mirror of
https://github.com/scummvm/scummvm.git
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289 lines
7.2 KiB
C++
289 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_DOOR1 8
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#define OBJECT_DOOR2 9
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#define HOTSPOT_CONSOLE 0x20
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#define HOTSPOT_DOOR2 0x21
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#define HOTSPOT_DOOR1 0x22
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#define HOTSPOT_VIEWSCREEN 0x23
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namespace StarTrek {
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void Room::love0Tick1() {
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// BUGFIX: moved this out of the if statement below.
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playVoc("LOV0LOOP");
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if (!_awayMission->love.alreadyStartedMission) {
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_awayMission->love.canister1 = CANTYPE_O2;
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_awayMission->love.canister2 = CANTYPE_H2;
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_awayMission->love.alreadyStartedMission = true;
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}
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if (_awayMission->love.releasedHumanLaughingGas)
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_awayMission->timers[0] = getRandomWordInRange(200, 400);
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if (_awayMission->love.releasedRomulanLaughingGas)
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_awayMission->timers[1] = getRandomWordInRange(200, 400);
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_awayMission->timers[2] = 200;
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loadActorAnim(OBJECT_DOOR2, "s3r0d2a", 0xe6, 0x80, 0);
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loadActorAnim(OBJECT_DOOR1, "s3r0d1a", 0x123, 0x8d, 0);
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_roomVar.love.cmnXPosToCureSpock = 0xf4;
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_roomVar.love.cmnYPosToCureSpock = 0x8f;
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}
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void Room::love0Tick10() {
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}
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void Room::love0WalkToDoor2() {
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_awayMission->disableInput = true;
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_roomVar.love.walkingToDoor = 2;
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walkCrewman(OBJECT_KIRK, 0xe6, 0x81, 4);
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_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
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}
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void Room::love0OpenDoor2() {
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if (_roomVar.love.walkingToDoor == 2) {
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loadActorAnim(OBJECT_DOOR2, "s3r0d2", 0xe6, 0x80, 3);
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playSoundEffectIndex(SND_DOOR1);
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}
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}
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void Room::love0ReachedDoor2() {
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_roomVar.love.doorOpenCounter++;
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if (_roomVar.love.doorOpenCounter == 2)
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loadRoomIndex(2, 1);
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}
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void Room::love0WalkToDoor1() {
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_awayMission->disableInput = true;
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_roomVar.love.walkingToDoor = 1;
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walkCrewman(OBJECT_KIRK, 0x125, 0x8d, 5);
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}
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void Room::love0OpenDoor1() {
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if (_roomVar.love.walkingToDoor == 1) {
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loadActorAnim(OBJECT_DOOR1, "s3r0d1", 0x123, 0x8d, 4);
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playSoundEffectIndex(SND_DOOR1);
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}
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}
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void Room::love0ReachedDoor1() {
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_roomVar.love.doorOpenCounter++;
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if (_roomVar.love.doorOpenCounter == 2)
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loadRoomIndex(1, 3);
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}
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void Room::love0LookAtConsole() {
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showDescription(TX_LOV0N006);
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}
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void Room::love0LookAtViewscreen() {
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showDescription(TX_LOV0N000);
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}
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void Room::love0LookAnywhere() {
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showDescription(TX_LOV0N009);
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}
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void Room::love0LookAtDoor1() {
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showDescription(TX_LOV0N008);
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}
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void Room::love0LookAtDoor2() {
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showDescription(TX_LOV0N007);
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}
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void Room::love0LookAtKirk() {
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showDescription(TX_LOV0N002);
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}
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void Room::love0LookAtMccoy() {
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showDescription(TX_LOV0N004);
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}
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void Room::love0LookAtSpock() {
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showDescription(TX_LOV0N005);
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}
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void Room::love0LookAtRedshirt() {
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showDescription(TX_LOV0N003);
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}
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void Room::love0TalkToKirk() {
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showText(TX_SPEAKER_KIRK, TX_LOV0_003);
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}
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void Room::love0TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_LOV0_007);
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}
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void Room::love0TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, TX_LOV0_027);
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}
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void Room::love0TalkToRedshirt() {
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showText(TX_SPEAKER_FERRIS, TX_LOV0_038);
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}
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void Room::love0UseMTricorderAnywhere() {
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if (_awayMission->love.knowAboutVirus)
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mccoyScan(DIR_N, TX_LOV0_008, false);
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else
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mccoyScan(DIR_N, TX_LOV0_006, false);
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}
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void Room::love0UseSTricorderOnConsole() {
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spockScan(DIR_N, TX_LOV0_031, false);
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}
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void Room::love0UseSTricorderAnywhere() {
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spockScan(DIR_S, TX_LOV0_028, false);
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}
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void Room::love0UseKirkOnConsole() {
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showText(TX_SPEAKER_KIRK, TX_LOV0_002);
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love0UseSpockOnConsole();
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}
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void Room::love0UseRedshirtOnConsole() {
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showText(TX_SPEAKER_FERRIS, TX_LOV0_036);
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}
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void Room::love0UseSpockOnConsole() {
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_roomVar.love.consoleCrewman = OBJECT_SPOCK;
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_roomVar.love.consoleSpeaker = TX_SPEAKER_SPOCK;
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_roomVar.love.consoleText = TX_LOV0_005;
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strcpy(_roomVar.love.consoleAnimation, "susemn");
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walkCrewman(_roomVar.love.consoleCrewman, 0x9a, 0x9a, 2);
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if (!_awayMission->love.spockAccessedConsole) {
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_awayMission->love.spockAccessedConsole = true;
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_awayMission->love.missionScore += 4;
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}
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}
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void Room::love0SpockReachedConsole() {
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loadActorAnim2(_roomVar.love.consoleCrewman, _roomVar.love.consoleAnimation, -1, -1, 5);
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}
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void Room::love0SpockAccessedConsole() {
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playVoc("V6KIRKTY");
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if (_awayMission->love.knowAboutVirus)
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love0InteractWithConsole();
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else {
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showText(TX_SPEAKER_COMPUTER, TX_COMPU188);
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showText(_roomVar.love.consoleSpeaker, _roomVar.love.consoleText);
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_roomVar.love.heardSummaryOfVirus = true;
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}
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}
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void Room::love0UseMccoyOnConsole() {
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walkCrewman(OBJECT_MCCOY, 0x78, 0x98, 3);
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}
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void Room::love0MccoyReachedConsole() {
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loadActorAnim2(OBJECT_MCCOY, "musemw", -1, -1, 6);
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}
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void Room::love0MccoyAccessedConsole() {
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playVoc("V6KIRKTY");
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if (!_awayMission->love.mccoyAccessedConsole) {
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_awayMission->love.mccoyAccessedConsole = true;
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_awayMission->love.missionScore += 2;
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}
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if (_awayMission->love.knowAboutVirus)
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love0InteractWithConsole();
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else {
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if (!_roomVar.love.heardSummaryOfVirus) {
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showText(TX_SPEAKER_COMPUTER, TX_COMPU188);
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_roomVar.love.heardSummaryOfVirus = true;
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}
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showText(TX_SPEAKER_MCCOY, TX_LOV0_024);
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showText(TX_SPEAKER_SPOCK, TX_LOV0_035);
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showText(TX_SPEAKER_MCCOY, TX_LOV0_023);
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showText(TX_SPEAKER_KIRK, TX_LOV0_004);
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showText(TX_SPEAKER_MCCOY, TX_LOV0_009);
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_awayMission->love.knowAboutVirus = true;
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}
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}
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// Interact with computer console, by selecting topics for the computer to talk about
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void Room::love0InteractWithConsole() {
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const TextRef choices[] = {
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TX_SPEAKER_COMPUTER,
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TX_COMPA190,
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TX_COMPA193,
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TX_COMPA189,
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TX_COMPA186,
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TX_COMPA187,
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TX_COMPA191,
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TX_BLANK
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};
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while (true) {
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showText(TX_SPEAKER_COMPUTER, TX_COMPU192);
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int choice = showMultipleTexts(choices);
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switch (choice) {
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case 0:
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showText(TX_SPEAKER_COMPUTER, TX_COMPU190);
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break;
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case 1:
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showText(TX_SPEAKER_COMPUTER, TX_COMPU193);
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break;
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case 2:
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showText(TX_SPEAKER_COMPUTER, TX_COMPU189);
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break;
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case 3:
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showText(TX_SPEAKER_COMPUTER, TX_COMPU186);
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break;
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case 4:
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showText(TX_SPEAKER_COMPUTER, TX_COMPU187);
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break;
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case 5:
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return;
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default:
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showDescription(TX_DIALOG_ERROR);
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break;
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}
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}
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}
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void Room::love0GetDoorOrConsole() {
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// BUGFIX: There was a problem with "get door 1" where it would execute a bit of
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// non-code before reaching where it was supposed to be. Not sure if it had any actual
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// effect.
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showDescription(TX_LOV0N001);
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// NOTE: There is an unused block of code that's jumped over in the "get door 2"
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// function. (Spock says "that's not logical".)
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//showText(TX_SPEAKER_SPOCK, TX_LOV0_030);
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}
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}
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