Files
scummvm/engines/bladerunner/script/scene/hc02.cpp
T
Thanasis Antoniou 2d4dffdac0 BLADERUNNER: Stop McCoy from buying absinthe a second time
After he gives it to transient, he should not be able to buy it again

That's because the Flask option is added to be selected only once, so McCoy won't be able to give it again to the homeless guy to get more info, and also the second time round, he gets the exact same dialogue from the bartender at the Hawker's Circle, which does not sound right.
2019-06-26 18:26:40 +03:00

244 lines
9.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptHC02::InitializeScene() {
Music_Play(kMusicOneTime, 45, -60, 1, -1, 1, 3);
if (Game_Flag_Query(kFlagHC04toHC02)) {
Setup_Scene_Information(-88.0f, 0.14f, -463.0f, 540);
} else {
Setup_Scene_Information(-57.0f, 0.14f, 83.0f, 746);
}
Scene_Exit_Add_2D_Exit(0, 589, 255, 639, 479, 1);
Scene_Exit_Add_2D_Exit(1, 505, 0, 639, 170, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 50, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM8, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM2, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM3, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM4, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM5, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM6, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM7, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM1, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCBELL1, 3, 50, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxINDFLUT1, 3, 50, 25, 25, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHC01toHC02)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
Game_Flag_Reset(kFlagHC01toHC02);
} else {
Scene_Loop_Set_Default(1);
}
}
void SceneScriptHC02::SceneLoaded() {
Obstacle_Object("BARSTOOL01", true);
}
bool SceneScriptHC02::MouseClick(int x, int y) {
return false;
}
bool SceneScriptHC02::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptHC02::ClickedOnActor(int actorId) {
if (actorId == kActorHawkersBarkeep) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.51f, 0.14f, 62.74f, 0, true, false, false)) {
Actor_Face_Actor(kActorMcCoy, kActorHawkersBarkeep, true);
if (!Game_Flag_Query(kFlagHC02HawkersBarkeepIntroduction)) {
Actor_Says(kActorMcCoy, 1225, 13);
Actor_Says_With_Pause(kActorHawkersBarkeep, 0, 0.0f, 13);
Actor_Says(kActorHawkersBarkeep, 10, 16);
Actor_Set_Goal_Number(kActorHawkersBarkeep, 1);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Delay(1500);
Actor_Change_Animation_Mode(kActorMcCoy, 75);
Delay(1500);
Global_Variable_Increment(kVariableMcCoyDrinks, 1);
Game_Flag_Set(kFlagHC02HawkersBarkeepIntroduction);
} else if ( Actor_Clue_Query(kActorMcCoy, kClueChinaBarSecurityCamera)
&& !Actor_Clue_Query(kActorMcCoy, kClueChinaBarSecurityDisc)
) {
Actor_Says(kActorMcCoy, 4545, 11);
Actor_Says(kActorHawkersBarkeep, 120, 12);
Actor_Says(kActorHawkersBarkeep, 180, 13);
Actor_Clue_Acquire(kActorMcCoy, kClueChinaBarSecurityDisc, true, kActorHawkersBarkeep);
Item_Pickup_Spin_Effect(kModelAnimationVideoDisc, 229, 215);
} else if (Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview1)
&& !Actor_Clue_Query(kActorMcCoy, kClueFlaskOfAbsinthe)
#if !BLADERUNNER_ORIGINAL_BUGS
// don't re-get the flask if McCoy already gave it to the transient (he loses the kClueFlaskOfAbsinthe clue when he does)
&& !Actor_Clue_Query(kActorTransient, kClueFlaskOfAbsinthe)
#endif // !BLADERUNNER_ORIGINAL_BUGS
&& (Global_Variable_Query(kVariableChinyen) > 20
|| Query_Difficulty_Level() == kGameDifficultyEasy)
) {
Actor_Clue_Acquire(kActorMcCoy, kClueFlaskOfAbsinthe, true, kActorHawkersBarkeep);
Actor_Says(kActorMcCoy, 1230, 13);
Actor_Says(kActorHawkersBarkeep, 20, 12);
Actor_Says(kActorMcCoy, 1235, 13);
Actor_Says(kActorHawkersBarkeep, 30, 15);
Actor_Says(kActorMcCoy, 1240, 13);
Actor_Says(kActorHawkersBarkeep, 40, 14);
Item_Pickup_Spin_Effect(kModelAnimationFlaskOfAbsinthe, 229, 215);
Actor_Set_Goal_Number(kActorHawkersBarkeep, 2);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Delay(1500);
Actor_Says_With_Pause(kActorHawkersBarkeep, 50, 1.6f, 17);
if (Query_Difficulty_Level() != kGameDifficultyEasy) {
Global_Variable_Decrement(kVariableChinyen, 20);
}
Actor_Says(kActorMcCoy, 1245, 13);
} else {
if ( Actor_Clue_Query(kActorMcCoy, kClueMaggieBracelet)
&& !Game_Flag_Query(kFlagHC02HawkersBarkeepBraceletTalk)
) {
Actor_Says(kActorHawkersBarkeep, 80, 16);
Actor_Says(kActorMcCoy, 1265, 13);
Actor_Says(kActorHawkersBarkeep, 90, 13);
Game_Flag_Set(kFlagHC02HawkersBarkeepBraceletTalk);
}
if (Global_Variable_Query(kVariableChinyen) > 5
|| Query_Difficulty_Level() == kGameDifficultyEasy
) {
if (Query_Difficulty_Level() != kGameDifficultyEasy) {
Global_Variable_Decrement(kVariableChinyen, 5);
}
Global_Variable_Increment(kVariableMcCoyDrinks, 1);
Actor_Says(kActorMcCoy, 1250, 13);
Actor_Says_With_Pause(kActorHawkersBarkeep, 60, 0.8f, 14);
Actor_Says(kActorMcCoy, 1255, 13);
Actor_Set_Goal_Number(kActorHawkersBarkeep, 1);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Delay(1500);
Actor_Change_Animation_Mode(kActorMcCoy, 75);
Delay(1500);
} else {
Actor_Says_With_Pause(kActorMcCoy, 1260, 0.3f, 13);
Actor_Says(kActorHawkersBarkeep, 70, 14);
}
}
}
return true;
}
return false;
}
bool SceneScriptHC02::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptHC02::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 0.14f, 79.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagHC02toHC01);
Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC01);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagHC02toHC04);
Async_Actor_Walk_To_XYZ(kActorMcCoy, -88.0f, 0.14f, -463.0f, 0, false);
Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC04);
}
return true;
}
return false;
}
bool SceneScriptHC02::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptHC02::SceneFrameAdvanced(int frame) {
if (frame == 70) {
Sound_Play(kSfxSWEEP3, 11, 50, -90, 50);
}
if (frame == 58) {
Sound_Play(kSfxSWEEP3, 11, 50, -90, 50);
}
if (frame == 69
|| frame == 77
|| frame == 86
|| frame == 95
|| frame == 104
|| frame == 113
|| frame == 119
) {
Sound_Play(kSfxNEON6, Random_Query(6, 7), -20, 20, 50);
}
}
void SceneScriptHC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptHC02::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagHC04toHC02)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, false, false, false);
Game_Flag_Reset(kFlagHC04toHC02);
}
}
void SceneScriptHC02::PlayerWalkedOut() {
}
void SceneScriptHC02::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner