mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
652 lines
19 KiB
C++
652 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "kyra/engine/kyra_lok.h"
|
|
#include "kyra/graphics/screen.h"
|
|
#include "kyra/graphics/animator_lok.h"
|
|
#include "kyra/engine/sprites.h"
|
|
|
|
namespace Kyra {
|
|
|
|
Animator_LoK::Animator_LoK(KyraEngine_LoK *vm, OSystem *system) {
|
|
_vm = vm;
|
|
_screen = vm->screen();
|
|
_initOk = false;
|
|
_system = system;
|
|
_screenObjects = _actors = _items = _sprites = _objectQueue = 0;
|
|
_noDrawShapesFlag = 0;
|
|
|
|
_actorBkgBackUp[0] = new uint8[_screen->getRectSize(8, 69)];
|
|
memset(_actorBkgBackUp[0], 0, _screen->getRectSize(8, 69));
|
|
_actorBkgBackUp[1] = new uint8[_screen->getRectSize(8, 69)];
|
|
memset(_actorBkgBackUp[1], 0, _screen->getRectSize(8, 69));
|
|
}
|
|
|
|
Animator_LoK::~Animator_LoK() {
|
|
close();
|
|
delete[] _actorBkgBackUp[0];
|
|
delete[] _actorBkgBackUp[1];
|
|
}
|
|
|
|
void Animator_LoK::init(int actors_, int items_, int sprites_) {
|
|
_screenObjects = new AnimObject[actors_ + items_ + sprites_];
|
|
assert(_screenObjects);
|
|
memset(_screenObjects, 0, sizeof(AnimObject) * (actors_ + items_ + sprites_));
|
|
_actors = _screenObjects;
|
|
_sprites = &_screenObjects[actors_];
|
|
_items = &_screenObjects[actors_ + items_];
|
|
_brandonDrawFrame = 113;
|
|
|
|
_initOk = true;
|
|
}
|
|
|
|
void Animator_LoK::close() {
|
|
if (_initOk) {
|
|
_initOk = false;
|
|
delete[] _screenObjects;
|
|
_screenObjects = _actors = _items = _sprites = _objectQueue = 0;
|
|
}
|
|
}
|
|
|
|
void Animator_LoK::initAnimStateList() {
|
|
AnimObject *animStates = _screenObjects;
|
|
animStates[0].index = 0;
|
|
animStates[0].active = 1;
|
|
animStates[0].flags = 0x800;
|
|
animStates[0].background = _actorBkgBackUp[0];
|
|
animStates[0].rectSize = _screen->getRectSize(4, 48);
|
|
animStates[0].width = 4;
|
|
animStates[0].height = 48;
|
|
animStates[0].width2 = 4;
|
|
animStates[0].height2 = 3;
|
|
|
|
for (int i = 1; i <= 4; ++i) {
|
|
animStates[i].index = i;
|
|
animStates[i].active = 0;
|
|
animStates[i].flags = 0x800;
|
|
animStates[i].background = _actorBkgBackUp[1];
|
|
animStates[i].rectSize = _screen->getRectSize(4, 64);
|
|
animStates[i].width = 4;
|
|
animStates[i].height = 48;
|
|
animStates[i].width2 = 4;
|
|
animStates[i].height2 = 3;
|
|
}
|
|
|
|
for (int i = 5; i < 16; ++i) {
|
|
animStates[i].index = i;
|
|
animStates[i].active = 0;
|
|
animStates[i].flags = 0;
|
|
}
|
|
|
|
for (int i = 16; i < 28; ++i) {
|
|
animStates[i].index = i;
|
|
animStates[i].flags = 0;
|
|
animStates[i].background = _vm->_shapes[345 + i];
|
|
animStates[i].rectSize = _screen->getRectSize(3, 24);
|
|
animStates[i].width = 3;
|
|
animStates[i].height = 16;
|
|
animStates[i].width2 = 0;
|
|
animStates[i].height2 = 0;
|
|
}
|
|
}
|
|
|
|
void Animator_LoK::preserveAllBackgrounds() {
|
|
uint8 curPage = _screen->_curPage;
|
|
_screen->_curPage = 2;
|
|
|
|
AnimObject *curObject = _objectQueue;
|
|
while (curObject) {
|
|
if (curObject->active && !curObject->disable) {
|
|
preserveOrRestoreBackground(curObject, false);
|
|
curObject->bkgdChangeFlag = 0;
|
|
}
|
|
curObject = curObject->nextAnimObject;
|
|
}
|
|
_screen->_curPage = curPage;
|
|
}
|
|
|
|
void Animator_LoK::flagAllObjectsForBkgdChange() {
|
|
AnimObject *curObject = _objectQueue;
|
|
while (curObject) {
|
|
curObject->bkgdChangeFlag = 1;
|
|
curObject = curObject->nextAnimObject;
|
|
}
|
|
}
|
|
|
|
void Animator_LoK::flagAllObjectsForRefresh() {
|
|
AnimObject *curObject = _objectQueue;
|
|
while (curObject) {
|
|
curObject->refreshFlag = 1;
|
|
curObject = curObject->nextAnimObject;
|
|
}
|
|
}
|
|
|
|
void Animator_LoK::restoreAllObjectBackgrounds() {
|
|
AnimObject *curObject = _objectQueue;
|
|
_screen->_curPage = 2;
|
|
|
|
while (curObject) {
|
|
if (curObject->active && !curObject->disable) {
|
|
preserveOrRestoreBackground(curObject, true);
|
|
curObject->x2 = curObject->x1;
|
|
curObject->y2 = curObject->y1;
|
|
}
|
|
curObject = curObject->nextAnimObject;
|
|
}
|
|
|
|
_screen->_curPage = 0;
|
|
}
|
|
|
|
void Animator_LoK::preserveAnyChangedBackgrounds() {
|
|
AnimObject *curObject = _objectQueue;
|
|
_screen->_curPage = 2;
|
|
|
|
while (curObject) {
|
|
if (curObject->active && !curObject->disable && curObject->bkgdChangeFlag) {
|
|
preserveOrRestoreBackground(curObject, false);
|
|
curObject->bkgdChangeFlag = 0;
|
|
}
|
|
curObject = curObject->nextAnimObject;
|
|
}
|
|
|
|
_screen->_curPage = 0;
|
|
}
|
|
|
|
void Animator_LoK::preserveOrRestoreBackground(AnimObject *obj, bool restore) {
|
|
int x = 0, y = 0, width = obj->width, height = obj->height;
|
|
|
|
if (restore) {
|
|
x = obj->x2 >> 3;
|
|
y = obj->y2;
|
|
} else {
|
|
x = obj->x1 >> 3;
|
|
y = obj->y1;
|
|
}
|
|
|
|
if (x < 0)
|
|
x = 0;
|
|
if (y < 0)
|
|
y = 0;
|
|
|
|
int temp;
|
|
|
|
temp = x + width;
|
|
if (temp >= 39)
|
|
x = 39 - width;
|
|
temp = y + height;
|
|
if (temp >= 136)
|
|
y = 136 - height;
|
|
|
|
if (restore)
|
|
_screen->copyBlockToPage(_screen->_curPage, x << 3, y, width << 3, height, obj->background);
|
|
else
|
|
_screen->copyRegionToBuffer(_screen->_curPage, x << 3, y, width << 3, height, obj->background);
|
|
}
|
|
|
|
void Animator_LoK::prepDrawAllObjects() {
|
|
AnimObject *curObject = _objectQueue;
|
|
int drawPage = 2;
|
|
int flagUnk1 = 0, flagUnk2 = 0, flagUnk3 = 0;
|
|
if (_noDrawShapesFlag)
|
|
return;
|
|
if (_vm->_brandonStatusBit & 0x20)
|
|
flagUnk1 = 0x200;
|
|
if (_vm->_brandonStatusBit & 0x40)
|
|
flagUnk2 = 0x4000;
|
|
|
|
while (curObject) {
|
|
if (curObject->active) {
|
|
int xpos = curObject->x1;
|
|
int ypos = curObject->y1;
|
|
|
|
int drawLayer = 0;
|
|
if (!(curObject->flags & 0x800))
|
|
drawLayer = 7;
|
|
else if (curObject->disable)
|
|
drawLayer = 0;
|
|
else
|
|
drawLayer = _vm->_sprites->getDrawLayer(curObject->drawY);
|
|
|
|
// talking head functionallity
|
|
if (_vm->_talkingCharNum != -1 && (_vm->_currentCharacter->currentAnimFrame != 88 || curObject->index != 0)) {
|
|
const int16 baseAnimFrameTable1[] = { 0x11, 0x35, 0x59, 0x00, 0x00, 0x00 };
|
|
const int16 baseAnimFrameTable2[] = { 0x15, 0x39, 0x5D, 0x00, 0x00, 0x00 };
|
|
const int8 xOffsetTable1[] = { 2, 4, 0, 5, 2, 0, 0, 0 };
|
|
const int8 xOffsetTable2[] = { 6, 4, 8, 3, 6, 0, 0, 0 };
|
|
const int8 yOffsetTable1[] = { 0, 8, 1, 1, 0, 0, 0, 0 };
|
|
const int8 yOffsetTable2[] = { 0, 8, 1, 1, 0, 0, 0, 0 };
|
|
if (curObject->index == 0 || curObject->index <= 4) {
|
|
int shapesIndex = 0;
|
|
if (curObject->index == _vm->_charSayUnk3) {
|
|
shapesIndex = _vm->_currHeadShape + baseAnimFrameTable1[curObject->index];
|
|
} else {
|
|
shapesIndex = baseAnimFrameTable2[curObject->index];
|
|
int temp2 = 0;
|
|
if (curObject->index == 2) {
|
|
if (_vm->_characterList[2].sceneId == 77 || _vm->_characterList[2].sceneId == 86)
|
|
temp2 = 1;
|
|
else
|
|
temp2 = 0;
|
|
} else {
|
|
temp2 = 1;
|
|
}
|
|
|
|
if (!temp2)
|
|
shapesIndex = -1;
|
|
}
|
|
|
|
xpos = curObject->x1;
|
|
ypos = curObject->y1;
|
|
|
|
int tempX = 0, tempY = 0;
|
|
if (curObject->flags & 0x1) {
|
|
tempX = (xOffsetTable1[curObject->index] * _brandonScaleX) >> 8;
|
|
tempY = yOffsetTable1[curObject->index];
|
|
} else {
|
|
tempX = (xOffsetTable2[curObject->index] * _brandonScaleX) >> 8;
|
|
tempY = yOffsetTable2[curObject->index];
|
|
}
|
|
tempY = (tempY * _brandonScaleY) >> 8;
|
|
xpos += tempX;
|
|
ypos += tempY;
|
|
|
|
if (_vm->_scaleMode && _brandonScaleX != 256)
|
|
++xpos;
|
|
|
|
if (curObject->index == 0 && shapesIndex != -1) {
|
|
if (!(_vm->_brandonStatusBit & 2)) {
|
|
flagUnk3 = 0x100;
|
|
if ((flagUnk1 & 0x200) || (flagUnk2 & 0x4000))
|
|
flagUnk3 = 0;
|
|
|
|
int tempFlags = 0;
|
|
if (flagUnk3 & 0x100) {
|
|
tempFlags = curObject->flags & 1;
|
|
tempFlags |= 0x800 | flagUnk1 | 0x100;
|
|
}
|
|
|
|
if (!(flagUnk3 & 0x100) && (flagUnk2 & 0x4000)) {
|
|
tempFlags = curObject->flags & 1;
|
|
tempFlags |= 0x900 | flagUnk1 | 0x4000;
|
|
_screen->drawShape(drawPage, _vm->_shapes[shapesIndex], xpos, ypos, 2, tempFlags | 4, _vm->_brandonPoisonFlagsGFX, int(1), int(_vm->_brandonInvFlag), drawLayer, _brandonScaleX, _brandonScaleY);
|
|
} else {
|
|
if (!(flagUnk2 & 0x4000)) {
|
|
tempFlags = curObject->flags & 1;
|
|
tempFlags |= 0x900 | flagUnk1;
|
|
}
|
|
|
|
_screen->drawShape(drawPage, _vm->_shapes[shapesIndex], xpos, ypos, 2, tempFlags | 4, _vm->_brandonPoisonFlagsGFX, int(1), drawLayer, _brandonScaleX, _brandonScaleY);
|
|
}
|
|
}
|
|
} else {
|
|
if (shapesIndex != -1) {
|
|
int tempFlags = 0;
|
|
if (curObject->flags & 1)
|
|
tempFlags = 1;
|
|
_screen->drawShape(drawPage, _vm->_shapes[shapesIndex], xpos, ypos, 2, tempFlags | 0x800, drawLayer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
xpos = curObject->x1;
|
|
ypos = curObject->y1;
|
|
|
|
curObject->flags |= 0x800;
|
|
if (curObject->index == 0) {
|
|
flagUnk3 = 0x100;
|
|
|
|
if (flagUnk1 & 0x200 || flagUnk2 & 0x4000)
|
|
flagUnk3 = 0;
|
|
|
|
if (_vm->_brandonStatusBit & 2)
|
|
curObject->flags &= 0xFFFFFFFE;
|
|
|
|
if (!_vm->_scaleMode) {
|
|
if (flagUnk3 & 0x100)
|
|
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x100, (uint8 *)_vm->_brandonPoisonFlagsGFX, int(1), drawLayer);
|
|
else if (flagUnk2 & 0x4000)
|
|
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4000, int(_vm->_brandonInvFlag), drawLayer);
|
|
else
|
|
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1, drawLayer);
|
|
} else {
|
|
if (flagUnk3 & 0x100)
|
|
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x104, (uint8 *)_vm->_brandonPoisonFlagsGFX, int(1), drawLayer, _brandonScaleX, _brandonScaleY);
|
|
else if (flagUnk2 & 0x4000)
|
|
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4004, int(_vm->_brandonInvFlag), drawLayer, _brandonScaleX, _brandonScaleY);
|
|
else
|
|
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4, drawLayer, _brandonScaleX, _brandonScaleY);
|
|
}
|
|
} else {
|
|
if (curObject->index >= 16 && curObject->index <= 27)
|
|
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | 4, drawLayer, (int)_vm->_scaleTable[curObject->drawY], (int)_vm->_scaleTable[curObject->drawY]);
|
|
else
|
|
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags, drawLayer);
|
|
}
|
|
}
|
|
curObject = curObject->nextAnimObject;
|
|
}
|
|
}
|
|
|
|
void Animator_LoK::copyChangedObjectsForward(int refreshFlag) {
|
|
for (AnimObject *curObject = _objectQueue; curObject; curObject = curObject->nextAnimObject) {
|
|
if (curObject->active) {
|
|
if (curObject->refreshFlag || refreshFlag) {
|
|
int xpos = 0, ypos = 0, width = 0, height = 0;
|
|
xpos = (curObject->x1 >> 3) - (curObject->width2 >> 3) - 1;
|
|
ypos = curObject->y1 - curObject->height2;
|
|
width = curObject->width + (curObject->width2 >> 3) + 2;
|
|
height = curObject->height + curObject->height2 * 2;
|
|
|
|
if (xpos < 1)
|
|
xpos = 1;
|
|
else if (xpos > 39)
|
|
continue;
|
|
|
|
if (xpos + width > 39)
|
|
width = 39 - xpos;
|
|
|
|
if (ypos < 8)
|
|
ypos = 8;
|
|
else if (ypos > 136)
|
|
continue;
|
|
|
|
if (ypos + height > 136)
|
|
height = 136 - ypos;
|
|
|
|
_screen->copyRegion(xpos << 3, ypos, xpos << 3, ypos, width << 3, height, 2, 0);
|
|
curObject->refreshFlag = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
void Animator_LoK::updateAllObjectShapes() {
|
|
restoreAllObjectBackgrounds();
|
|
preserveAnyChangedBackgrounds();
|
|
prepDrawAllObjects();
|
|
copyChangedObjectsForward(0);
|
|
}
|
|
|
|
void Animator_LoK::animRemoveGameItem(int index) {
|
|
restoreAllObjectBackgrounds();
|
|
|
|
AnimObject *animObj = &_items[index];
|
|
animObj->sceneAnimPtr = 0;
|
|
animObj->animFrameNumber = -1;
|
|
animObj->refreshFlag = 1;
|
|
animObj->bkgdChangeFlag = 1;
|
|
updateAllObjectShapes();
|
|
animObj->active = 0;
|
|
|
|
objectRemoveQueue(_objectQueue, animObj);
|
|
}
|
|
|
|
void Animator_LoK::animAddGameItem(int index, uint16 sceneId) {
|
|
restoreAllObjectBackgrounds();
|
|
assert(sceneId < _vm->_roomTableSize);
|
|
Room *currentRoom = &_vm->_roomTable[sceneId];
|
|
AnimObject *animObj = &_items[index];
|
|
animObj->active = 1;
|
|
animObj->refreshFlag = 1;
|
|
animObj->bkgdChangeFlag = 1;
|
|
animObj->drawY = currentRoom->itemsYPos[index];
|
|
animObj->sceneAnimPtr = _vm->_shapes[216 + currentRoom->itemsTable[index]];
|
|
animObj->animFrameNumber = -1;
|
|
animObj->x1 = currentRoom->itemsXPos[index];
|
|
animObj->y1 = currentRoom->itemsYPos[index];
|
|
animObj->x1 -= fetchAnimWidth(animObj->sceneAnimPtr, _vm->_scaleTable[animObj->drawY]) >> 1;
|
|
animObj->y1 -= fetchAnimHeight(animObj->sceneAnimPtr, _vm->_scaleTable[animObj->drawY]);
|
|
animObj->x2 = animObj->x1;
|
|
animObj->y2 = animObj->y1;
|
|
animObj->width2 = 0;
|
|
animObj->height2 = 0;
|
|
_objectQueue = objectQueue(_objectQueue, animObj);
|
|
preserveAnyChangedBackgrounds();
|
|
animObj->refreshFlag = 1;
|
|
animObj->bkgdChangeFlag = 1;
|
|
}
|
|
|
|
void Animator_LoK::animAddNPC(int character) {
|
|
restoreAllObjectBackgrounds();
|
|
AnimObject *animObj = &_actors[character];
|
|
const Character *ch = &_vm->_characterList[character];
|
|
|
|
animObj->active = 1;
|
|
animObj->refreshFlag = 1;
|
|
animObj->bkgdChangeFlag = 1;
|
|
animObj->drawY = ch->y1;
|
|
animObj->sceneAnimPtr = _vm->_shapes[ch->currentAnimFrame];
|
|
animObj->x1 = animObj->x2 = ch->x1 + _vm->_defaultShapeTable[ch->currentAnimFrame - 7].xOffset;
|
|
animObj->y1 = animObj->y2 = ch->y1 + _vm->_defaultShapeTable[ch->currentAnimFrame - 7].yOffset;
|
|
|
|
if (ch->facing >= 1 && ch->facing <= 3)
|
|
animObj->flags |= 1;
|
|
else if (ch->facing >= 5 && ch->facing <= 7)
|
|
animObj->flags &= 0xFFFFFFFE;
|
|
|
|
_objectQueue = objectQueue(_objectQueue, animObj);
|
|
preserveAnyChangedBackgrounds();
|
|
animObj->refreshFlag = 1;
|
|
animObj->bkgdChangeFlag = 1;
|
|
}
|
|
|
|
Animator_LoK::AnimObject *Animator_LoK::objectRemoveQueue(AnimObject *queue, AnimObject *rem) {
|
|
AnimObject *cur = queue;
|
|
AnimObject *prev = queue;
|
|
|
|
while (cur != rem && cur) {
|
|
AnimObject *temp = cur->nextAnimObject;
|
|
if (!temp)
|
|
break;
|
|
prev = cur;
|
|
cur = temp;
|
|
}
|
|
|
|
if (cur == queue) {
|
|
if (!cur)
|
|
return 0;
|
|
return cur->nextAnimObject;
|
|
}
|
|
|
|
if (!cur->nextAnimObject) {
|
|
if (cur == rem) {
|
|
if (!prev)
|
|
return 0;
|
|
else
|
|
prev->nextAnimObject = 0;
|
|
}
|
|
} else {
|
|
if (cur == rem)
|
|
prev->nextAnimObject = rem->nextAnimObject;
|
|
}
|
|
|
|
return queue;
|
|
}
|
|
|
|
Animator_LoK::AnimObject *Animator_LoK::objectAddHead(AnimObject *queue, AnimObject *head) {
|
|
head->nextAnimObject = queue;
|
|
return head;
|
|
}
|
|
|
|
Animator_LoK::AnimObject *Animator_LoK::objectQueue(AnimObject *queue, AnimObject *add) {
|
|
if (!queue || add->drawY <= queue->drawY) {
|
|
add->nextAnimObject = queue;
|
|
return add;
|
|
}
|
|
AnimObject *cur = queue;
|
|
AnimObject *prev = queue;
|
|
while (add->drawY > cur->drawY) {
|
|
AnimObject *temp = cur->nextAnimObject;
|
|
if (!temp)
|
|
break;
|
|
prev = cur;
|
|
cur = temp;
|
|
}
|
|
|
|
if (add->drawY <= cur->drawY) {
|
|
prev->nextAnimObject = add;
|
|
add->nextAnimObject = cur;
|
|
} else {
|
|
cur->nextAnimObject = add;
|
|
add->nextAnimObject = 0;
|
|
}
|
|
return queue;
|
|
}
|
|
|
|
void Animator_LoK::addObjectToQueue(AnimObject *object) {
|
|
if (!_objectQueue)
|
|
_objectQueue = objectAddHead(0, object);
|
|
else
|
|
_objectQueue = objectQueue(_objectQueue, object);
|
|
}
|
|
|
|
void Animator_LoK::refreshObject(AnimObject *object) {
|
|
_objectQueue = objectRemoveQueue(_objectQueue, object);
|
|
if (_objectQueue)
|
|
_objectQueue = objectQueue(_objectQueue, object);
|
|
else
|
|
_objectQueue = objectAddHead(0, object);
|
|
}
|
|
|
|
void Animator_LoK::makeBrandonFaceMouse() {
|
|
Common::Point mouse = _vm->getMousePos();
|
|
if (mouse.x >= _vm->_currentCharacter->x1)
|
|
_vm->_currentCharacter->facing = 3;
|
|
else
|
|
_vm->_currentCharacter->facing = 5;
|
|
animRefreshNPC(0);
|
|
updateAllObjectShapes();
|
|
}
|
|
|
|
int16 Animator_LoK::fetchAnimWidth(const uint8 *shape, int16 mult) {
|
|
if (_vm->gameFlags().useAltShapeHeader)
|
|
shape += 2;
|
|
return (((int16)READ_LE_UINT16((shape + 3))) * mult) >> 8;
|
|
}
|
|
|
|
int16 Animator_LoK::fetchAnimHeight(const uint8 *shape, int16 mult) {
|
|
if (_vm->gameFlags().useAltShapeHeader)
|
|
shape += 2;
|
|
return (int16)(((int8)*(shape + 2)) * mult) >> 8;
|
|
}
|
|
|
|
void Animator_LoK::setBrandonAnimSeqSize(int width, int height) {
|
|
restoreAllObjectBackgrounds();
|
|
_brandonAnimSeqSizeWidth = _actors[0].width;
|
|
_brandonAnimSeqSizeHeight = _actors[0].height;
|
|
_actors[0].width = width + 1;
|
|
_actors[0].height = height;
|
|
preserveAllBackgrounds();
|
|
}
|
|
|
|
void Animator_LoK::resetBrandonAnimSeqSize() {
|
|
restoreAllObjectBackgrounds();
|
|
_actors[0].width = _brandonAnimSeqSizeWidth;
|
|
_actors[0].height = _brandonAnimSeqSizeHeight;
|
|
preserveAllBackgrounds();
|
|
}
|
|
|
|
void Animator_LoK::animRefreshNPC(int character) {
|
|
AnimObject *animObj = &_actors[character];
|
|
Character *ch = &_vm->characterList()[character];
|
|
|
|
animObj->refreshFlag = 1;
|
|
animObj->bkgdChangeFlag = 1;
|
|
int facing = ch->facing;
|
|
if (facing >= 1 && facing <= 3)
|
|
animObj->flags |= 1;
|
|
else if (facing >= 5 && facing <= 7)
|
|
animObj->flags &= 0xFFFFFFFE;
|
|
|
|
animObj->drawY = ch->y1;
|
|
animObj->sceneAnimPtr = _vm->shapes()[ch->currentAnimFrame];
|
|
animObj->animFrameNumber = ch->currentAnimFrame;
|
|
if (character == 0) {
|
|
if (_vm->brandonStatus() & 10) {
|
|
animObj->animFrameNumber = 88;
|
|
ch->currentAnimFrame = 88;
|
|
}
|
|
if (_vm->brandonStatus() & 2) {
|
|
animObj->animFrameNumber = _brandonDrawFrame;
|
|
ch->currentAnimFrame = _brandonDrawFrame;
|
|
animObj->sceneAnimPtr = _vm->shapes()[_brandonDrawFrame];
|
|
if (_vm->_brandonStatusBit0x02Flag) {
|
|
++_brandonDrawFrame;
|
|
// TODO: check this
|
|
if (_brandonDrawFrame >= 122) {
|
|
_brandonDrawFrame = 113;
|
|
_vm->_brandonStatusBit0x02Flag = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int xOffset = _vm->_defaultShapeTable[ch->currentAnimFrame - 7].xOffset;
|
|
int yOffset = _vm->_defaultShapeTable[ch->currentAnimFrame - 7].yOffset;
|
|
|
|
if (_vm->_scaleMode) {
|
|
animObj->x1 = ch->x1;
|
|
animObj->y1 = ch->y1;
|
|
|
|
int newScale = _vm->_scaleTable[ch->y1];
|
|
_brandonScaleX = newScale;
|
|
_brandonScaleY = newScale;
|
|
|
|
animObj->x1 += (_brandonScaleX * xOffset) >> 8;
|
|
animObj->y1 += (_brandonScaleY * yOffset) >> 8;
|
|
} else {
|
|
animObj->x1 = ch->x1 + xOffset;
|
|
animObj->y1 = ch->y1 + yOffset;
|
|
}
|
|
animObj->width2 = 4;
|
|
animObj->height2 = 3;
|
|
|
|
refreshObject(animObj);
|
|
}
|
|
|
|
void Animator_LoK::setCharacterDefaultFrame(int character) {
|
|
static const uint16 initFrameTable[] = {
|
|
7, 41, 77, 0, 0
|
|
};
|
|
assert(character < ARRAYSIZE(initFrameTable));
|
|
Character *edit = &_vm->characterList()[character];
|
|
edit->sceneId = 0xFFFF;
|
|
edit->facing = 0;
|
|
edit->currentAnimFrame = initFrameTable[character];
|
|
// edit->unk6 = 1;
|
|
}
|
|
|
|
void Animator_LoK::setCharactersHeight() {
|
|
static const int8 initHeightTable[] = {
|
|
48, 40, 48, 47, 56,
|
|
44, 42, 47, 38, 35,
|
|
40
|
|
};
|
|
for (int i = 0; i < 11; ++i)
|
|
_vm->characterList()[i].height = initHeightTable[i];
|
|
}
|
|
|
|
} // End of namespace Kyra
|