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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/alan3/current.h"
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namespace Glk {
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namespace Alan3 {
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/* PUBLIC DATA */
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CurVars current;
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bool gameStateChanged = FALSE;
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void CurVars::synchronize(Common::Serializer &s) {
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s.syncAsSint32LE(syntax);
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s.syncAsSint32LE(verb);
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s.syncAsSint32LE(location);
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s.syncAsSint32LE(actor);
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s.syncAsSint32LE(instance);
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s.syncAsSint32LE(tick);
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s.syncAsSint32LE(score);
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s.syncAsSint32LE(visits);
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s.syncAsSint32LE(sourceLine);
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s.syncAsSint32LE(sourceFile);
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s.syncAsUint32LE(meta);
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}
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} // End of namespace Alan3
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} // End of namespace Glk
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