mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
339 lines
7.5 KiB
C++
339 lines
7.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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namespace StarTrek {
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void Room::demon0Tick1() {
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playVoc("DEM0LOOP");
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loadActorAnim(9, "s0r0d3", 252, 153, 0);
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loadActorAnim(10, "s0r0d4", 158, 130, 0);
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}
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void Room::demon0Tick2() {
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if (_awayMission->demon.talkedToPrelate)
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return;
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loadActorAnim(8, "prel", 120, 190, 0);
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}
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void Room::demon0Tick60() {
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if (_awayMission->demon.talkedToPrelate)
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return;
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loadActorAnim2(8, "prelclap", 120, 190, 0);
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}
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void Room::demon0Tick100() {
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if (_awayMission->demon.talkedToPrelate || _awayMission->demon.prelateWelcomedCrew)
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return;
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_awayMission->demon.prelateWelcomedCrew = true;
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showText(TX_SPEAKER_ANGIVEN, 36, true);
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}
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void Room::demon0Tick140() {
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if (_awayMission->demon.mccoyMentionedFlora)
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return;
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showText(TX_SPEAKER_MCCOY, 16, true);
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_awayMission->demon.mccoyMentionedFlora = true;
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}
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void Room::demon0TouchedWarp0() {
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_awayMission->demon.enteredFrom = 1;
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_awayMission->rdfStillDoDefaultAction = true;
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}
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void Room::demon0WalkToBottomDoor() {
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_awayMission->disableInput = 1;
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_roomVar.demon.movingToBottomDoor = true;
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_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
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walkCrewman(OBJECT_KIRK, 243, 158, 1);
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}
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void Room::demon0TouchedHotspot1() {
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if (!_roomVar.demon.movingToBottomDoor)
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return;
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loadActorAnim2(9, "s0r0d1", 254, 153, 1);
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playSoundEffectIndex(0x05);
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}
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void Room::demon0ReachedBottomDoor() {
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if (++_roomVar.demon.bottomDoorCounter != 2)
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return;
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loadRoomIndex(5, 0);
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}
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void Room::demon0WalkToTopDoor() {
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_awayMission->disableInput = 1;
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_roomVar.demon.movingToTopDoor = true;
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_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
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walkCrewman(OBJECT_KIRK, 157, 134, 2);
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}
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void Room::demon0TouchedHotspot0() {
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if (!_roomVar.demon.movingToTopDoor)
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return;
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loadActorAnim2(10, "s0r0d2", 158, 130, 2);
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playSoundEffectIndex(0x05);
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}
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void Room::demon0ReachedTopDoor() {
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if (++_roomVar.demon.topDoorCounter != 2)
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return;
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loadRoomIndex(6, 3);
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}
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void Room::demon0TalkToPrelate() {
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const TextRef options1[] = {
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TX_SPEAKER_KIRK,
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6,
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8,
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3,
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TX_BLANK
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};
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const TextRef firstResponse0[] = {
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TX_SPEAKER_ANGIVEN,
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38,
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TX_BLANK
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};
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const TextRef firstResponse1[] = {
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TX_SPEAKER_ANGIVEN,
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32,
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TX_BLANK
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};
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const TextRef options2[] = {
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TX_SPEAKER_KIRK,
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2,
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5,
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TX_BLANK
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};
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const TextRef secondResponse[] = {
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TX_SPEAKER_ANGIVEN,
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31,
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TX_BLANK
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};
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const TextRef options3[] = {
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TX_SPEAKER_KIRK,
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10,
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12,
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TX_BLANK
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};
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const TextRef thirdResponse[] = {
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TX_SPEAKER_ANGIVEN,
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35,
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TX_BLANK
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};
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const TextRef badConclusion[] = {
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TX_SPEAKER_ANGIVEN,
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37,
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TX_BLANK
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};
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const TextRef goodConclusion[] = {
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TX_SPEAKER_ANGIVEN,
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34,
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TX_BLANK
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};
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if (_awayMission->demon.talkedToPrelate)
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return;
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_awayMission->demon.missionScore += 3;
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_awayMission->demon.talkedToPrelate = true;
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const TextRef *response = nullptr;
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switch (showMultipleTexts(options1, true)) {
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case 0:
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response = firstResponse0;
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break;
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case 1:
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response = firstResponse1;
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break;
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case 2:
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demon0BadResponse();
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break;
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}
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if (response != nullptr)
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showMultipleTexts(response, true);
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if (showMultipleTexts(options2, true) == 1)
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demon0BadResponse();
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showMultipleTexts(secondResponse, true);
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if (showMultipleTexts(options3, true) == 1)
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demon0BadResponse();
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showMultipleTexts(thirdResponse, true);
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if (_awayMission->demon.wasRudeToPrelate)
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showMultipleTexts(badConclusion, true);
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else
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showMultipleTexts(goodConclusion, true);
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}
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void Room::demon0LookAtPrelate() {
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showDescription(4, true);
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}
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void Room::demon0UsePhaserOnSnow() {
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// BUG: doesn't check if redshirt is dead.
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showText(TX_SPEAKER_EVERTS, 39, true);
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}
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void Room::demon0UsePhaserOnSign() {
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showText(TX_SPEAKER_MCCOY, 17, true);
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}
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void Room::demon0UsePhaserOnShelter() {
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showText(TX_SPEAKER_MCCOY, 15, true);
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showText(TX_SPEAKER_SPOCK, 13, true);
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if (!_awayMission->redshirtDead)
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showText(TX_SPEAKER_EVERTS, 40, true);
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}
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void Room::demon0UsePhaserOnPrelate() {
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showText(TX_SPEAKER_MCCOY, 20, true);
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}
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void Room::demon0LookAtSign() {
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showText(TX_SPEAKER_SIGN, TX_DEM0C001);
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}
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void Room::demon0LookAtTrees() {
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showDescription(6, true);
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}
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void Room::demon0LookAtSnow() {
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showDescription(7, true);
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}
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void Room::demon0LookAnywhere() {
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showDescription(0, true);
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}
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void Room::demon0LookAtBushes() {
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showDescription(10, true);
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}
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void Room::demon0LookAtKirk() {
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showDescription(5, true);
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}
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void Room::demon0LookAtMcCoy() {
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showDescription(2, true);
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}
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void Room::demon0LookAtRedShirt() {
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showDescription(3, true);
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}
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void Room::demon0LookAtSpock() {
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showDescription(9, true);
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}
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void Room::demon0LookAtShelter() {
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showDescription(1, true);
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}
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void Room::demon0TalkToKirk() {
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showText(TX_SPEAKER_KIRK, 9, true);
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showText(TX_SPEAKER_MCCOY, 27, true);
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showText(TX_SPEAKER_KIRK, 4, true);
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showText(TX_SPEAKER_MCCOY, 24, true);
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}
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void Room::demon0TalkToRedshirt() {
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showText(TX_SPEAKER_EVERTS, 43, true);
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showText(TX_SPEAKER_MCCOY, 26, true);
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showText(TX_SPEAKER_EVERTS, 42, true);
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showText(TX_SPEAKER_MCCOY, 25, true);
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showText(TX_SPEAKER_KIRK, 7, true);
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showText(TX_SPEAKER_EVERTS, 44, true);
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}
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void Room::demon0TalkToMcCoy() {
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if (_awayMission->demon.talkedToPrelate) {
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showText(TX_SPEAKER_KIRK, 11, true);
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showText(TX_SPEAKER_MCCOY, 23, true);
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showText(TX_SPEAKER_SPOCK, 29, true);
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if (!_awayMission->redshirtDead)
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showText(TX_SPEAKER_EVERTS, 41, true);
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} else {
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showText(TX_SPEAKER_MCCOY, 19, true);
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if (!_awayMission->demon.askedPrelateAboutSightings) {
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demon0AskPrelateAboutSightings();
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}
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}
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}
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void Room::demon0TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, 14, true);
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if (!_awayMission->demon.talkedToPrelate && !_awayMission->demon.askedPrelateAboutSightings)
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demon0AskPrelateAboutSightings();
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}
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void Room::demon0AskPrelateAboutSightings() {
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showText(TX_SPEAKER_KIRK, 1, true);
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showText(TX_SPEAKER_ANGIVEN, 30, true);
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_awayMission->demon.askedPrelateAboutSightings = true;
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}
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void Room::demon0UseSTricorderAnywhere() {
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loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_SPOCK, 28, true);
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}
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void Room::demon0UseMTricorderAnywhere() {
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loadActorAnim2(OBJECT_MCCOY, "mscans", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_MCCOY, 21, true);
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}
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void Room::demon0UseMTricorderOnPrelate() {
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loadActorAnim2(OBJECT_MCCOY, "mscans", -1, -1, 0);
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playSoundEffectIndex(0x04);
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if (_awayMission->demon.talkedToPrelate)
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showText(TX_SPEAKER_MCCOY, 18, true);
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else
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showText(TX_SPEAKER_MCCOY, 22, true);
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}
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// Helper functions
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void Room::demon0BadResponse() {
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if (_awayMission->demon.wasRudeToPrelate)
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return;
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_awayMission->demon.missionScore -= 3;
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_awayMission->demon.wasRudeToPrelate = true;
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showText(TX_SPEAKER_ANGIVEN, 33, true);
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}
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}
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