mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
339 lines
7.8 KiB
C++
339 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/ai_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
AIScriptInsectDealer::AIScriptInsectDealer(BladeRunnerEngine *vm) : AIScriptBase(vm) {
|
|
_flag1 = false;
|
|
_state = 0;
|
|
_frameDelta = 0;
|
|
_var2 = 0;
|
|
_counter = 0;
|
|
}
|
|
|
|
void AIScriptInsectDealer::Initialize() {
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
_animationStateNext = 0;
|
|
_animationNext = 0;
|
|
|
|
_flag1 = false;
|
|
_state = 0;
|
|
_frameDelta = 1;
|
|
_var2 = 6;
|
|
_counter = 0;
|
|
|
|
Actor_Put_In_Set(kActorInsectDealer, kSetAR01_AR02);
|
|
Actor_Set_At_XYZ(kActorInsectDealer, -414.0f, 0.0f, -1199.0f, 371);
|
|
Actor_Set_Goal_Number(kActorInsectDealer, 0);
|
|
}
|
|
|
|
bool AIScriptInsectDealer::Update() {
|
|
if (Global_Variable_Query(kVariableChapter) == 5
|
|
&& Actor_Query_Goal_Number(kActorInsectDealer) < 400
|
|
)
|
|
Actor_Set_Goal_Number(kActorInsectDealer, 400);
|
|
|
|
return false;
|
|
}
|
|
|
|
void AIScriptInsectDealer::TimerExpired(int timer) {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptInsectDealer::CompletedMovementTrack() {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptInsectDealer::ReceivedClue(int clueId, int fromActorId) {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptInsectDealer::ClickedByPlayer() {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptInsectDealer::EnteredScene(int sceneId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptInsectDealer::OtherAgentEnteredThisScene(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptInsectDealer::OtherAgentExitedThisScene(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptInsectDealer::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptInsectDealer::ShotAtAndMissed() {
|
|
// return false;
|
|
}
|
|
|
|
bool AIScriptInsectDealer::ShotAtAndHit() {
|
|
return false;
|
|
}
|
|
|
|
void AIScriptInsectDealer::Retired(int byActorId) {
|
|
// return false;
|
|
}
|
|
|
|
int AIScriptInsectDealer::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
|
|
return 0;
|
|
}
|
|
|
|
bool AIScriptInsectDealer::GoalChanged(int currentGoalNumber, int newGoalNumber) {
|
|
if (newGoalNumber == 400) {
|
|
Actor_Put_In_Set(kActorInsectDealer, kSetFreeSlotH);
|
|
Actor_Set_At_Waypoint(kActorInsectDealer, 40, 0);
|
|
|
|
if (!Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) {
|
|
Game_Flag_Set(kFlagAR02DektoraBoughtScorpions);
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Item_Remove_From_World(kItemScorpions);
|
|
#else
|
|
if (Game_Flag_Query(kFlagScorpionsInAR02)) {
|
|
Game_Flag_Reset(kFlagScorpionsInAR02);
|
|
Item_Remove_From_World(kItemScorpions);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool AIScriptInsectDealer::UpdateAnimation(int *animation, int *frame) {
|
|
switch (_animationState) {
|
|
case 0:
|
|
switch (_state) {
|
|
case 0:
|
|
*animation = 545;
|
|
if (_counter) {
|
|
_counter--;
|
|
if (Random_Query(0, 6) == 0) {
|
|
_frameDelta = -_frameDelta;
|
|
}
|
|
} else {
|
|
_animationFrame += _frameDelta;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
if (Random_Query(0, 2) == 0) {
|
|
_state = 2 * Random_Query(0, 1);
|
|
}
|
|
}
|
|
if (_animationFrame < 0) {
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
|
}
|
|
|
|
_counter = Random_Query(0, 1);
|
|
if (_animationFrame == 0) {
|
|
_state = Random_Query(0, 1);
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
*animation = 546;
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(546)) {
|
|
*animation = 545;
|
|
_animationFrame = 0;
|
|
_state = 0;
|
|
_var2 = Random_Query(6, 14);
|
|
_frameDelta = 2 * Random_Query(0, 1) - 1;
|
|
}
|
|
break;
|
|
case 2:
|
|
// TODO: test... actor will be stuck
|
|
break;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (_animationFrame == 0 && _flag1) {
|
|
*animation = 545;
|
|
_animationState = 0;
|
|
} else {
|
|
*animation = 548;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(548)) {
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
*animation = 549;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(549)) {
|
|
*animation = 548;
|
|
_animationFrame = 0;
|
|
_animationState = 1;
|
|
}
|
|
break;
|
|
case 3:
|
|
*animation = 550;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(550)) {
|
|
*animation = 548;
|
|
_animationFrame = 0;
|
|
_animationState = 1;
|
|
}
|
|
break;
|
|
case 4:
|
|
*animation = 551;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(551)) {
|
|
*animation = 548;
|
|
_animationFrame = 0;
|
|
_animationState = 1;
|
|
}
|
|
break;
|
|
case 5:
|
|
*animation = 552;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(552)) {
|
|
*animation = 548;
|
|
_animationFrame = 0;
|
|
_animationState = 1;
|
|
}
|
|
break;
|
|
case 6:
|
|
*animation = 553;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(553)) {
|
|
*animation = 548;
|
|
_animationFrame = 0;
|
|
_animationState = 1;
|
|
}
|
|
break;
|
|
case 7:
|
|
*animation = 554;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(554)) {
|
|
*animation = 548;
|
|
_animationFrame = 0;
|
|
_animationState = 1;
|
|
}
|
|
break;
|
|
case 8:
|
|
*animation = 547;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(547)) {
|
|
*animation = 545;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
*frame = _animationFrame;
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptInsectDealer::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case 0:
|
|
if (_animationState > 0 && _animationState <= 7) {
|
|
_flag1 = true;
|
|
} else {
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
case 3:
|
|
case 18:
|
|
case 19:
|
|
_animationState = 1;
|
|
_animationFrame = 0;
|
|
_flag1 = false;
|
|
break;
|
|
case 12:
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
_flag1 = false;
|
|
break;
|
|
case 13:
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
_flag1 = false;
|
|
break;
|
|
case 14:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
_flag1 = false;
|
|
break;
|
|
case 15:
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
_flag1 = false;
|
|
break;
|
|
case 16:
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
_flag1 = false;
|
|
break;
|
|
case 17:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
_flag1 = false;
|
|
break;
|
|
case 23:
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptInsectDealer::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptInsectDealer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptInsectDealer::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptInsectDealer::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|