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scummvm/engines/startrek/rooms/sins2.cpp
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2019-06-11 01:28:12 +03:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_DOOR 8
#define HOTSPOT_TERMINAL 0x20
#define HOTSPOT_DOOR 0x21
#define HOTSPOT_KEYPAD 0x22
namespace StarTrek {
extern const RoomAction sins2ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::sins2Tick1 },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_DOOR, 0}, &Room::sins2UsePhaserOnDoor },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_DOOR, 0}, &Room::sins2UsePhaserOnDoor },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins2UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_TERMINAL, 0}, &Room::sins2UseKirkOnTerminal },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_TERMINAL, 0}, &Room::sins2UseSpockOnTerminal },
{ {ACTION_DONE_WALK, 5, 0, 0}, &Room::sins2SpockReachedTerminal },
{ {ACTION_DONE_ANIM, 6, 0, 0}, &Room::sins2SpockUsedTerminal },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_TERMINAL, 0}, &Room::sins2UseMccoyOnTerminal },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_TERMINAL, 0}, &Room::sins2UseRedshirtOnTerminal },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_TERMINAL, 0}, &Room::sins2UseSTricorderOnTerminal },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_KEYPAD, 0}, &Room::sins2UseSTricorderOnKeypad },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_DOOR, 0}, &Room::sins2UseSTricorderOnDoor },
{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_KEYPAD, 0}, &Room::sins2UseKirkOnKeypad },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_KEYPAD, 0}, &Room::sins2UseSpockOnKeypad },
{ {ACTION_DONE_WALK, 2, 0, 0}, &Room::sins2SpockReachedKeypad },
{ {ACTION_DONE_ANIM, 3, 0, 0}, &Room::sins2EnteredCorrectCode },
{ {ACTION_DONE_ANIM, 4, 0, 0}, &Room::sins2EnteredIncorrectCode },
{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::sins2DoorFinishedOpening },
{ {ACTION_TICK, 40, 0, 0}, &Room::sins2Tick40 },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::sins2LookAnywhere },
{ {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::sins2LookAtOpenDoor },
{ {ACTION_LOOK, HOTSPOT_TERMINAL, 0, 0}, &Room::sins2LookAtTerminal },
{ {ACTION_LOOK, HOTSPOT_KEYPAD, 0, 0}, &Room::sins2LookAtKeypad },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins2LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins2LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins2LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins2LookAtRedshirt },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins2TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins2TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins2TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins2TalkToRedshirt },
{ {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::sins2LookAtDoor },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_DOOR, 0}, &Room::sins2UseSpockOnDoor },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::sins2UseCommunicator },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins2UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins2UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins2UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins2UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins2UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins2UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins2UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins2UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_KEYPAD, 0}, &Room::sins2UseMccoyOnKeypad },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_KEYPAD, 0}, &Room::sins2UseRedshirtOnKeypad },
{ {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::sins2WalkToDoor },
{ {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::sins2WalkToDoor },
};
extern const int sins2NumActions = ARRAYSIZE(sins2ActionList);
void Room::sins2Tick1() {
playVoc("SIN2LOOP");
playMidiMusicTracks(MIDITRACK_27, -3);
if (!_awayMission->sins.enteredRoom2FirstTime)
_awayMission->disableInput = 2;
if (_awayMission->sins.openedInnerDoor) {
// NOTE: callback is never called, since animation never finishes?
loadActorAnimC(OBJECT_DOOR, "s2dro", 0, 0, &Room::sins2DoorFinishedOpening);
loadMapFile("sins22");
} else {
loadMapFile("sins2");
}
}
void Room::sins2UsePhaserOnDoor() {
showText(TX_SPEAKER_SPOCK, TX_SIN2_025);
}
void Room::sins2UseSTricorderAnywhere() {
spockScan(DIR_S, TX_SIN2_026);
}
void Room::sins2UseKirkOnTerminal() {
showText(TX_SPEAKER_KIRK, TX_SIN2_002);
sins2UseSpockOnTerminal();
}
void Room::sins2UseSpockOnTerminal() {
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
walkCrewmanC(OBJECT_SPOCK, 0x5f, 0xa7, &Room::sins2SpockReachedTerminal);
}
void Room::sins2SpockReachedTerminal() {
playVoc("EFX14S");
loadActorAnimC(OBJECT_SPOCK, "susehw", -1, -1, &Room::sins2SpockUsedTerminal);
}
void Room::sins2SpockUsedTerminal() {
showText(TX_SPEAKER_SPOCK, TX_SIN2_042);
showText(TX_SPEAKER_SPOCK, TX_SIN2_044);
if (!_awayMission->sins.gotPointsForAccessingTerminal) {
_awayMission->sins.missionScore += 2;
_awayMission->sins.gotPointsForAccessingTerminal = true;
}
showText(TX_SPEAKER_MCCOY, TX_SIN2_015);
showText(TX_SPEAKER_SPOCK, TX_SIN2_032);
showText(TX_SPEAKER_MOSHER, TX_SIN2_050);
showText(TX_SPEAKER_SPOCK, TX_SIN2_035);
showText(TX_SPEAKER_SPOCK, TX_SIN2_043);
showText(TX_SPEAKER_SPOCK, TX_SIN2_041);
showText(TX_SPEAKER_SPOCK, TX_SIN2_040);
showText(TX_SPEAKER_MCCOY, TX_SIN2_021);
showText(TX_SPEAKER_SPOCK, TX_SIN2_034);
showText(TX_SPEAKER_SPOCK, TX_SIN2_031);
showText(TX_SPEAKER_SPOCK, TX_SIN2_038);
showText(TX_SPEAKER_MCCOY, TX_SIN2_020);
showText(TX_SPEAKER_SPOCK, TX_SIN2_033);
showText(TX_SPEAKER_KIRK, TX_SIN2_007);
showText(TX_SPEAKER_SPOCK, TX_SIN2_037);
showText(TX_SPEAKER_MCCOY, TX_SIN2_022);
showText(TX_SPEAKER_SPOCK, TX_SIN2_029);
}
void Room::sins2UseMccoyOnTerminal() {
showText(TX_SPEAKER_MCCOY, TX_SIN2_012);
}
void Room::sins2UseRedshirtOnTerminal() {
showText(TX_SPEAKER_MOSHER, TX_SIN2_045);
}
void Room::sins2UseSTricorderOnTerminal() {
spockScan(DIR_W, TX_SIN2_009);
}
void Room::sins2UseSTricorderOnKeypad() {
spockScan(DIR_N, TX_SIN2_028);
}
void Room::sins2UseSTricorderOnDoor() {
spockScan(DIR_N, TX_SIN2_027);
}
void Room::sins2UseKirkOnKeypad() {
if (!_awayMission->sins.openedInnerDoor) {
showText(TX_SPEAKER_KIRK, TX_SIN2_001);
sins2UseSpockOnKeypad();
}
}
void Room::sins2UseSpockOnKeypad() {
if (!_awayMission->sins.openedInnerDoor) {
walkCrewmanC(OBJECT_SPOCK, 0xc3, 0x9b, &Room::sins2SpockReachedKeypad);
}
}
void Room::sins2SpockReachedKeypad() {
const char *codes[] = {
"122", nullptr
};
int ans = showCodeInputBox(codes);
if (ans == -1) { // ENHANCEMENT: if nothing was entered, do nothing.
} else if (ans == 1) {
playVoc("EFX28S");
loadActorAnimC(OBJECT_SPOCK, "susehe", -1, -1, &Room::sins2EnteredCorrectCode);
} else { // Incorrect answer
playVoc("EFX28S");
loadActorAnimC(OBJECT_SPOCK, "susehe", -1, -1, &Room::sins2EnteredIncorrectCode);
}
}
void Room::sins2EnteredCorrectCode() {
_awayMission->sins.openedInnerDoor = true;
loadMapFile("sins22");
playVoc("BIGDOOR3");
loadActorAnimC(OBJECT_DOOR, "s2door", 0, 0, &Room::sins2DoorFinishedOpening);
}
void Room::sins2EnteredIncorrectCode() {
showText(TX_SPEAKER_SPOCK, TX_SIN2_024); // BUGFIX: Speaker is spock, not "none"
}
void Room::sins2DoorFinishedOpening() {
showText(TX_SPEAKER_SPOCK, TX_SIN2_010);
}
void Room::sins2Tick40() {
if (!_awayMission->sins.enteredRoom2FirstTime) {
_awayMission->disableInput = false;
showText(TX_SPEAKER_KIRK, TX_SIN2_005);
showText(TX_SPEAKER_SCOTT, TX_SIN2_S05);
showText(TX_SPEAKER_UHURA, TX_SIN2U085);
showText(TX_SPEAKER_KIRK, TX_SIN2_008);
showText(TX_SPEAKER_UHURA, TX_SIN2U097);
showText(TX_SPEAKER_MCCOY, TX_SIN2_F26);
showText(TX_SPEAKER_UHURA, TX_SIN2U096);
showText(TX_SPEAKER_MCCOY, TX_SIN2_019);
showText(TX_SPEAKER_KIRK, TX_SIN2_004);
_awayMission->sins.enteredRoom2FirstTime = true;
}
}
void Room::sins2LookAnywhere() {
showDescription(TX_SIN2N006);
}
void Room::sins2LookAtOpenDoor() {
showDescription(TX_SIN2N007);
}
void Room::sins2LookAtTerminal() {
showDescription(TX_SIN2N000);
}
void Room::sins2LookAtKeypad() {
showDescription(TX_SIN2N001);
}
void Room::sins2LookAtKirk() {
showDescription(TX_SIN2N003);
}
void Room::sins2LookAtSpock() {
showDescription(TX_SIN2N005);
}
void Room::sins2LookAtMccoy() {
showDescription(TX_SIN2N004);
}
void Room::sins2LookAtRedshirt() {
showDescription(TX_SIN2N002);
}
void Room::sins2TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_SIN2_003);
}
void Room::sins2TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_SIN2_039);
showText(TX_SPEAKER_MCCOY, TX_SIN2_016);
}
void Room::sins2TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_SIN2_023);
showText(TX_SPEAKER_MOSHER, TX_SIN2_049);
}
void Room::sins2TalkToRedshirt() {
showText(TX_SPEAKER_MOSHER, TX_SIN2_047);
}
void Room::sins2LookAtDoor() {
if (!_awayMission->sins.openedInnerDoor)
showDescription(TX_SIN2N008);
}
void Room::sins2UseSpockOnDoor() {
if (!_awayMission->sins.openedInnerDoor) {
showText(TX_SPEAKER_SPOCK, TX_SIN2_F12);
showText(TX_SPEAKER_MOSHER, TX_SIN2_048);
showText(TX_SPEAKER_SPOCK, TX_SIN2_030);
}
}
void Room::sins2UseCommunicator() {
if (!_awayMission->sins.enteredRoom4FirstTime) {
showText(TX_SPEAKER_KIRK, TX_SIN2_006);
showText(TX_SPEAKER_SCOTT, TX_SIN2_S16);
showText(TX_SPEAKER_MCCOY, TX_SIN2_017);
} else
showText(TX_SPEAKER_UHURA, TX_SIN1U070);
}
void Room::sins2UseMedkitOnCrewman() {
showText(TX_SPEAKER_MCCOY, TX_SIN2_014);
}
void Room::sins2UseMTricorderOnCrewman() {
mccoyScan(DIR_S, TX_SIN3_008); // BUGFIX: original game had wrong audio file path
}
void Room::sins2UseMccoyOnKeypad() {
if (!_awayMission->sins.openedInnerDoor)
showText(TX_SPEAKER_MCCOY, TX_SIN2_013);
}
void Room::sins2UseRedshirtOnKeypad() {
if (!_awayMission->sins.openedInnerDoor)
showText(TX_SPEAKER_MOSHER, TX_SIN2_046);
}
void Room::sins2WalkToDoor() {
if (_awayMission->sins.openedInnerDoor)
walkCrewman(OBJECT_KIRK, 0x9c, 0x8b);
}
}