Files
scummvm/engines/kyra/text/text_lol.cpp
T
athrxx 1dfdcc7252 KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2019-03-06 20:48:15 +01:00

349 lines
8.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_LOL
#include "kyra/text/text_lol.h"
#include "kyra/engine/lol.h"
#include "kyra/graphics/screen_lol.h"
#include "kyra/engine/timer.h"
#include "kyra/sound/sound.h"
#include "common/system.h"
namespace Kyra {
TextDisplayer_LoL::TextDisplayer_LoL(LoLEngine *engine, Screen_LoL *screenLoL) : TextDisplayer_rpg(engine, screenLoL),
_vm(engine), _screen(screenLoL), _scriptTextParameter(0) {
memset(_stringParameters, 0, 15 * sizeof(char *));
_buffer = new char[600];
memset(_buffer, 0, 600);
_waitButtonSpace = 0;
}
TextDisplayer_LoL::~TextDisplayer_LoL() {
delete[] _buffer;
}
void TextDisplayer_LoL::setupField(bool mode) {
if (_vm->textEnabled()) {
int y = 142;
int h = 37;
int stepY = 3;
int stepH = 1;
if (_vm->gameFlags().use16ColorMode) {
y = 140;
h = 39;
stepY = 4;
stepH = 2;
}
if (mode) {
_screen->copyRegionToBuffer(3, 0, 0, 320, 40, _vm->_pageBuffer1);
_screen->copyRegion(80, y, 0, 0, 240, h, 0, 3, Screen::CR_NO_P_CHECK);
_screen->copyRegionToBuffer(3, 0, 0, 320, 40, _vm->_pageBuffer2);
_screen->copyBlockToPage(3, 0, 0, 320, 40, _vm->_pageBuffer1);
} else {
_screen->setScreenDim(clearDim(4));
int cp = _screen->setCurPage(2);
_screen->copyRegionToBuffer(3, 0, 0, 320, 40, _vm->_pageBuffer1);
_screen->copyBlockToPage(3, 0, 0, 320, 40, _vm->_pageBuffer2);
_screen->copyRegion(0, 0, 80, y, 240, h, 3, _screen->_curPage, Screen::CR_NO_P_CHECK);
for (int i = 177; i > 141; i--) {
uint32 endTime = _vm->_system->getMillis() + _vm->_tickLength;
_screen->copyRegion(83, i - stepH + 1, 83, i - stepH, 235, stepY, 0, 0, Screen::CR_NO_P_CHECK);
_screen->copyRegion(83, i + 1, 83, i + 1, 235, 1, 2, 0, Screen::CR_NO_P_CHECK);
_vm->updateInput();
_screen->updateScreen();
_vm->delayUntil(endTime);
}
_screen->copyBlockToPage(3, 0, 0, 320, 200, _vm->_pageBuffer1);
_screen->setCurPage(cp);
_vm->_updateFlags &= 0xFFFD;
}
} else {
if (!mode)
_screen->setScreenDim(clearDim(4));
_vm->toggleSelectedCharacterFrame(1);
}
}
void TextDisplayer_LoL::expandField() {
uint8 *tmp = _vm->_pageBuffer1 + 13000;
if (_vm->textEnabled()) {
_vm->_fadeText = false;
_vm->_textColorFlag = 0;
_vm->_timer->disable(11);
_screen->setScreenDim(clearDim(3));
_screen->copyRegionToBuffer(3, 0, 0, 320, 10, tmp);
int y = 140;
int h = 3;
int stepH = 0;
if (_vm->gameFlags().use16ColorMode) {
y = 139;
h = 4;
stepH = 1;
}
_screen->copyRegion(83, y, 0, 0, 235, h, 0, 2, Screen::CR_NO_P_CHECK);
for (int i = 140; i < 177; i++) {
uint32 endTime = _vm->_system->getMillis() + _vm->_tickLength;
_screen->copyRegion(0, 0, 83, i - stepH, 235, h, 2, 0, Screen::CR_NO_P_CHECK);
_vm->updateInput();
_screen->updateScreen();
_vm->delayUntil(endTime);
}
_screen->copyBlockToPage(3, 0, 0, 320, 10, tmp);
_vm->_updateFlags |= 2;
} else {
clearDim(3);
_vm->toggleSelectedCharacterFrame(0);
}
}
void TextDisplayer_LoL::printDialogueText(int dim, char *str, EMCState *script, const uint16 *paramList, int16 paramIndex) {
int oldDim = 0;
if (dim == 3) {
if (_vm->_updateFlags & 2) {
oldDim = clearDim(4);
_textDimData[4].color1 = _vm->gameFlags().use16ColorMode ? 0x33 : 254;
_textDimData[4].color2 = _screen->_curDim->unkA;
} else {
oldDim = clearDim(3);
_textDimData[3].color1 = _vm->gameFlags().use16ColorMode ? 0x33 : 192;
_textDimData[3].color2 = _screen->_curDim->unkA;
if (!_vm->gameFlags().use16ColorMode)
_screen->copyColor(192, 254);
_vm->enableTimer(11);
_vm->_textColorFlag = 0;
_vm->_fadeText = false;
}
} else {
oldDim = _screen->curDimIndex();
_screen->setScreenDim(dim);
_lineCount = 0;
_textDimData[dim].color1 = _vm->gameFlags().use16ColorMode ? 0x33 : 254;
_textDimData[dim].color2 = _screen->_curDim->unkA;
}
int cp = _screen->setCurPage(0);
Screen::FontId of = _screen->setFont((_vm->gameFlags().lang == Common::JA_JPN && _vm->gameFlags().use16ColorMode) ? Screen::FID_SJIS_FNT : Screen::FID_9_FNT);
preprocessString(str, script, paramList, paramIndex);
_numCharsTotal = strlen(_dialogueBuffer);
displayText(_dialogueBuffer);
_screen->setScreenDim(oldDim);
_screen->setCurPage(cp);
_screen->setFont(of);
_lineCount = 0;
_vm->_fadeText = false;
}
void TextDisplayer_LoL::printMessage(uint16 type, const char *str, ...) {
static const uint8 textColors256[] = { 0xFE, 0xA2, 0x84, 0x97, 0x9F };
static const uint8 textColors16[] = { 0x33, 0xAA, 0x88, 0x55, 0x99 };
static const uint8 soundEffect[] = { 0x0B, 0x00, 0x2B, 0x1B, 0x00 };
const uint8 *textColors = _vm->gameFlags().use16ColorMode ? textColors16 : textColors256;
if (type & 4)
type ^= 4;
else
_vm->stopPortraitSpeechAnim();
uint16 col = textColors[type & 0x7FFF];
int od = _screen->curDimIndex();
if (_vm->_updateFlags & 2) {
clearDim(4);
_textDimData[4].color1 = col;
} else {
clearDim(3);
if (_vm->gameFlags().use16ColorMode) {
_textDimData[3].color1 = col;
} else {
_screen->copyColor(192, col);
_textDimData[3].color1 = 192;
}
_vm->enableTimer(11);
}
va_list args;
va_start(args, str);
vsnprintf((char *)_buffer, 240, str, args);
va_end(args);
displayText(_buffer);
_screen->setScreenDim(od);
_lineCount = 0;
if (!(type & 0x8000)) {
if (soundEffect[type])
_vm->sound()->playSoundEffect(soundEffect[type]);
}
_vm->_textColorFlag = type & 0x7FFF;
_vm->_fadeText = false;
}
void TextDisplayer_LoL::preprocessString(char *str, EMCState *script, const uint16 *paramList, int16 paramIndex) {
char *dst = _dialogueBuffer;
for (char *s = str; *s;) {
if (_vm->gameFlags().lang == Common::JA_JPN) {
uint8 c = *s;
if (c >= 0xE0 || (c > 0x80 && c < 0xA0)) {
*dst++ = *s++;
*dst++ = *s++;
continue;
}
}
if (*s != '%') {
*dst++ = *s++;
continue;
}
char para = *++s;
bool eos = false;
switch (para) {
case '\0':
eos = true;
break;
case '#':
para = *++s;
switch (para) {
case 'E':
case 'G':
case 'X':
case 'c':
case 'd':
case 'e':
case 'f':
case 'g':
case 's':
case 'u':
case 'x':
break;
default:
eos = true;
}
break;
case ' ':
case '+':
case '-':
++s;
default:
break;
}
if (eos)
continue;
para = *s;
switch (para) {
case '\0':
eos = true;
break;
case '0':
++s;
break;
default:
while (para && para > 47 && para < 58)
para = *++s;
break;
}
if (eos)
continue;
para = *s++;
switch (para) {
case 'a':
strcpy(dst, Common::String::format("%d", _scriptTextParameter).c_str());
dst += strlen(dst);
break;
case 'n':
strcpy(dst, _vm->_characters[script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]].name);
dst += strlen(dst);
break;
case 's':
strcpy(dst, _vm->getLangString(script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]));
dst += strlen(dst);
break;
case 'X':
case 'd':
case 'u':
case 'x':
strcpy(dst, Common::String::format("%d", script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]).c_str());
dst += strlen(dst);
break;
case '\0':
default:
continue;
}
}
*dst = 0;
}
KyraRpgEngine *TextDisplayer_LoL::vm() {
return _vm;
}
Screen *TextDisplayer_LoL::screen() {
return _screen;
}
void TextDisplayer_LoL::textPageBreak() {
strcpy(_pageBreakString, _vm->getLangString(0x4073));
TextDisplayer_rpg::textPageBreak();
}
} // End of namespace Kyra
#endif // ENABLE_LOL