Files
scummvm/engines/startrek/rooms/demon0.cpp
T
2019-06-11 01:28:12 +03:00

339 lines
7.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
namespace StarTrek {
void Room::demon0Tick1() {
playVoc("DEM0LOOP");
loadActorAnim(9, "s0r0d3", 252, 153, 0);
loadActorAnim(10, "s0r0d4", 158, 130, 0);
}
void Room::demon0Tick2() {
if (_awayMission->demon.talkedToPrelate)
return;
loadActorAnim(8, "prel", 120, 190, 0);
}
void Room::demon0Tick60() {
if (_awayMission->demon.talkedToPrelate)
return;
loadActorAnim2(8, "prelclap", 120, 190, 0);
}
void Room::demon0Tick100() {
if (_awayMission->demon.talkedToPrelate || _awayMission->demon.prelateWelcomedCrew)
return;
_awayMission->demon.prelateWelcomedCrew = true;
showText(TX_SPEAKER_ANGIVEN, 36, true);
}
void Room::demon0Tick140() {
if (_awayMission->demon.mccoyMentionedFlora)
return;
showText(TX_SPEAKER_MCCOY, 16, true);
_awayMission->demon.mccoyMentionedFlora = true;
}
void Room::demon0TouchedWarp0() {
_awayMission->demon.enteredFrom = 1;
_awayMission->rdfStillDoDefaultAction = true;
}
void Room::demon0WalkToBottomDoor() {
_awayMission->disableInput = 1;
_roomVar.demon.movingToBottomDoor = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
walkCrewman(OBJECT_KIRK, 243, 158, 1);
}
void Room::demon0TouchedHotspot1() {
if (!_roomVar.demon.movingToBottomDoor)
return;
loadActorAnim2(9, "s0r0d1", 254, 153, 1);
playSoundEffectIndex(0x05);
}
void Room::demon0ReachedBottomDoor() {
if (++_roomVar.demon.bottomDoorCounter != 2)
return;
loadRoomIndex(5, 0);
}
void Room::demon0WalkToTopDoor() {
_awayMission->disableInput = 1;
_roomVar.demon.movingToTopDoor = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
walkCrewman(OBJECT_KIRK, 157, 134, 2);
}
void Room::demon0TouchedHotspot0() {
if (!_roomVar.demon.movingToTopDoor)
return;
loadActorAnim2(10, "s0r0d2", 158, 130, 2);
playSoundEffectIndex(0x05);
}
void Room::demon0ReachedTopDoor() {
if (++_roomVar.demon.topDoorCounter != 2)
return;
loadRoomIndex(6, 3);
}
void Room::demon0TalkToPrelate() {
const TextRef options1[] = {
TX_SPEAKER_KIRK,
6,
8,
3,
TX_BLANK
};
const TextRef firstResponse0[] = {
TX_SPEAKER_ANGIVEN,
38,
TX_BLANK
};
const TextRef firstResponse1[] = {
TX_SPEAKER_ANGIVEN,
32,
TX_BLANK
};
const TextRef options2[] = {
TX_SPEAKER_KIRK,
2,
5,
TX_BLANK
};
const TextRef secondResponse[] = {
TX_SPEAKER_ANGIVEN,
31,
TX_BLANK
};
const TextRef options3[] = {
TX_SPEAKER_KIRK,
10,
12,
TX_BLANK
};
const TextRef thirdResponse[] = {
TX_SPEAKER_ANGIVEN,
35,
TX_BLANK
};
const TextRef badConclusion[] = {
TX_SPEAKER_ANGIVEN,
37,
TX_BLANK
};
const TextRef goodConclusion[] = {
TX_SPEAKER_ANGIVEN,
34,
TX_BLANK
};
if (_awayMission->demon.talkedToPrelate)
return;
_awayMission->demon.missionScore += 3;
_awayMission->demon.talkedToPrelate = true;
const TextRef *response = nullptr;
switch (showMultipleTexts(options1, true)) {
case 0:
response = firstResponse0;
break;
case 1:
response = firstResponse1;
break;
case 2:
demon0BadResponse();
break;
}
if (response != nullptr)
showMultipleTexts(response, true);
if (showMultipleTexts(options2, true) == 1)
demon0BadResponse();
showMultipleTexts(secondResponse, true);
if (showMultipleTexts(options3, true) == 1)
demon0BadResponse();
showMultipleTexts(thirdResponse, true);
if (_awayMission->demon.wasRudeToPrelate)
showMultipleTexts(badConclusion, true);
else
showMultipleTexts(goodConclusion, true);
}
void Room::demon0LookAtPrelate() {
showDescription(4, true);
}
void Room::demon0UsePhaserOnSnow() {
// BUG: doesn't check if redshirt is dead.
showText(TX_SPEAKER_EVERTS, 39, true);
}
void Room::demon0UsePhaserOnSign() {
showText(TX_SPEAKER_MCCOY, 17, true);
}
void Room::demon0UsePhaserOnShelter() {
showText(TX_SPEAKER_MCCOY, 15, true);
showText(TX_SPEAKER_SPOCK, 13, true);
if (!_awayMission->redshirtDead)
showText(TX_SPEAKER_EVERTS, 40, true);
}
void Room::demon0UsePhaserOnPrelate() {
showText(TX_SPEAKER_MCCOY, 20, true);
}
void Room::demon0LookAtSign() {
showText(TX_SPEAKER_SIGN, TX_DEM0C001);
}
void Room::demon0LookAtTrees() {
showDescription(6, true);
}
void Room::demon0LookAtSnow() {
showDescription(7, true);
}
void Room::demon0LookAnywhere() {
showDescription(0, true);
}
void Room::demon0LookAtBushes() {
showDescription(10, true);
}
void Room::demon0LookAtKirk() {
showDescription(5, true);
}
void Room::demon0LookAtMcCoy() {
showDescription(2, true);
}
void Room::demon0LookAtRedShirt() {
showDescription(3, true);
}
void Room::demon0LookAtSpock() {
showDescription(9, true);
}
void Room::demon0LookAtShelter() {
showDescription(1, true);
}
void Room::demon0TalkToKirk() {
showText(TX_SPEAKER_KIRK, 9, true);
showText(TX_SPEAKER_MCCOY, 27, true);
showText(TX_SPEAKER_KIRK, 4, true);
showText(TX_SPEAKER_MCCOY, 24, true);
}
void Room::demon0TalkToRedshirt() {
showText(TX_SPEAKER_EVERTS, 43, true);
showText(TX_SPEAKER_MCCOY, 26, true);
showText(TX_SPEAKER_EVERTS, 42, true);
showText(TX_SPEAKER_MCCOY, 25, true);
showText(TX_SPEAKER_KIRK, 7, true);
showText(TX_SPEAKER_EVERTS, 44, true);
}
void Room::demon0TalkToMcCoy() {
if (_awayMission->demon.talkedToPrelate) {
showText(TX_SPEAKER_KIRK, 11, true);
showText(TX_SPEAKER_MCCOY, 23, true);
showText(TX_SPEAKER_SPOCK, 29, true);
if (!_awayMission->redshirtDead)
showText(TX_SPEAKER_EVERTS, 41, true);
} else {
showText(TX_SPEAKER_MCCOY, 19, true);
if (!_awayMission->demon.askedPrelateAboutSightings) {
demon0AskPrelateAboutSightings();
}
}
}
void Room::demon0TalkToSpock() {
showText(TX_SPEAKER_SPOCK, 14, true);
if (!_awayMission->demon.talkedToPrelate && !_awayMission->demon.askedPrelateAboutSightings)
demon0AskPrelateAboutSightings();
}
void Room::demon0AskPrelateAboutSightings() {
showText(TX_SPEAKER_KIRK, 1, true);
showText(TX_SPEAKER_ANGIVEN, 30, true);
_awayMission->demon.askedPrelateAboutSightings = true;
}
void Room::demon0UseSTricorderAnywhere() {
loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(0x04);
showText(TX_SPEAKER_SPOCK, 28, true);
}
void Room::demon0UseMTricorderAnywhere() {
loadActorAnim2(OBJECT_MCCOY, "mscans", -1, -1, 0);
playSoundEffectIndex(0x04);
showText(TX_SPEAKER_MCCOY, 21, true);
}
void Room::demon0UseMTricorderOnPrelate() {
loadActorAnim2(OBJECT_MCCOY, "mscans", -1, -1, 0);
playSoundEffectIndex(0x04);
if (_awayMission->demon.talkedToPrelate)
showText(TX_SPEAKER_MCCOY, 18, true);
else
showText(TX_SPEAKER_MCCOY, 22, true);
}
// Helper functions
void Room::demon0BadResponse() {
if (_awayMission->demon.wasRudeToPrelate)
return;
_awayMission->demon.missionScore -= 3;
_awayMission->demon.wasRudeToPrelate = true;
showText(TX_SPEAKER_ANGIVEN, 33, true);
}
}