Files
scummvm/engines/kyra/graphics/animator_hof.cpp
T
athrxx 1dfdcc7252 KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2019-03-06 20:48:15 +01:00

314 lines
8.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/engine/kyra_hof.h"
#include "kyra/graphics/wsamovie.h"
#include "common/system.h"
namespace Kyra {
void KyraEngine_HoF::restorePage3() {
screen()->copyBlockToPage(2, 0, 0, 320, 144, _gamePlayBuffer);
}
void KyraEngine_HoF::clearAnimObjects() {
_animObjects[0].index = 0;
_animObjects[0].type = 0;
_animObjects[0].enabled = 1;
_animObjects[0].flags = 0x800;
_animObjects[0].width = 32;
_animObjects[0].height = 49;
_animObjects[0].width2 = 4;
_animObjects[0].height2 = 10;
for (int i = 1; i < 11; ++i) {
_animObjects[i].index = i;
_animObjects[i].type = 2;
}
for (int i = 11; i <= 40; ++i) {
_animObjects[i].index = i;
_animObjects[i].type = 1;
_animObjects[i].flags = 0x800;
_animObjects[i].width = 16;
_animObjects[i].height = 16;
}
}
void KyraEngine_HoF::drawAnimObjects() {
for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
if (!curObject->enabled)
continue;
int x = curObject->xPos2 - (_screen->getScreenDim(2)->sx << 3);
int y = curObject->yPos2 - _screen->getScreenDim(2)->sy;
int layer = 7;
if (curObject->flags & 0x800) {
if (curObject->animFlags)
layer = 0;
else
layer = getDrawLayer(curObject->xPos1, curObject->yPos1);
}
curObject->flags |= 0x800;
if (curObject->index)
drawSceneAnimObject(curObject, x, y, layer);
else
drawCharacterAnimObject(curObject, x, y, layer);
}
}
void KyraEngine_HoF::refreshAnimObjects(int force) {
for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
if (!curObject->enabled)
continue;
if (!curObject->needRefresh && !force)
continue;
int x = curObject->xPos2 - curObject->width2;
if (x < 0)
x = 0;
if (x >= 320)
x = 319;
int y = curObject->yPos2 - curObject->height2;
if (y < 0)
y = 0;
if (y >= 143)
y = 142;
int width = curObject->width + curObject->width2 + 8;
int height = curObject->height + curObject->height2*2;
if (width + x > 320)
width -= width + x - 322;
if (height + y > 143)
height -= height + y - 144;
_screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_NO_P_CHECK);
curObject->needRefresh = false;
}
}
void KyraEngine_HoF::updateItemAnimations() {
bool nextFrame = false;
if (_itemAnimDefinition[0].itemIndex == -1 || _inventorySaved)
return;
const ItemAnimDefinition *s = &_itemAnimDefinition[_nextAnimItem];
ActiveItemAnim *a = &_activeItemAnim[_nextAnimItem];
_nextAnimItem = (_nextAnimItem + 1) % _itemAnimDefinitionSize;
if (_system->getMillis() < a->nextFrameTime)
return;
uint16 shpIdx = s->frames[a->currentFrame].index + 64;
if (s->itemIndex == _mouseState && s->itemIndex == _itemInHand && _screen->isMouseVisible()) {
nextFrame = true;
_screen->setMouseCursor(8, 15, getShapePtr(shpIdx));
}
for (int i = 0; i < 10; i++) {
if (s->itemIndex == _mainCharacter.inventory[i]) {
nextFrame = true;
_screen->drawShape(2, getShapePtr(240 + i), 304, 184, 0, 0);
_screen->drawShape(2, getShapePtr(shpIdx), 304, 184, 0, 0);
_screen->copyRegion(304, 184, _inventoryX[i], _inventoryY[i], 16, 16, 2, 0);
}
}
_screen->updateScreen();
for (int i = 11; i < 40; i++) {
AnimObj *animObject = &_animObjects[i];
if (animObject->shapeIndex2 == s->itemIndex + 64) {
if (s->itemIndex == 121) {
int f = findItem(_mainCharacter.sceneId, 121);
int nx = _itemList[f].x - 4;
if (nx > 12) {
if (lineIsPassable(nx, _itemList[f].y)) {
animObject->xPos2 -= 4;
_itemList[f].x -= 4;
}
}
}
animObject->shapePtr = getShapePtr(shpIdx);
animObject->shapeIndex1 = shpIdx;
animObject->needRefresh = 1;
nextFrame = true;
}
}
if (nextFrame) {
a->nextFrameTime = _system->getMillis() + (s->frames[a->currentFrame].delay * _tickLength);
a->currentFrame = (a->currentFrame + 1) % s->numFrames;
}
}
void KyraEngine_HoF::updateCharFacing() {
if (_mainCharacter.x1 > _mouseX)
_mainCharacter.facing = 5;
else
_mainCharacter.facing = 3;
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
refreshAnimObjectsIfNeed();
}
void KyraEngine_HoF::updateCharacterAnim(int) {
Character *c = &_mainCharacter;
AnimObj *animState = _animObjects;
animState->needRefresh = 1;
animState->specialRefresh = 1;
if (c->facing >= 1 && c->facing <= 3)
animState->flags |= 1;
else if (c->facing >= 5 && c->facing <= 7)
animState->flags &= ~1;
animState->xPos2 = animState->xPos1 = c->x1;
animState->yPos2 = animState->yPos1 = c->y1;
animState->shapePtr = getShapePtr(c->animFrame);
animState->shapeIndex1 = animState->shapeIndex2 = c->animFrame;
int xAdd = _shapeDescTable[c->animFrame-9].xAdd;
int yAdd = _shapeDescTable[c->animFrame-9].yAdd;
_charScale = getScale(c->x1, c->y1);
animState->xPos2 += (xAdd * _charScale) >> 8;
animState->yPos2 += (yAdd * _charScale) >> 8;
animState->width2 = 8;
animState->height2 = 10;
_animList = deleteAnimListEntry(_animList, animState);
if (_animList)
_animList = addToAnimListSorted(_animList, animState);
else
_animList = initAnimList(_animList, animState);
updateCharPal(1);
}
void KyraEngine_HoF::updateSceneAnim(int anim, int newFrame) {
AnimObj *animObject = &_animObjects[1+anim];
if (!animObject->enabled)
return;
animObject->needRefresh = 1;
animObject->specialRefresh = 1;
animObject->flags = 0;
if (_sceneAnims[anim].flags & 2)
animObject->flags |= 0x800;
else
animObject->flags &= ~0x800;
if (_sceneAnims[anim].flags & 4)
animObject->flags |= 1;
else
animObject->flags &= ~1;
if (_sceneAnims[anim].flags & 0x20) {
animObject->shapePtr = _sceneShapeTable[newFrame];
animObject->shapeIndex2 = 0xFFFF;
animObject->shapeIndex3 = 0xFFFF;
animObject->animNum = 0xFFFF;
} else {
animObject->shapePtr = 0;
animObject->shapeIndex3 = newFrame;
animObject->animNum = anim;
}
animObject->xPos1 = _sceneAnims[anim].x;
animObject->yPos1 = _sceneAnims[anim].y;
animObject->xPos2 = _sceneAnims[anim].x2;
animObject->yPos2 = _sceneAnims[anim].y2;
if (_sceneAnims[anim].flags & 2) {
_animList = deleteAnimListEntry(_animList, animObject);
if (!_animList)
_animList = initAnimList(_animList, animObject);
else
_animList = addToAnimListSorted(_animList, animObject);
}
}
void KyraEngine_HoF::drawSceneAnimObject(AnimObj *obj, int x, int y, int layer) {
if (obj->type == 1) {
if (obj->shapeIndex1 == 0xFFFF)
return;
int scale = getScale(obj->xPos1, obj->yPos1);
_screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 4, layer, scale, scale);
return;
}
if (obj->shapePtr) {
_screen->drawShape(2, obj->shapePtr, x, y, 2, obj->flags, layer);
} else {
if (obj->shapeIndex3 == 0xFFFF || obj->animNum == 0xFFFF)
return;
int flags = 0x4000;
if (obj->flags & 0x800)
flags |= 0x8000;
if (_sceneAnims[obj->animNum].wsaFlag) {
x = y = 0;
} else {
x = obj->xPos2;
y = obj->yPos2;
}
_sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, 2, x, y, int(flags | layer), 0, 0);
}
}
void KyraEngine_HoF::drawCharacterAnimObject(AnimObj *obj, int x, int y, int layer) {
if (_drawNoShapeFlag || obj->shapeIndex1 == 0xFFFF)
return;
_screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 4, layer, _charScale, _charScale);
}
void KyraEngine_HoF::setCharacterAnimDim(int w, int h) {
restorePage3();
_animObj0Width = _animObjects[0].width;
_animObj0Height = _animObjects[0].height;
_animObjects[0].width = w;
_animObjects[0].height = h;
}
void KyraEngine_HoF::resetCharacterAnimDim() {
restorePage3();
_animObjects[0].width = _animObj0Width;
_animObjects[0].height = _animObj0Height;
}
} // End of namespace Kyra