mirror of
https://github.com/scummvm/scummvm.git
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UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
495 lines
10 KiB
C++
495 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptChew::AIScriptChew(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_flag = false;
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_var1 = 0;
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_var2 = 0;
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_var3 = 1;
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}
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void AIScriptChew::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_flag = false;
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_var1 = 0;
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_var2 = 0;
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_var3 = 1;
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}
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bool AIScriptChew::Update() {
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return false;
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}
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void AIScriptChew::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptChew::CompletedMovementTrack() {
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//return false;
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}
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void AIScriptChew::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptChew::ClickedByPlayer() {
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//return false;
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}
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void AIScriptChew::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptChew::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptChew::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptChew::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptChew::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptChew::ShotAtAndHit() {
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return false;
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}
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void AIScriptChew::Retired(int byActorId) {
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// return false;
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}
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int AIScriptChew::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptChew::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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return false;
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}
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bool AIScriptChew::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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if (_var2 == 0) {
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*animation = 777;
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if (_var1) {
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_var1--;
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} else {
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(777)) {
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_animationFrame = 0;
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_var3 = 1;
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_var2 = Random_Query(0, 2);
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} else if (!Random_Query(0, 1)) {
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_var1 = 1;
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if (!Random_Query(0, 3)) {
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_var3 = -_var3;
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}
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}
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}
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} else if (_var2 == 1) {
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*animation = 778;
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_animationFrame += _var3;
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if (_animationFrame <= 6) {
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_var3 = 1;
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}
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if (_animationFrame == 13) {
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if (!Random_Query(0, 1)) {
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_var3 = -1;
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}
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}
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(778)) {
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_animationFrame = 0;
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_var2 = Random_Query(0, 2);
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_var3 = 1;
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}
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} else if (_var2 == 2) {
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*animation = 779;
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_animationFrame += _var3;
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if (_animationFrame <= 8) {
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_var3 = 1;
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}
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if (_animationFrame == 16) {
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if (!Random_Query(0, 1)) {
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_var3 = -1;
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}
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}
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(779)) {
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_animationFrame = 0;
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_var2 = Random_Query(0, 2);
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_var3 = 1;
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}
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}
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break;
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case 1:
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if (!_var2) {
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*animation = 777;
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}
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if (_var2 == 1) {
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*animation = 778;
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}
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if (_var2 == 2) {
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*animation = 779;
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}
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if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) {
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_animationFrame += 2;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
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_animationFrame = 0;
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_animationState = _animationStateNext;
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*animation = _animationNext;
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}
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} else {
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_animationFrame -= 2;
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if (_animationFrame <= 0) {
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_animationFrame = 0;
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_animationState = _animationStateNext;
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*animation = _animationNext;
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}
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}
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break;
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case 2:
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*animation = 780;
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if (!_animationFrame && _flag) {
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*animation = 777;
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_animationState = 0;
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_var2 = 0;
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} else {
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(780)) {
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_animationFrame = 0;
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}
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}
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break;
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case 3:
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*animation = 781;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(781)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 780;
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}
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break;
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case 4:
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*animation = 782;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(782)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 780;
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}
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break;
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case 5:
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*animation = 783;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(783)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 780;
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}
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break;
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case 6:
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*animation = 784;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(784)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 780;
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}
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break;
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case 7:
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*animation = 785;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(785)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 780;
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}
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break;
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case 8:
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*animation = 786;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(786)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 780;
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}
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break;
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case 9:
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*animation = 787;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(787)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 780;
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}
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break;
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case 10:
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*animation = 775;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(775)) {
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*animation = 777;
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_animationFrame = 0;
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_animationState = 0;
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_var2 = 0;
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}
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break;
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case 11:
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*animation = 776;
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if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(776) - 1) {
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_animationFrame++;
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}
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break;
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case 12:
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*animation = 773;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(773)) {
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_animationFrame = 0;
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}
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break;
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case 13:
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*animation = 774;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(774)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 780;
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}
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break;
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default:
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptChew::ChangeAnimationMode(int mode) {
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switch (mode) {
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case 0:
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switch (_animationState) {
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case 0:
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return true;
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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case 8:
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case 9:
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_flag = 1;
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break;
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default:
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_animationState = 0;
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_var2 = 0;
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_animationFrame = 0;
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break;
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}
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break;
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case 1:
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_animationFrame = 0;
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_animationState = 12;
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break;
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case 3:
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if (_animationState < 2 || _animationState > 9) {
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if (_animationState) {
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_animationState = 2;
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_animationFrame = 0;
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_flag = 0;
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} else {
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_animationStateNext = 2;
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_animationNext = 780;
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_animationState = 1;
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}
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}
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break;
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case 12:
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if (_animationState < 2 || _animationState > 9) {
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if (_animationState) {
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_animationState = 3;
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_animationFrame = 0;
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_flag = 0;
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} else {
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_animationStateNext = 3;
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_animationNext = 781;
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_animationState = 1;
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}
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}
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break;
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case 13:
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if (_animationState < 2 || _animationState > 9) {
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if (_animationState) {
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_animationState = 4;
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_animationFrame = 0;
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_flag = 0;
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} else {
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_animationStateNext = 4;
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_animationNext = 782;
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_animationState = 1;
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}
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}
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break;
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case 14:
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if (_animationState < 2 || _animationState > 9) {
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if (_animationState) {
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_animationState = 5;
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_animationFrame = 0;
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_flag = 0;
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} else {
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_animationStateNext = 5;
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_animationNext = 783;
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_animationState = 1;
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}
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}
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break;
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case 15:
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if (_animationState < 2 || _animationState > 9) {
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if (_animationState) {
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_animationState = 6;
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_animationFrame = 0;
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_flag = 0;
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} else {
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_animationStateNext = 6;
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_animationNext = 784;
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_animationState = 1;
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}
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}
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break;
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case 16:
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if (_animationState < 2 || _animationState > 9) {
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if (_animationState) {
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_animationState = 7;
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_animationFrame = 0;
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_flag = 0;
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} else {
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_animationStateNext = 7;
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_animationNext = 785;
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_animationState = 1;
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}
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}
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break;
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case 17:
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if (_animationState < 2 || _animationState > 9) {
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if (_animationState) {
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_animationState = 8;
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_animationFrame = 0;
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_flag = 0;
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} else {
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_animationStateNext = 8;
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_animationNext = 786;
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_animationState = 1;
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}
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}
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break;
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case 18:
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if (_animationState < 2 || _animationState > 9) {
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if (_animationState) {
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_animationState = 9;
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_animationFrame = 0;
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_flag = 0;
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} else {
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_animationStateNext = 9;
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_animationNext = 787;
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_animationState = 1;
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}
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}
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break;
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case 43:
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if (_animationState || (!_animationState && _var2 != 1 && _var2 != 2)) {
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Actor_Change_Animation_Mode(kActorChew, 0);
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_var2 = Random_Query(1, 2);
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}
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break;
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case kAnimationModeDie:
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_animationFrame = 0;
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_animationState = 11;
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break;
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default:
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break;
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}
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return true;
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}
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void AIScriptChew::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptChew::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptChew::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptChew::FledCombat() {
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// return false;
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}
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} // End of namespace BladeRunner
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