mirror of
https://github.com/scummvm/scummvm.git
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160 lines
5.2 KiB
C++
160 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <common/stream.h>
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#include "cel_decoder.h"
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namespace Pink {
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bool CelDecoder::loadStream(Common::SeekableReadStream *stream) {
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close();
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/* uint32 frameSize = */ stream->readUint32LE();
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uint16 frameType = stream->readUint16LE();
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// Check FLC magic number
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if (frameType != 0xAF12) {
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warning("FlicDecoder::loadStream(): attempted to load non-FLC data (type = 0x%04X)", frameType);
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return false;
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}
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uint16 frameCount = stream->readUint16LE();
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uint16 width = stream->readUint16LE();
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uint16 height = stream->readUint16LE();
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uint16 colorDepth = stream->readUint16LE();
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if (colorDepth != 8) {
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warning("FlicDecoder::loadStream(): attempted to load an FLC with a palette of color depth %d. Only 8-bit color palettes are supported", colorDepth);
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return false;
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}
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addTrack(new CelVideoTrack(stream, frameCount, width, height));
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return true;
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}
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uint32 CelDecoder::getX(){
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CelVideoTrack *track = (CelVideoTrack*) getTrack(0);
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if (!track)
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return -1;
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return track->getX();
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}
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uint32 CelDecoder::getY() {
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CelVideoTrack *track = (CelVideoTrack*) getTrack(0);
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if (!track)
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return -1;
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return track->getY();
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}
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uint16 CelDecoder::getTransparentColourIndex() {
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CelVideoTrack *track = (CelVideoTrack*) getTrack(0);
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if (!track)
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return 0;
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return track->getTransparentColourIndex();
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}
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const Graphics::Surface *CelDecoder::getCurrentFrame() {
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CelVideoTrack *track = (CelVideoTrack*) getTrack(0);
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if (!track)
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return 0;
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return track->getCurrentFrame();
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}
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CelDecoder::CelVideoTrack::CelVideoTrack(Common::SeekableReadStream *stream, uint16 frameCount, uint16 width, uint16 height, bool skipHeader)
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: FlicVideoTrack(stream, frameCount, width, height, 1), _center(0,0), _transparentColourIndex(0){
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readHeader();
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}
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#define PREFIX_TYPE 0xF100
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#define CEL_DATA 3
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void CelDecoder::CelVideoTrack::readPrefixChunk() {
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_fileStream->seek(0x80);
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uint32 chunkSize = _fileStream->readUint32LE();
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uint16 chunkType = _fileStream->readUint16LE();
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if (chunkType != PREFIX_TYPE)
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return;
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uint32 offset = 6;
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uint32 subchunkSize = _fileStream->readUint32LE();
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uint16 subchunkType = _fileStream->readUint16LE();
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switch (subchunkType) {
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case CEL_DATA:
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debug("%u", _fileStream->readUint16LE());
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_center.x = _fileStream->readUint16LE();
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_center.y = _fileStream->readUint16LE();
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debug("stretch x: %u", _fileStream->readUint16LE());
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debug("stretch y: %u", _fileStream->readUint16LE());
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debug("rotation x: %u", _fileStream->readUint16LE());
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debug("rotation y: %u", _fileStream->readUint16LE());
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debug("rotation z: %u", _fileStream->readUint16LE());
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debug("current Frame: %u", _fileStream->readUint16LE());
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debug("next frame offset: %u",_fileStream->readUint32LE());
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debug("tcolor: %u", _transparentColourIndex = _fileStream->readUint16LE());
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for (int j = 0; j < 18; ++j) {
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debug("%u", _fileStream->readUint16LE());
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}
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break;
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default:
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error("Unknown subchunk type");
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_fileStream->skip(subchunkSize - 6);
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break;
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}
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}
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void CelDecoder::CelVideoTrack::readHeader() {
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_fileStream->readUint16LE(); // flags
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// Note: The normal delay is a 32-bit integer (dword), whereas the overridden delay is a 16-bit integer (word)
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// the frame delay is the FLIC "speed", in milliseconds.
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_frameDelay = _startFrameDelay = _fileStream->readUint32LE();
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_fileStream->seek(80);
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_offsetFrame1 = _fileStream->readUint32LE();
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_offsetFrame2 = _fileStream->readUint32LE();
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if (_offsetFrame1 > 0x80) {
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readPrefixChunk();
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}
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// Seek to the first frame
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_fileStream->seek(_offsetFrame1);
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}
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uint32 CelDecoder::CelVideoTrack::getX() const {
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return _center.x - getWidth() / 2;
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}
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uint32 CelDecoder::CelVideoTrack::getY() const {
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return _center.y - getHeight() / 2;
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}
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uint16 CelDecoder::CelVideoTrack::getTransparentColourIndex() {
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return _transparentColourIndex;
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}
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const Graphics::Surface *CelDecoder::CelVideoTrack::getCurrentFrame() {
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return _surface;
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}
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} // End of namepsace Pink
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