoy() {
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showDescription(TX_SIN4N003);
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}
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void Room::sins4LookAtRedshirt() {
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showDescription(TX_SIN4N001);
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}
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void Room::sins4LookAtLight() {
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showDescription(TX_SIN4N000);
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}
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void Room::sins4LookAtBeam() {
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showDescription(TX_SIN4N005);
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}
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void Room::sins4LookAtOpenNorthDoor() {
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showDescription(TX_SIN4N008);
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}
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void Room::sins4LookAtClosedNorthDoor() {
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showDescription(TX_SIN4N007);
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}
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void Room::sins4TalkToKirk() {
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showText(TX_SPEAKER_KIRK, TX_SIN4_001);
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showText(TX_SPEAKER_SPOCK, TX_SIN4_028);
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showText(TX_SPEAKER_KIRK, TX_SIN4_004);
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}
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void Room::sins4TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, TX_SIN4_019);
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}
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void Room::sins4TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_SIN4_015);
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showText(TX_SPEAKER_SPOCK, TX_SIN4_024);
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showText(TX_SPEAKER_MCCOY, TX_SIN4_017);
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}
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void Room::sins4TalkToRedshirt() {
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showText(TX_SPEAKER_MOSHER, TX_SIN4_031);
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}
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void Room::sins4UseSTricorderOnNorthDoor() {
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spockScan(DIR_N, TX_SIN4_027);
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showText(TX_SPEAKER_MOSHER, TX_SIN4_032);
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showText(TX_SPEAKER_SPOCK, TX_SIN4_026);
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}
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void Room::sins4UseSTricorderAnywhere() {
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spockScan(DIR_S, TX_SIN4_011);
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if (!_awayMission->sins.gotPointsForScanningRoom4) {
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_awayMission->sins.missionScore += 1;
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_awayMission->sins.gotPointsForScanningRoom4 = true;
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}
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}
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void Room::sins4UseCommunicator() {
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if (!_awayMission->sins.enteredRoom3FirstTime) {
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showText(TX_SPEAKER_UHURA, TX_SIN4U100);
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showText(TX_SPEAKER_KIRK, TX_SIN4_006);
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showText(TX_SPEAKER_UHURA, TX_SIN4U83B);
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showText(TX_SPEAKER_KIRK, TX_SIN4_002);
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} else
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showText(TX_SPEAKER_UHURA, TX_SIN4U073);
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}
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void Room::sins4UseMccoyOnNorthDoor() {
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showText(TX_SPEAKER_MCCOY, TX_SIN4_016);
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}
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void Room::sins4UseRedshirtOnNorthDoor() {
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showText(TX_SPEAKER_MOSHER, TX_SIN4_029);
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}
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void Room::sins4UseSpockOnNorthDoor() {
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showText(TX_SPEAKER_SPOCK, TX_SIN4_023);
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}
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void Room::sins4UseMccoyOnPanel() {
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showText(TX_SPEAKER_MCCOY, TX_SIN4_013);
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}
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void Room::sins4UseRedshirtOnPanel() {
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showText(TX_SPEAKER_MOSHER, TX_SIN4_030);
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}
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void Room::sins4WalkToNorthDoor() {
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if (_awayMission->sins.unlockedIDCardDoor)
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walkCrewman(OBJECT_KIRK, 0x96, 0x7d);
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}
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void Room::sins4WalkToWestDoor() {
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walkCrewman(OBJECT_KIRK, 0x1b, 0x95);
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}
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void Room::sins4WalkToEastDoor() {
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walkCrewman(OBJECT_KIRK, 0x13c, 0x9b);
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}
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void Room::sins4UseMedkitOnCrewman() {
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showText(TX_SPEAKER_MCCOY, TX_SIN4_014);
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}
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void Room::sins4UseMTricorderOnCrewman() {
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mccoyScan(DIR_S, TX_SIN4_012);
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}
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}
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