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scummvm/engines/pegasus/items/biochips/retscanchip.cpp
T

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "pegasus/ai/ai_area.h"
#include "pegasus/items/biochips/retscanchip.h"
namespace Pegasus {
RetScanChip::RetScanChip(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
BiochipItem(id, neighborhood, room, direction) {
}
void RetScanChip::searchForLaser() {
ItemExtraEntry entry;
findItemExtra(kRetinalScanSearching, entry);
if (g_AIArea)
g_AIArea->playAIAreaSequence(kBiochipSignature, kMiddleAreaSignature, entry.extraStart, entry.extraStop);
findItemExtra(kRetinalScanActivated, entry);
if (g_AIArea)
g_AIArea->playAIAreaSequence(kBiochipSignature, kRightAreaSignature, entry.extraStart, entry.extraStop);
setItemState(kRetinalSimulating);
}
} // End of namespace Pegasus