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https://github.com/scummvm/scummvm.git
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386 lines
14 KiB
C++
386 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_CRYSTALS 8
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#define OBJECT_STALACTITES 9
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#define OBJECT_THROWN_STONE 10
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#define HOTSPOT_EAST_EXIT 0x20
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#define HOTSPOT_ROCKS 0x21
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#define HOTSPOT_STALACTITES 0x22
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#define HOTSPOT_STALAGMITES 0x23
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namespace StarTrek {
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extern const RoomAction feather6ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0}, &Room::feather6Tick1 },
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{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::feather6TouchedHotspot0 },
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{ {ACTION_USE, OBJECT_SPOCK, OBJECT_CRYSTALS, 0}, &Room::feather6UseSpockOnCrystals },
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{ {ACTION_USE, OBJECT_MCCOY, OBJECT_CRYSTALS, 0}, &Room::feather6UseMccoyOnCrystals },
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{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_CRYSTALS, 0}, &Room::feather6UseRedshirtOnCrystals },
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{ {ACTION_USE, OBJECT_IROCK, OBJECT_STALACTITES, 0}, &Room::feather6UseRockOnStalactites },
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{ {ACTION_USE, OBJECT_IROCK, HOTSPOT_STALACTITES, 0}, &Room::feather6UseRockOnStalactites },
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{ {ACTION_DONE_WALK, 1, 0, 0}, &Room::feather6ReachedPositionToThrowRock },
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{ {ACTION_DONE_ANIM, 7, 0, 0}, &Room::feather6DoneThrowingRock },
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{ {ACTION_DONE_ANIM, 2, 0, 0}, &Room::feather6KirkDiedFromStalactites },
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{ {ACTION_USE, OBJECT_IROCK, OBJECT_CRYSTALS, 0}, &Room::feather6UseRockOnCrystals },
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{ {ACTION_DONE_WALK, 4, 0, 0}, &Room::feather6ReachedCrystalsWithRock },
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{ {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::feather6Tick },
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{ {ACTION_DONE_ANIM, 10, 0, 0}, &Room::feather6HitCrystalsWithRockFirstTime },
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{ {ACTION_DONE_ANIM, 9, 0, 0}, &Room::feather6HitCrystalsWithRockSecondTime },
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{ {ACTION_USE, OBJECT_IROCK, HOTSPOT_STALAGMITES, 0}, &Room::feather6UseRockOnStalagmites },
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{ {ACTION_USE, OBJECT_IROCK, HOTSPOT_EAST_EXIT, 0}, &Room::feather6UseRockOnStalagmites },
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{ {ACTION_USE, OBJECT_IROCK, 0xff, 0}, &Room::feather6UseRockAnywhere },
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{ {ACTION_USE, OBJECT_IKNIFE, HOTSPOT_STALAGMITES, 0}, &Room::feather6UseKnifeOnStalagmites },
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{ {ACTION_USE, OBJECT_IKNIFE, 0xff, 0}, &Room::feather6UseKnifeAnywhere },
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{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_MCCOY, 0}, &Room::feather6UseKnifeOnMccoy },
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{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_SPOCK, 0}, &Room::feather6UseKnifeOnSpock },
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{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_REDSHIRT, 0}, &Room::feather6UseKnifeOnRedshirt },
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{ {ACTION_USE, OBJECT_ICRYSTAL, 0xff, 0}, &Room::feather6UseCrystalAnywhere },
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{ {ACTION_USE, OBJECT_ISNAKE, 0xff, 0}, &Room::feather6UseSnakeAnywhere },
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{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::feather6UseMedkitAnywhere },
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{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::feather6UsePhaser },
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{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::feather6UsePhaser },
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{ {ACTION_LOOK, HOTSPOT_EAST_EXIT, 0, 0}, &Room::feather6LookAtEastExit },
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{ {ACTION_LOOK, 0xff, 0, 0}, &Room::feather6LookAnywhere },
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{ {ACTION_LOOK, HOTSPOT_ROCKS, 0, 0}, &Room::feather6LookAtRocks },
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{ {ACTION_LOOK, HOTSPOT_STALAGMITES, 0, 0}, &Room::feather6LookAtStalagmites },
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{ {ACTION_LOOK, OBJECT_CRYSTALS, 0, 0}, &Room::feather6LookAtCrystals },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::feather6LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::feather6LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::feather6LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::feather6LookAtRedshirt },
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{ {ACTION_LOOK, HOTSPOT_STALACTITES, 0, 0}, &Room::feather6LookAtStalactites },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::feather6TalkToMccoy },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::feather6TalkToRedshirt },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::feather6TalkToSpock },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_EAST_EXIT, 0}, &Room::feather6UseMTricorderOnEastExit },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_ROCKS, 0}, &Room::feather6UseMTricorderOnRocks },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_EAST_EXIT, 0}, &Room::feather6UseSTricorderOnEastExit },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather6UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_ROCKS, 0}, &Room::feather6UseSTricorderOnRocks },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_CRYSTALS, 0}, &Room::feather6UseSTricorderOnCrystals },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_STALACTITES, 0}, &Room::feather6UseSTricorderOnStalactites },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_STALAGMITES, 0}, &Room::feather6UseSTricorderOnStalagmites },
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{ {ACTION_GET, OBJECT_CRYSTALS, 0, 0}, &Room::feather6GetCrystals },
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{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_CRYSTALS, 0}, &Room::feather6UseKnifeOnCrystals },
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{ {ACTION_DONE_WALK, 2, 0, 0}, &Room::feather6ReachedCrystalsWithKnife },
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{ {ACTION_DONE_ANIM, 3, 0, 0}, &Room::feather6DoneCuttingCrystals },
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{ {ACTION_TIMER_EXPIRED, 4, 0, 0}, &Room::feather6Timer4Expired },
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// ENHANCEMENTs: Also add entries for OBJECT_STALACTITES, not just HOTSPOT_STALACTITES
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{ {ACTION_LOOK, OBJECT_STALACTITES, 0, 0}, &Room::feather6LookAtStalactites },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_STALACTITES, 0}, &Room::feather6UseSTricorderOnStalactites },
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};
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extern const int feather6NumActions = ARRAYSIZE(feather6ActionList);
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void Room::feather6Tick1() {
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playVoc("FEA6LOOP");
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playMidiMusicTracks(27);
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loadActorAnim(OBJECT_CRYSTALS, "s5r6cx", 0x8a, 0x91);
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loadActorAnim(OBJECT_STALACTITES, "s5r6ts", 0x90, 0x25);
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}
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void Room::feather6TouchedHotspot0() { // McCoy warns you not to go back to the river
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showText(TX_SPEAKER_MCCOY, TX_FEA6_014);
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}
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void Room::feather6UseSpockOnCrystals() {
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showText(TX_SPEAKER_SPOCK, TX_FEA6_020);
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}
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void Room::feather6UseMccoyOnCrystals() {
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showText(TX_SPEAKER_MCCOY, TX_FEA6_009);
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}
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void Room::feather6UseRedshirtOnCrystals() {
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showText(TX_SPEAKER_STRAGEY, TX_FEA6_040);
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}
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void Room::feather6UseRockOnStalactites() {
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_KIRK, 0x94, 0x97, &Room::feather6ReachedPositionToThrowRock);
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}
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void Room::feather6ReachedPositionToThrowRock() {
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loadActorAnim2(OBJECT_KIRK, "s5r1kt");
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loadActorAnimC(OBJECT_THROWN_STONE, "s5r1ru", 0x96, 0x4e, &Room::feather6DoneThrowingRock);
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}
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void Room::feather6DoneThrowingRock() {
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playSoundEffectIndex(SND_BLANK_0b);
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loadActorAnim2(OBJECT_STALACTITES, "s5r6tf");
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loadActorAnimC(OBJECT_KIRK, "s5r6kd", -1, -1, &Room::feather6KirkDiedFromStalactites);
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playMidiMusicTracks(1);
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}
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void Room::feather6KirkDiedFromStalactites() {
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_awayMission->feather.missionScore -= 3;
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_awayMission->feather.diedFromStalactites = true;
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_awayMission->disableInput = false;
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showDescription(TX_FEA6N000);
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showDescription(TX_FEA6N004);
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loadRoomIndex(7, 5);
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}
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void Room::feather6UseRockOnCrystals() {
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_KIRK, 0x9a, 0x97, &Room::feather6ReachedCrystalsWithRock);
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}
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void Room::feather6ReachedCrystalsWithRock() {
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_awayMission->timers[2] = 174;
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loadActorAnim2(OBJECT_STALACTITES, "s5r6tm");
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if (!_roomVar.feather.usedRockOnCrystalsOnce) {
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_roomVar.feather.usedRockOnCrystalsOnce = true;
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loadActorAnimC(OBJECT_KIRK, "s5r6kr", -1, -1, &Room::feather6HitCrystalsWithRockFirstTime);
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} else
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loadActorAnimC(OBJECT_KIRK, "s5r6kr", -1, -1, &Room::feather6HitCrystalsWithRockSecondTime);
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}
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void Room::feather6Tick() {
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if (_awayMission->timers[2] == 55 || _awayMission->timers[2] == 89 || _awayMission->timers[2] == 119)
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playSoundEffectIndex(SND_BLANK_0b);
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}
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void Room::feather6HitCrystalsWithRockFirstTime() {
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_awayMission->disableInput = false;
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loadActorStandAnim(OBJECT_KIRK);
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showText(TX_SPEAKER_KIRK, TX_FEA6_001);
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}
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void Room::feather6HitCrystalsWithRockSecondTime() {
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loadActorAnimC(OBJECT_KIRK, "s5r6kd", -1, -1, &Room::feather6KirkDiedFromStalactites);
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loadActorAnim2(OBJECT_STALACTITES, "s5r6tf");
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playMidiMusicTracks(0);
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}
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void Room::feather6UseRockOnStalagmites() {
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showText(TX_SPEAKER_SPOCK, TX_FEA6_019);
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}
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void Room::feather6UseRockAnywhere() {
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// ENHANCEMENT: There were two implementations of this function. The first (which took
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// precedence) showed TX_FEA6N009, a generic "nothing happens" text. The second is
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// Spock advising you not to use rocks, which is more interesting.
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showText(TX_SPEAKER_SPOCK, TX_FEA6_021);
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}
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void Room::feather6UseKnifeOnStalagmites() {
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showText(TX_SPEAKER_SPOCK, TX_FEA6_028);
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}
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void Room::feather6UseKnifeAnywhere() {
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showDescription(TX_FEA6N010);
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}
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void Room::feather6UseKnifeOnMccoy() {
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// BUG: Stragey could be dead...
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showText(TX_SPEAKER_STRAGEY, TX_FEA6_039); // BUGFIX: Speaker is Stragey (not Spock)
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}
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void Room::feather6UseKnifeOnSpock() {
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showText(TX_SPEAKER_STRAGEY, TX_FEA6_039); // BUGFIX: Speaker is Stragey (not Spock)
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}
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void Room::feather6UseKnifeOnRedshirt() {
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showText(TX_SPEAKER_STRAGEY, TX_FEA6_039); // BUGFIX: Speaker is Stragey (not Spock)
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}
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void Room::feather6UseCrystalAnywhere() {
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showDescription(TX_FEA6N015);
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}
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void Room::feather6UseSnakeAnywhere() {
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showDescription(TX_FEA6N001);
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}
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void Room::feather6UseMedkitAnywhere() {
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showText(TX_SPEAKER_MCCOY, TX_FEA6_011);
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}
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void Room::feather6UsePhaser() {
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showText(TX_SPEAKER_SPOCK, TX_FEA6_023);
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}
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void Room::feather6LookAtEastExit() {
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showDescription(TX_FEA6N016);
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}
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void Room::feather6LookAnywhere() {
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showDescription(TX_FEA6N003);
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}
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void Room::feather6LookAtRocks() {
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showDescription(TX_FEA6N014);
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}
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void Room::feather6LookAtStalagmites() {
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showDescription(TX_FEA6N013);
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}
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void Room::feather6LookAtCrystals() {
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showDescription(TX_FEA6N005);
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}
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void Room::feather6LookAtKirk() {
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showDescription(TX_FEA6N007);
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}
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void Room::feather6LookAtSpock() {
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showDescription(TX_FEA6N011);
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}
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void Room::feather6LookAtMccoy() {
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showDescription(TX_FEA6N002);
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}
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void Room::feather6LookAtRedshirt() {
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showDescription(TX_FEA6N008);
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}
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void Room::feather6LookAtStalactites() {
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showDescription(TX_FEA6N012);
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showText(TX_SPEAKER_SPOCK, TX_FEA6_034);
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showText(TX_SPEAKER_MCCOY, TX_FEA6_017);
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showText(TX_SPEAKER_SPOCK, TX_FEA6_033);
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// BUG: Choice 2 (TX_FEA6_004) doesn't match with audio at all.
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const TextRef choices[] = {
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TX_SPEAKER_KIRK,
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TX_FEA6_008, TX_FEA6_006, TX_FEA6_004,
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TX_BLANK
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};
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int choice = showMultipleTexts(choices);
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if (choice == 0)
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showText(TX_SPEAKER_SPOCK, TX_FEA6_032);
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else if (choice == 1)
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showText(TX_SPEAKER_SPOCK, TX_FEA6_036);
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else
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showText(TX_SPEAKER_SPOCK, TX_FEA6_037);
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}
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void Room::feather6TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_FEA6_013);
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}
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void Room::feather6TalkToRedshirt() {
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showText(TX_SPEAKER_STRAGEY, TX_FEA6_042);
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showText(TX_SPEAKER_KIRK, TX_FEA6_002);
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showText(TX_SPEAKER_STRAGEY, TX_FEA6_041);
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showText(TX_SPEAKER_MCCOY, TX_FEA6_016);
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showText(TX_SPEAKER_STRAGEY, TX_FEA6_043);
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}
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void Room::feather6TalkToSpock() {
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if (!_awayMission->redshirtDead)
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showText(TX_SPEAKER_SPOCK, TX_FEA6_035);
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else {
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showText(TX_SPEAKER_SPOCK, TX_FEA6_038);
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const TextRef choices[] = {
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TX_SPEAKER_KIRK,
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TX_FEA6_003, TX_FEA6_005, TX_FEA6_007,
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TX_BLANK
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};
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int choice = showMultipleTexts(choices);
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if (choice == 0)
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showText(TX_SPEAKER_SPOCK, TX_FEA6_029);
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else if (choice == 1)
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showText(TX_SPEAKER_SPOCK, TX_FEA6_030);
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else
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showText(TX_SPEAKER_SPOCK, TX_FEA6_031);
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}
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}
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void Room::feather6UseMTricorderOnEastExit() {
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mccoyScan(DIR_E, TX_FEA6_012);
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}
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void Room::feather6UseMTricorderOnRocks() {
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// ENHANCEMENT: Original didn't play tricorder noise, etc
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mccoyScan(DIR_E, TX_FEA6_015);
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}
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void Room::feather6UseSTricorderOnEastExit() {
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spockScan(DIR_E, TX_FEA6_024);
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}
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void Room::feather6UseSTricorderAnywhere() {
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spockScan(DIR_S, TX_FEA6_022);
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}
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void Room::feather6UseSTricorderOnRocks() {
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spockScan(DIR_N, TX_FEA6_018);
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}
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void Room::feather6UseSTricorderOnCrystals() {
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spockScan(DIR_N, TX_FEA6_027);
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}
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void Room::feather6UseSTricorderOnStalactites() {
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spockScan(DIR_N, TX_FEA6_025);
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}
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void Room::feather6UseSTricorderOnStalagmites() {
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spockScan(DIR_N, TX_FEA6_026);
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}
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void Room::feather6GetCrystals() {
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showDescription(TX_FEA6N020);
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}
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void Room::feather6UseKnifeOnCrystals() {
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_KIRK, 0x9a, 0x97, &Room::feather6ReachedCrystalsWithKnife);
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}
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void Room::feather6ReachedCrystalsWithKnife() {
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loadActorAnimC(OBJECT_KIRK, "s5r6kp", -1, -1, &Room::feather6DoneCuttingCrystals);
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_awayMission->timers[4] = 122;
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}
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void Room::feather6DoneCuttingCrystals() {
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_awayMission->disableInput = false;
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loadActorStandAnim(OBJECT_KIRK);
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_awayMission->feather.missionScore += 1;
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giveItem(OBJECT_ICRYSTAL);
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showDescription(TX_FEA6N017);
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}
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void Room::feather6Timer4Expired() { // Crystal disappears when timer 4 expires
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loadActorStandAnim(OBJECT_CRYSTALS);
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}
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}
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