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https://github.com/scummvm/scummvm.git
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336 lines
11 KiB
C++
336 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_DOOR 8
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#define HOTSPOT_TERMINAL 0x20
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#define HOTSPOT_DOOR 0x21
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#define HOTSPOT_KEYPAD 0x22
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namespace StarTrek {
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extern const RoomAction sins2ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0}, &Room::sins2Tick1 },
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{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_DOOR, 0}, &Room::sins2UsePhaserOnDoor },
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{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_DOOR, 0}, &Room::sins2UsePhaserOnDoor },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins2UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_TERMINAL, 0}, &Room::sins2UseKirkOnTerminal },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_TERMINAL, 0}, &Room::sins2UseSpockOnTerminal },
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{ {ACTION_DONE_WALK, 5, 0, 0}, &Room::sins2SpockReachedTerminal },
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{ {ACTION_DONE_ANIM, 6, 0, 0}, &Room::sins2SpockUsedTerminal },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_TERMINAL, 0}, &Room::sins2UseMccoyOnTerminal },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_TERMINAL, 0}, &Room::sins2UseRedshirtOnTerminal },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_TERMINAL, 0}, &Room::sins2UseSTricorderOnTerminal },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_KEYPAD, 0}, &Room::sins2UseSTricorderOnKeypad },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_DOOR, 0}, &Room::sins2UseSTricorderOnDoor },
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{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_KEYPAD, 0}, &Room::sins2UseKirkOnKeypad },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_KEYPAD, 0}, &Room::sins2UseSpockOnKeypad },
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{ {ACTION_DONE_WALK, 2, 0, 0}, &Room::sins2SpockReachedKeypad },
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{ {ACTION_DONE_ANIM, 3, 0, 0}, &Room::sins2EnteredCorrectCode },
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{ {ACTION_DONE_ANIM, 4, 0, 0}, &Room::sins2EnteredIncorrectCode },
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{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::sins2DoorFinishedOpening },
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{ {ACTION_TICK, 40, 0, 0}, &Room::sins2Tick40 },
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{ {ACTION_LOOK, 0xff, 0, 0}, &Room::sins2LookAnywhere },
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{ {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::sins2LookAtOpenDoor },
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{ {ACTION_LOOK, HOTSPOT_TERMINAL, 0, 0}, &Room::sins2LookAtTerminal },
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{ {ACTION_LOOK, HOTSPOT_KEYPAD, 0, 0}, &Room::sins2LookAtKeypad },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins2LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins2LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins2LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins2LookAtRedshirt },
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{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins2TalkToKirk },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins2TalkToSpock },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins2TalkToMccoy },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins2TalkToRedshirt },
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{ {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::sins2LookAtDoor },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_DOOR, 0}, &Room::sins2UseSpockOnDoor },
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{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::sins2UseCommunicator },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins2UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins2UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins2UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins2UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins2UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins2UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins2UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins2UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_KEYPAD, 0}, &Room::sins2UseMccoyOnKeypad },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_KEYPAD, 0}, &Room::sins2UseRedshirtOnKeypad },
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{ {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::sins2WalkToDoor },
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{ {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::sins2WalkToDoor },
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};
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extern const int sins2NumActions = ARRAYSIZE(sins2ActionList);
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void Room::sins2Tick1() {
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playVoc("SIN2LOOP");
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playMidiMusicTracks(MIDITRACK_27, -3);
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if (!_awayMission->sins.enteredRoom2FirstTime)
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_awayMission->disableInput = 2;
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if (_awayMission->sins.openedInnerDoor) {
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// NOTE: callback is never called, since animation never finishes?
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loadActorAnimC(OBJECT_DOOR, "s2dro", 0, 0, &Room::sins2DoorFinishedOpening);
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loadMapFile("sins22");
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} else {
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loadMapFile("sins2");
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}
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}
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void Room::sins2UsePhaserOnDoor() {
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showText(TX_SPEAKER_SPOCK, TX_SIN2_025);
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}
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void Room::sins2UseSTricorderAnywhere() {
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spockScan(DIR_S, TX_SIN2_026);
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}
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void Room::sins2UseKirkOnTerminal() {
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showText(TX_SPEAKER_KIRK, TX_SIN2_002);
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sins2UseSpockOnTerminal();
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}
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void Room::sins2UseSpockOnTerminal() {
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_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
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walkCrewmanC(OBJECT_SPOCK, 0x5f, 0xa7, &Room::sins2SpockReachedTerminal);
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}
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void Room::sins2SpockReachedTerminal() {
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playVoc("EFX14S");
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loadActorAnimC(OBJECT_SPOCK, "susehw", -1, -1, &Room::sins2SpockUsedTerminal);
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}
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void Room::sins2SpockUsedTerminal() {
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showText(TX_SPEAKER_SPOCK, TX_SIN2_042);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_044);
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if (!_awayMission->sins.gotPointsForAccessingTerminal) {
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_awayMission->sins.missionScore += 2;
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_awayMission->sins.gotPointsForAccessingTerminal = true;
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}
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showText(TX_SPEAKER_MCCOY, TX_SIN2_015);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_032);
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showText(TX_SPEAKER_MOSHER, TX_SIN2_050);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_035);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_043);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_041);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_040);
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showText(TX_SPEAKER_MCCOY, TX_SIN2_021);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_034);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_031);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_038);
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showText(TX_SPEAKER_MCCOY, TX_SIN2_020);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_033);
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showText(TX_SPEAKER_KIRK, TX_SIN2_007);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_037);
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showText(TX_SPEAKER_MCCOY, TX_SIN2_022);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_029);
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}
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void Room::sins2UseMccoyOnTerminal() {
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showText(TX_SPEAKER_MCCOY, TX_SIN2_012);
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}
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void Room::sins2UseRedshirtOnTerminal() {
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showText(TX_SPEAKER_MOSHER, TX_SIN2_045);
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}
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void Room::sins2UseSTricorderOnTerminal() {
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spockScan(DIR_W, TX_SIN2_009);
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}
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void Room::sins2UseSTricorderOnKeypad() {
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spockScan(DIR_N, TX_SIN2_028);
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}
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void Room::sins2UseSTricorderOnDoor() {
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spockScan(DIR_N, TX_SIN2_027);
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}
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void Room::sins2UseKirkOnKeypad() {
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if (!_awayMission->sins.openedInnerDoor) {
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showText(TX_SPEAKER_KIRK, TX_SIN2_001);
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sins2UseSpockOnKeypad();
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}
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}
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void Room::sins2UseSpockOnKeypad() {
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if (!_awayMission->sins.openedInnerDoor) {
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walkCrewmanC(OBJECT_SPOCK, 0xc3, 0x9b, &Room::sins2SpockReachedKeypad);
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}
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}
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void Room::sins2SpockReachedKeypad() {
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const char *codes[] = {
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"122", nullptr
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};
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int ans = showCodeInputBox(codes);
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if (ans == -1) { // ENHANCEMENT: if nothing was entered, do nothing.
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} else if (ans == 1) {
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playVoc("EFX28S");
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loadActorAnimC(OBJECT_SPOCK, "susehe", -1, -1, &Room::sins2EnteredCorrectCode);
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} else { // Incorrect answer
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playVoc("EFX28S");
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loadActorAnimC(OBJECT_SPOCK, "susehe", -1, -1, &Room::sins2EnteredIncorrectCode);
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}
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}
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void Room::sins2EnteredCorrectCode() {
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_awayMission->sins.openedInnerDoor = true;
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loadMapFile("sins22");
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playVoc("BIGDOOR3");
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loadActorAnimC(OBJECT_DOOR, "s2door", 0, 0, &Room::sins2DoorFinishedOpening);
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}
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void Room::sins2EnteredIncorrectCode() {
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showText(TX_SPEAKER_SPOCK, TX_SIN2_024); // BUGFIX: Speaker is spock, not "none"
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}
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void Room::sins2DoorFinishedOpening() {
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showText(TX_SPEAKER_SPOCK, TX_SIN2_010);
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}
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void Room::sins2Tick40() {
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if (!_awayMission->sins.enteredRoom2FirstTime) {
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_awayMission->disableInput = false;
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showText(TX_SPEAKER_KIRK, TX_SIN2_005);
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showText(TX_SPEAKER_SCOTT, TX_SIN2_S05);
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showText(TX_SPEAKER_UHURA, TX_SIN2U085);
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showText(TX_SPEAKER_KIRK, TX_SIN2_008);
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showText(TX_SPEAKER_UHURA, TX_SIN2U097);
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showText(TX_SPEAKER_MCCOY, TX_SIN2_F26);
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showText(TX_SPEAKER_UHURA, TX_SIN2U096);
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showText(TX_SPEAKER_MCCOY, TX_SIN2_019);
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showText(TX_SPEAKER_KIRK, TX_SIN2_004);
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_awayMission->sins.enteredRoom2FirstTime = true;
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}
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}
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void Room::sins2LookAnywhere() {
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showDescription(TX_SIN2N006);
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}
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void Room::sins2LookAtOpenDoor() {
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showDescription(TX_SIN2N007);
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}
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void Room::sins2LookAtTerminal() {
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showDescription(TX_SIN2N000);
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}
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void Room::sins2LookAtKeypad() {
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showDescription(TX_SIN2N001);
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}
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void Room::sins2LookAtKirk() {
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showDescription(TX_SIN2N003);
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}
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void Room::sins2LookAtSpock() {
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showDescription(TX_SIN2N005);
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}
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void Room::sins2LookAtMccoy() {
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showDescription(TX_SIN2N004);
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}
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void Room::sins2LookAtRedshirt() {
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showDescription(TX_SIN2N002);
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}
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void Room::sins2TalkToKirk() {
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showText(TX_SPEAKER_KIRK, TX_SIN2_003);
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}
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void Room::sins2TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, TX_SIN2_039);
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showText(TX_SPEAKER_MCCOY, TX_SIN2_016);
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}
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void Room::sins2TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_SIN2_023);
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showText(TX_SPEAKER_MOSHER, TX_SIN2_049);
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}
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void Room::sins2TalkToRedshirt() {
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showText(TX_SPEAKER_MOSHER, TX_SIN2_047);
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}
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void Room::sins2LookAtDoor() {
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if (!_awayMission->sins.openedInnerDoor)
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showDescription(TX_SIN2N008);
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}
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void Room::sins2UseSpockOnDoor() {
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if (!_awayMission->sins.openedInnerDoor) {
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showText(TX_SPEAKER_SPOCK, TX_SIN2_F12);
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showText(TX_SPEAKER_MOSHER, TX_SIN2_048);
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showText(TX_SPEAKER_SPOCK, TX_SIN2_030);
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}
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}
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void Room::sins2UseCommunicator() {
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if (!_awayMission->sins.enteredRoom4FirstTime) {
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showText(TX_SPEAKER_KIRK, TX_SIN2_006);
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showText(TX_SPEAKER_SCOTT, TX_SIN2_S16);
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showText(TX_SPEAKER_MCCOY, TX_SIN2_017);
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} else
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showText(TX_SPEAKER_UHURA, TX_SIN1U070);
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}
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void Room::sins2UseMedkitOnCrewman() {
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showText(TX_SPEAKER_MCCOY, TX_SIN2_014);
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}
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void Room::sins2UseMTricorderOnCrewman() {
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mccoyScan(DIR_S, TX_SIN3_008); // BUGFIX: original game had wrong audio file path
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}
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void Room::sins2UseMccoyOnKeypad() {
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if (!_awayMission->sins.openedInnerDoor)
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showText(TX_SPEAKER_MCCOY, TX_SIN2_013);
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}
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void Room::sins2UseRedshirtOnKeypad() {
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if (!_awayMission->sins.openedInnerDoor)
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showText(TX_SPEAKER_MOSHER, TX_SIN2_046);
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}
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void Room::sins2WalkToDoor() {
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if (_awayMission->sins.openedInnerDoor)
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walkCrewman(OBJECT_KIRK, 0x9c, 0x8b);
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}
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}
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