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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/tads/tads.h"
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#include "glk/tads/os_glk.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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namespace Glk {
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namespace TADS {
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TADS *g_vm;
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TADS::TADS(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
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g_vm = this;
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}
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bool TADS::hasFeature(EngineFeature f) const {
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// The TADS codebases rely on a lot of static globals, so RTL can't be supported
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if (f == kSupportsRTL)
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return false;
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return GlkAPI::hasFeature(f);
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}
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Common::Error TADS::readSaveData(Common::SeekableReadStream *rs) {
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// TODO
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return Common::kReadingFailed;
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}
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Common::Error TADS::writeGameData(Common::WriteStream *ws) {
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// TODO
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return Common::kWritingFailed;
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}
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} // End of namespace TADS
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} // End of namespace Glk
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