mirror of
https://github.com/scummvm/scummvm.git
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Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
238 lines
6.4 KiB
C++
238 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/engine/kyra_mr.h"
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#include "kyra/resource/resource.h"
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namespace Kyra {
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void KyraEngine_MR::showBadConscience() {
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if (_badConscienceShown)
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return;
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_badConscienceShown = true;
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_badConscienceAnim = _rnd.getRandomNumberRng(0, 2);
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if (_currentChapter == 2)
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_badConscienceAnim = 5;
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else if (_currentChapter == 3)
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_badConscienceAnim = 3;
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else if (_currentChapter == 4 && _rnd.getRandomNumberRng(1, 100) <= 25)
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_badConscienceAnim = 6;
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else if (_currentChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25)
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_badConscienceAnim = 7;
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if (_characterShapeFile == 9)
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_badConscienceAnim = 4;
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_badConsciencePosition = (_mainCharacter.x1 <= 160);
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if (_goodConscienceShown)
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_badConsciencePosition = !_goodConsciencePosition;
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int anim = _badConscienceAnim + (_badConsciencePosition ? 0 : 8);
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TalkObject &talkObject = _talkObjectList[1];
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if (_badConsciencePosition)
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talkObject.x = 290;
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else
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talkObject.x = 30;
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talkObject.y = 30;
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static const char *const animFilenames[] = {
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"GUNFL00.WSA", "GUNFL01.WSA", "GUNFL02.WSA", "GUNFL03.WSA", "GUNFL04.WSA", "GUNFL05.WSA", "GUNFL06.WSA", "GUNFL07.WSA",
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"GUNFR00.WSA", "GUNFR01.WSA", "GUNFR02.WSA", "GUNFR03.WSA", "GUNFR04.WSA", "GUNFR05.WSA", "GUNFR06.WSA", "GUNFR07.WSA"
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};
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setupSceneAnimObject(0x0E, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
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for (uint i = 0; i <= _badConscienceFrameTable[_badConscienceAnim]; ++i) {
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if (i == 8)
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snd_playSoundEffect(0x1B, 0xC8);
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updateSceneAnim(0x0E, i);
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delay(3*_tickLength, true);
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}
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if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
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return;
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if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
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_mainCharacter.animFrame = 87;
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} else {
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if (_badConsciencePosition)
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_mainCharacter.facing = 3;
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else
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_mainCharacter.facing = 5;
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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}
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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}
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void KyraEngine_MR::hideBadConscience() {
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if (!_badConscienceShown)
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return;
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_badConscienceShown = false;
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for (int frame = _badConscienceFrameTable[_badConscienceAnim+8]; frame >= 0; --frame) {
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if (frame == 15)
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snd_playSoundEffect(0x31, 0xC8);
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updateSceneAnim(0x0E, frame);
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delay(1*_tickLength, true);
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}
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updateSceneAnim(0x0E, -1);
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update();
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removeSceneAnimObject(0x0E, 1);
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setNextIdleAnimTimer();
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}
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void KyraEngine_MR::showGoodConscience() {
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if (_goodConscienceShown)
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return;
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_goodConscienceShown = true;
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++_goodConscienceAnim;
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_goodConscienceAnim %= 5;
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setNextIdleAnimTimer();
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_goodConsciencePosition = (_mainCharacter.x1 <= 160);
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if (_badConscienceShown)
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_goodConsciencePosition = !_badConsciencePosition;
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int anim = _goodConscienceAnim + (_goodConsciencePosition ? 0 : 5);
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TalkObject &talkObject = _talkObjectList[87];
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if (_goodConsciencePosition)
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talkObject.x = 290;
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else
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talkObject.x = 30;
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talkObject.y = 30;
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static const char *const animFilenames[] = {
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"STUFL00.WSA", "STUFL02.WSA", "STUFL04.WSA", "STUFL03.WSA", "STUFL01.WSA",
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"STUFR00.WSA", "STUFR02.WSA", "STUFR04.WSA", "STUFR03.WSA", "STUFR01.WSA"
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};
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setupSceneAnimObject(0x0F, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
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for (uint i = 0; i <= _goodConscienceFrameTable[_goodConscienceAnim]; ++i) {
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if (i == 10)
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snd_playSoundEffect(0x7F, 0xC8);
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updateSceneAnim(0x0F, i);
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delay(2*_tickLength, true);
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}
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if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
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return;
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if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
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_mainCharacter.animFrame = 87;
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} else {
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if (_goodConsciencePosition)
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_mainCharacter.facing = 3;
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else
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_mainCharacter.facing = 5;
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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}
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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}
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void KyraEngine_MR::hideGoodConscience() {
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if (!_goodConscienceShown)
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return;
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_goodConscienceShown = false;
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for (int frame = _goodConscienceFrameTable[_goodConscienceAnim+5]; frame >= 0; --frame) {
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if (frame == 17)
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snd_playSoundEffect(0x31, 0xC8);
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updateSceneAnim(0x0F, frame);
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delay(1*_tickLength, true);
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}
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updateSceneAnim(0x0F, -1);
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update();
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removeSceneAnimObject(0x0F, 1);
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setNextIdleAnimTimer();
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}
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void KyraEngine_MR::eelScript() {
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if (_chatText)
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return;
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_screen->hideMouse();
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if (_inventoryState)
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hideInventory();
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removeHandItem();
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objectChat((const char *)getTableEntry(_cCodeFile, 35), 0, 204, 35);
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objectChat((const char *)getTableEntry(_cCodeFile, 40), 0, 204, 40);
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setGameFlag(0xD1);
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snd_playSoundEffect(0x2A, 0xC8);
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setGameFlag(0x171);
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switch (_characterShapeFile-1) {
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case 0:
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runAnimationScript("EELS01.EMC", 0, 0, 1, 1);
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break;
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case 1:
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runAnimationScript("EELS02.EMC", 0, 0, 1, 1);
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break;
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case 2:
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runAnimationScript("EELS03.EMC", 0, 0, 1, 1);
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break;
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case 3:
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runAnimationScript("EELS04.EMC", 0, 0, 1, 1);
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break;
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default:
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resetGameFlag(0x171);
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runAnimationScript("EELS00.EMC", 0, 0, 1, 1);
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}
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changeChapter(2, 29, 0, 4);
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_screen->showMouse();
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}
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int KyraEngine_MR::initAnimationShapes(uint8 *filedata) {
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const int lastEntry = MIN(_animShapeLastEntry, 41);
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for (int i = 0; i < lastEntry; ++i)
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_gameShapes[9+i] = _screen->getPtrToShape(filedata, i);
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return lastEntry;
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}
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void KyraEngine_MR::uninitAnimationShapes(int count, uint8 *filedata) {
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for (int i = 0; i < count; ++i)
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_gameShapes[9+i] = 0;
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delete[] filedata;
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setNextIdleAnimTimer();
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}
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} // End of namespace Kyra
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