Files
scummvm/engines/bladerunner/script/ai/chew.cpp
T
Thanasis Antoniou d666eb154a BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
2019-05-04 17:25:34 +03:00

495 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptChew::AIScriptChew(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_flag = false;
_var1 = 0;
_var2 = 0;
_var3 = 1;
}
void AIScriptChew::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_flag = false;
_var1 = 0;
_var2 = 0;
_var3 = 1;
}
bool AIScriptChew::Update() {
return false;
}
void AIScriptChew::TimerExpired(int timer) {
//return false;
}
void AIScriptChew::CompletedMovementTrack() {
//return false;
}
void AIScriptChew::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptChew::ClickedByPlayer() {
//return false;
}
void AIScriptChew::EnteredScene(int sceneId) {
// return false;
}
void AIScriptChew::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptChew::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptChew::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptChew::ShotAtAndMissed() {
// return false;
}
bool AIScriptChew::ShotAtAndHit() {
return false;
}
void AIScriptChew::Retired(int byActorId) {
// return false;
}
int AIScriptChew::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptChew::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return false;
}
bool AIScriptChew::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (_var2 == 0) {
*animation = 777;
if (_var1) {
_var1--;
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(777)) {
_animationFrame = 0;
_var3 = 1;
_var2 = Random_Query(0, 2);
} else if (!Random_Query(0, 1)) {
_var1 = 1;
if (!Random_Query(0, 3)) {
_var3 = -_var3;
}
}
}
} else if (_var2 == 1) {
*animation = 778;
_animationFrame += _var3;
if (_animationFrame <= 6) {
_var3 = 1;
}
if (_animationFrame == 13) {
if (!Random_Query(0, 1)) {
_var3 = -1;
}
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(778)) {
_animationFrame = 0;
_var2 = Random_Query(0, 2);
_var3 = 1;
}
} else if (_var2 == 2) {
*animation = 779;
_animationFrame += _var3;
if (_animationFrame <= 8) {
_var3 = 1;
}
if (_animationFrame == 16) {
if (!Random_Query(0, 1)) {
_var3 = -1;
}
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(779)) {
_animationFrame = 0;
_var2 = Random_Query(0, 2);
_var3 = 1;
}
}
break;
case 1:
if (!_var2) {
*animation = 777;
}
if (_var2 == 1) {
*animation = 778;
}
if (_var2 == 2) {
*animation = 779;
}
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame += 2;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
} else {
_animationFrame -= 2;
if (_animationFrame <= 0) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
}
break;
case 2:
*animation = 780;
if (!_animationFrame && _flag) {
*animation = 777;
_animationState = 0;
_var2 = 0;
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(780)) {
_animationFrame = 0;
}
}
break;
case 3:
*animation = 781;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(781)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 4:
*animation = 782;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(782)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 5:
*animation = 783;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(783)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 6:
*animation = 784;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(784)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 7:
*animation = 785;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(785)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 8:
*animation = 786;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(786)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 9:
*animation = 787;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(787)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 10:
*animation = 775;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(775)) {
*animation = 777;
_animationFrame = 0;
_animationState = 0;
_var2 = 0;
}
break;
case 11:
*animation = 776;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(776) - 1) {
_animationFrame++;
}
break;
case 12:
*animation = 773;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(773)) {
_animationFrame = 0;
}
break;
case 13:
*animation = 774;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(774)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
default:
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptChew::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
switch (_animationState) {
case 0:
return true;
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
_flag = 1;
break;
default:
_animationState = 0;
_var2 = 0;
_animationFrame = 0;
break;
}
break;
case 1:
_animationFrame = 0;
_animationState = 12;
break;
case 3:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 2;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 2;
_animationNext = 780;
_animationState = 1;
}
}
break;
case 12:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 3;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 3;
_animationNext = 781;
_animationState = 1;
}
}
break;
case 13:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 4;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 4;
_animationNext = 782;
_animationState = 1;
}
}
break;
case 14:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 5;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 5;
_animationNext = 783;
_animationState = 1;
}
}
break;
case 15:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 6;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 6;
_animationNext = 784;
_animationState = 1;
}
}
break;
case 16:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 7;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 7;
_animationNext = 785;
_animationState = 1;
}
}
break;
case 17:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 8;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 8;
_animationNext = 786;
_animationState = 1;
}
}
break;
case 18:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 9;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 9;
_animationNext = 787;
_animationState = 1;
}
}
break;
case 43:
if (_animationState || (!_animationState && _var2 != 1 && _var2 != 2)) {
Actor_Change_Animation_Mode(kActorChew, 0);
_var2 = Random_Query(1, 2);
}
break;
case kAnimationModeDie:
_animationFrame = 0;
_animationState = 11;
break;
default:
break;
}
return true;
}
void AIScriptChew::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptChew::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptChew::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptChew::FledCombat() {
// return false;
}
} // End of namespace BladeRunner