Files
scummvm/engines/kyra/sequence/sequences_v2.cpp
T
athrxx 1dfdcc7252 KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2019-03-06 20:48:15 +01:00

131 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/engine/kyra_v2.h"
#include "kyra/resource/resource.h"
#include "common/system.h"
namespace Kyra {
void KyraEngine_v2::runAnimationScript(const char *filename, int allowSkip, int resetChar, int newShapes, int shapeUnload) {
memset(&_animationScriptData, 0, sizeof(_animationScriptData));
memset(&_animationScriptState, 0, sizeof(_animationScriptState));
if (!_emc->load(filename, &_animationScriptData, &_opcodesAnimation))
error("Couldn't load temporary script '%s'", filename);
_emc->init(&_animationScriptState, &_animationScriptData);
_emc->start(&_animationScriptState, 0);
_animResetFrame = -1;
if (_animShapeFiledata && newShapes) {
uninitAnimationShapes(_animShapeCount, _animShapeFiledata);
_animShapeFiledata = 0;
_animShapeCount = 0;
}
while (_emc->isValid(&_animationScriptState))
_emc->run(&_animationScriptState);
uint8 *fileData = 0;
if (newShapes)
_animShapeFiledata = _res->fileData(_animShapeFilename, 0);
fileData = _animShapeFiledata;
if (!fileData) {
_emc->unload(&_animationScriptData);
return;
}
if (newShapes)
_animShapeCount = initAnimationShapes(fileData);
processAnimationScript(allowSkip, resetChar);
if (shapeUnload) {
uninitAnimationShapes(_animShapeCount, fileData);
_animShapeCount = 0;
_animShapeFiledata = 0;
}
_emc->unload(&_animationScriptData);
}
void KyraEngine_v2::processAnimationScript(int allowSkip, int resetChar) {
setCharacterAnimDim(_animShapeWidth, _animShapeHeight);
_emc->init(&_animationScriptState, &_animationScriptData);
_emc->start(&_animationScriptState, 1);
resetSkipFlag();
while (_emc->isValid(&_animationScriptState)) {
_animNeedUpdate = false;
while (_emc->isValid(&_animationScriptState) && !_animNeedUpdate)
_emc->run(&_animationScriptState);
if (_animNewFrame < 0)
continue;
_mainCharacter.animFrame = _animNewFrame + _desc.animScriptFrameAdd;
updateCharacterAnim(0);
if (_chatText)
updateWithText();
else
update();
uint32 delayEnd = _system->getMillis() + _animDelayTime * _tickLength;
while ((!skipFlag() || !allowSkip) && _system->getMillis() < delayEnd)
delay(10, true);
if (skipFlag()) {
resetSkipFlag();
if (allowSkip)
break;
}
}
if (resetChar) {
if (_animResetFrame >= 0) {
_mainCharacter.animFrame = _animResetFrame + _desc.animScriptFrameAdd;
updateCharacterAnim(0);
if (_chatText)
updateWithText();
else
update();
}
_mainCharacter.animFrame = _desc.characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
}
_animResetFrame = -1;
resetCharacterAnimDim();
}
} // End of namespace Kyra