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scummvm/engines/pink/objects/sequences/sequencer.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_SEQUENCER_H
#define PINK_SEQUENCER_H
#include "pink/objects/object.h"
namespace Pink {
class Sequence;
class SequenceContext;
class GamePage;
class SeqTimer;
struct SequenceActorState;
class Sequencer : public Object {
public:
Sequencer(GamePage *page);
~Sequencer();
void toConsole() override;
void deserialize(Archive &archive) override;
public:
void loadState(Archive &archive);
void saveState(Archive &archive);
bool isPlaying() { return _context != nullptr; }
bool isSkipping() { return _isSkipping; }
void update();
void authorSequence(Sequence *sequence, bool loadingSave);
void authorParallelSequence(Sequence *seqeunce, bool loadingSave);
void skipSubSequence();
void restartSequence();
void skipSequence();
void removeContext(SequenceContext *context);
SequenceContext *findConfilictingContextWith(SequenceContext *context);
Sequence *findSequence(const Common::String &name);
SequenceActorState *findState(const Common::String &name);
GamePage *getPage() const { return _page; }
private:
SequenceContext *_context;
GamePage *_page;
Common::Array<SequenceContext *> _parrallelContexts;
Array<Sequence *> _sequences;
Array<SeqTimer *> _timers;
uint _time;
bool _isSkipping;
};
} // End of namespace Pink
#endif